if such dynamics could be done - it would be nicer to have the entire NPC faction benefit from it ( factionized or non-official-factionized )
for example:
each official faction defines their bases... an "average" trade-income line is drawn, a minimum trade income and a maximum trade income. ( easier to start simple with only like 3 stages )
- if the income exceeds the maximum, repairs and equipment on these bases are cheaper than average. - might even be considerably cheaper... which might as a matter of fact lead to a minor equipment trade ( a real trade )
- if the income is average, prices are average
if the income drops below the minimum, prices of repairs and equipment are significantly increased.
that way - everyone suffers or benefits the equally from it.
additionally, specific goods could be flagged to affect that.
- zoners would need to import heavily and export raw materials in order to keep their prices stabilized
- ALG would need to export ( or import? ) a lot of toxic waste
- Ageira would need to sell a lot of gatelane parts
- etc.
in due time - more than the 3 stages would be included as well as a more complex commodity system. the price changes might also start to affect faction specific ships. - so that in case of zoners... if they do some poor trading - a juggernaut doesn t cost 700m but suddenly 900m ( just an example )
it might also lead to interesting RPs... like competitor cooperations forcing / bribing independent traders NOT to support a specific faction so that this factions prices are skyrocketing.
I agree that players affiliated with the faction that has claimed the corresponding base gets a discount on all items purchased there.
For instance, it would be cheaper for Agiera employees to buy gatelane parts on Agiera bases and synth food employees to but Synth Paste on Synth Food bases etc. etc.
Maybe also some corporate discount on ships and equipment.
' Wrote:Recently, the Corsair bounty board has been shut down due to lack of funds. This has been resolved and it will open shortly, but in teh meantime the Reavers have already switched sides, and now we're getting shot at with our own guns.
All beacuse pirate factions arent exactly rich.
Seperate issue. I'm pretty sure the terms of use of those guns include not using them against Sairs, so those guns should technically be going *poof*. Debilitator++ usage was a perk of the Sair contract. But that's something for the Sair elders to duke out, not part of this topic...
On profit for goods: I'm not entirely sure doing this for all goods is a, no pun intended, good idea. Mainly because of the sheer value and limited places where mined ore can be sold at high value. I do however see a "bonus" for delivering a company's primary goods as a plus.
For instance: Ageira gets a 10% sale incentive on all Gate/Lane parts.
Kishiro gets this for Optronics. Samura for Quantum Multiplexers. IMG for Niobium (not the ore). Kruger for Silver (not the ore). ALG for Toxic Waste (and a bigger bonus there, to make it worth running the stuff). As long as there's a "on goods being sold" FLHook event, this should be largely similar to the mining mod, but a bit more simplified.
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Jinx, while I like your idea, it could punish factions for inactivity; increased prices could further decrease in activity or visitation to that group's bases, causing a kind of snowball effect.
Also, I don't think the price of repairs should be touched, that could end up being really bothersome.
Edit:
I think Aeternus has hit the nail on the head. Keep things simple. Players get a bonus according to their ID for certain goods. The only catch is, if you're friendly enough with a NPC faction, you could dock, buy their ID, equip it, sell the goods, sell the ID, undock with old ID equipped.
Why make it credits? Why not make it based on a point system? Let the admins open up a sort of store. Where you can use your accumulated points to make certain purchases. Reductions in equipment costs, a week where the cost of goods sold at your bases is decreased. Even have the ability to perhaps purchase Codenames. All sorts of bonuses that will not put the game out of balance between indies and factions. In fact the factions can use the points to buy certain improvements that will help them and indies.
' Wrote:Dam right. I see no reason some players get free cash,and others do not. You cut out 75% of player base. Actually more,as only a select few will have access to these free creds. Mainly leaders,who can use for anything including all their own characters.
It will be abused,not might. WILL!
Hell even admins have to earn their own creds.
If I understand correctly, Ryoken, the intent of this is not to give faction leaders "free creds". It seems like an attempt to fix a hole in RP, where some factions have to transfer cash from a trader just to make deals.
If it could be balanced so that the credits could only be transferred between banks, or somesuch, that would make it good.
every official faction needs to pay lets say 300 mios / week. And the money is given to the 5 most active independent players this week of the respective ID. So the indies would finally get some sort of compensation for all the annoyance they have to endure from the offi guys. :lol:
First of all: all what your discussing would bring PERMANENT extra work for the admins
second: all of the indies who go Q-Q by the idea factions get money -> factiosn do more, theyre more organized, they work MORE than you.
Now lets think about it for a moment, they do MORE work and get payed the same? somethings wrong right there no?
and the idea of inserting a system like this IS a good idea, it would give factions the chance to give bounty's, hand out contracts to traders to import "materials", give free sabres to newbies, and so on....
As for abuse: there is always a chance of abuse, if we would have turned down all the inventions of mankind where someone went Q-Q about abuse we'd be wayyyyyyyyyyyyy less advanced than we are now
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