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The Pocket Handbook for TLAGSNET and RST

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The Pocket Handbook for TLAGSNET and RST
Offline Bad Guy
03-23-2011, 12:36 PM,
#21
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Posts: 47
Threads: 1
Joined: Feb 2011

If you can use it to scan a ship in another system, that is way too far. Keep it system wide or even smaller. 14 to 20k. Else it is open for abuse.
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Offline Disco
03-23-2011, 12:37 PM,
#22
Member
Posts: 543
Threads: 32
Joined: Nov 2010

Maybe give hackers the right to use it? Might sound crazy giving pirates that, but, just giving a suggestion:P

[Image: 36732.png]
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Offline Aphil
03-23-2011, 01:15 PM,
#23
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Posts: 1,531
Threads: 100
Joined: Jan 2010

"Else it is open for abuse."

How so? All it means is that you'll have advance knowledge of something. You still need to go out and do stuff with that knowledge. All Smugglers have to do is avoid the Lanes and use Jumphole's and, while I might know what they're carrying, it won't help me track them down if they don't use the Trade Lanes.

As for being able to Scan pirates... well, there has to be some risk for the pirates right now, right? Despite what some of you may think, Pirates really shouldn't be so cocky when faced against Lawfuls. Of course, game mechanics say otherwise, but you get what I'm trying to say.

"Maybe give hackers the right to use it? Might sound crazy giving pirates that, but, just giving a suggestion"

As far as I understand it, Cannon has said that at this point, no other faction is going to get this. It's a smart move, if I may say so. It gives a little extra something to Police Factions to breath new life into it and make it more appealing to join.

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Offline Daedric
03-23-2011, 02:21 PM,
#24
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Posts: 4,321
Threads: 111
Joined: Nov 2010

It will be interesting to see if the houses use these scans to update their criminal databases, without having actually encountered the person. I think it is fine if they do, we will see if smugglers can adapt to actually having to be sneaky.

On that note too, I wonder if the admins will pass FR5 based solely on this information. Contrary to the right says, it seems you don't need to directly interact with a person before you can have them FR5'd. Meaning these scans could be used in a similar fashion.

All in all, smugglers and other not so legal types will need to adapt. I say cheers. Great feature for the police which makes 100% sense.

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Offline Battlesnax
03-23-2011, 04:27 PM, (This post was last modified: 03-23-2011, 05:04 PM by Battlesnax.)
#25
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Posts: 204
Threads: 9
Joined: Aug 2009

Quote:On that note too, I wonder if the admins will pass FR5 based solely on this information. Contrary to the right says, it seems you don't need to directly interact with a person before you can have them FR5'd.
This concerns me. Try smuggling through Kusari using only jump holes. Takes foreeeeeeeeeeeeeever!
I think the policy should be that you need an actual scan to give an FR5, not just in green letters.

Quote:All in all, smugglers and other not so legal types will need to adapt.
Smuggling will get more difficult so there will be less smugglers. Simple as that. 'Adapting' will mean smuggling takes longer which lowers the $/min ratio which will have a discouraging effect. Whether that's a good or bad thing...who knows.
EDIT: How about boost some contraband sale prices?

That said, I really like this new technology. This will be a boon to the Police Factions.
And the guide is really good. I had no idea what it was all about until I read through this.

Let's all just be friends and have a good time.
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Offline Darkard
03-23-2011, 06:39 PM,
#26
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Posts: 278
Threads: 21
Joined: Oct 2008

So now factionalised Junkers are forced to fly without a tag while they Smuggle.
If he flys across a trade lane, Like say crossing NY to get to Rochester then the LPI can scan him. (After noticing a Junker Tagged ship in the chat menu of cource). Then the Green letters are used as evidence to FR5 his ship.

The Alternative is to fly high or low, but wheres the chalenge in that. We dont come on line to fly alone and dodging the cops is all part of the fun. Now we have to dodge inanimate objects that criss cross the system as well.

I can see less than scruplious Police sitting by the Jumpholes while Scanning ships that use the gates remotly. Thus cutting off smugglers altogether.

' Wrote:0-499 posts: Your posts will be completely and utterly ignored.
500-999 posts: People will read your posts, but will never care for the content.
1000-2000 posts: Your posts will be read, your points may be considered, if you're lucky.
2001+ posts and custom title: Your opinion matters.
<div align="right">QFT</div>
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Offline Taffic
03-23-2011, 07:55 PM,
#27
Member
Posts: 407
Threads: 8
Joined: Sep 2007

Great idea for the Police & hopefully it will give them renewed purpose.
I do like Hackers & Ageria having this tech as well. Fits their RP.

There are (already) many good arguments for smuggling to get a buff - I think this tech will make it necessary.

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Offline Mao
03-23-2011, 08:06 PM,
#28
Member
Posts: 2,680
Threads: 165
Joined: Aug 2009

Good tutorial. Nice stuff, Cannon!

@everyone that screams "METAGAME TOOL!": gtfo

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Offline Aphil
03-23-2011, 08:08 PM,
#29
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Posts: 1,531
Threads: 100
Joined: Jan 2010

' Wrote:I can see less than scruplious Police sitting by the Jumpholes while Scanning ships that use the gates remotly. Thus cutting off smugglers altogether.

I'm quite sure that most people have better things to do then that. xD

Also, I may be wrong, but I believe you can only use the Remote Scanning Tool if the person has recently used a Trade-lane or Gate. It might be good to have Cannon clarify.

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Offline Daedric
03-23-2011, 08:11 PM,
#30
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Posts: 4,321
Threads: 111
Joined: Nov 2010

My understanding is that a Police man must be near a trade lane or gate to be able to remote scan or even use the logging feature.

Meaning he can't sit by a jump hole and remote scan and use the trade lane log stuff, unless the jump hole is near a lane or gate.

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