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A way to controll capital spammage

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A way to controll capital spammage
Offline 11of10
03-25-2011, 07:35 PM,
#11
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Posts: 675
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Joined: Feb 2009

' Wrote:You guys are acting as though the most powerful uberesque battleship can't be wtf pwnd by 2 bombers.

I say the same rule apply to bombers. There are a ton more lolbombahs then lolcaps.
This would allow a large buff on Capital vessels, making them all they're supposed to be;)

Quote:Be excelent to each other!
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Offline Jinx
03-25-2011, 07:37 PM, (This post was last modified: 03-25-2011, 07:38 PM by Jinx.)
#12
skipasmiður
Posts: 7,685
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personally i d only take someone serious about capital ship control - when they apply the same rules to VHF / bombers - which ... by experience ... are and have been a lot ( a LOT ) more disruptive to gameplay and violations.

capital ships are a shipclass - not a player stigma.

and for people who believe that we keep capital ships "weak" cause of the risk of abuse..... think again. - that thought has NOTHING to do with the balance of capital ships.

even if there d be a total admin control and only a handful capital ships on the server - they d STILL be like they are now.

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Offline Prysin
03-25-2011, 07:38 PM,
#13
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Posts: 3,101
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' Wrote:

This would work of all Faction Leaders are not biased.
I know for a fact no one would give Mimic a cap.

I'm still confused.

Only Officials can get caps then??

Please clarify.

No, OFFICIALS GIVE YOU THE RIGHT AND MEANS TO BUY A CAP. LIKE A ADMIN GIVE YOU THE RIGHT A MEANS TO PLAY WITH A SRP CHARACTER.

One must ask the official faction for permission to buy a ship. The official faction will then issue a license when you have prooven that you can roleplay with the shipclass BELOW the one you REQUEST.

So you must roleplay for a minimum of 3 days and a maximum of 14 days, take screens during that time. Post in a thread asking for a license for a bigger ship. Wait for reply, then if accepted the official faction hand you a LICENSE, just like the BATTLESHIP LICENSE that we HAD TO USE BEFORE. Only this time YOU MUST HAVE the license equipped to BUY the ship you want.

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Offline Varyag
03-25-2011, 07:40 PM,
#14
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Posts: 1,336
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Joined: Dec 2007

You can kill a single cruiser flown by a newfriend with a single funboat. and a single BS piloted by same pilot can be destroyed without even taking hull damage by anything in the game above a VHF.

It is a lot easier to just take care of stuff in game rather then making a bureaucratic mess to deal with for faction leaders.

If someone is abusing a cap, it is damn easy to take them out, then sanchunlancer them later.

That, and I don't want some teenager telling me I can't lolwut in whatever giant target I want.

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"I looked up and all I saw was green death"
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Offline Stygian
03-25-2011, 07:43 PM,
#15
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Posts: 1,196
Threads: 108
Joined: Feb 2009

I'm sorry, but why fix what ain't broke?

And this
Quote:- Gives official faction more control and will decrease the amount of so called "lolcaps".

It usually comes back to bite me but I'm against anything that gives the factions more control over the indies.

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Offline Prysin
03-25-2011, 07:45 PM,
#16
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' Wrote:I'm sorry, but why fix what ain't broke?

And this
It usually comes back to bite me but I'm against anything that gives the factions more control over the indies.

also increased the chance for official factions to loose their officialness if they arent doing their job. Double edged sword

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Offline Death.RunningVerminator
03-25-2011, 07:52 PM,
#17
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Posts: 4,308
Threads: 143
Joined: Nov 2008

' Wrote:Way too much effort to resolve something that isn't really an issue.
What this guy said.

And seriously, i don't get the problem with caps. All you need is 2 good bombers, or 3 not so good bombers.
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Offline VoluptaBox
03-25-2011, 07:55 PM,
#18
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Posts: 2,453
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Joined: Sep 2010


From one side, I am tempted to agree. But it's not because of the capital ship per se. I mean, those in capital ships are the most evident as they cause the most trouble..apparently.

But the problem lies withing the players. Tons of players who don't speak a word of english and know nothing about roleplay and only go around thinking "red is dead". For some reason they're mostly attracted to capital ships, true, but not only.

Bottom line, this won't solve the problem at all, just as removing the mining mod a while back didn't solve it. It'll just send said "lolwhuts" elsewhere.

Despite I many times supported ideas that gave official factions more power, this time I cannot agree.
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Offline Xanthian
03-25-2011, 08:19 PM,
#19
Member
Posts: 93
Threads: 10
Joined: Jan 2010

' Wrote:From one side, I am tempted to agree. But it's not because of the capital ship per se. I mean, those in capital ships are the most evident as they cause the most trouble..apparently.

But the problem lies withing the players. Tons of players who don't speak a word of english and know nothing about roleplay and only go around thinking "red is dead". For some reason they're mostly attracted to capital ships, true, but not only.

Bottom line, this won't solve the problem at all, just as removing the mining mod a while back didn't solve it. It'll just send said "lolwhuts" elsewhere.

Despite I many times supported ideas that gave official factions more power, this time I cannot agree.


Perhaps we should try making a tutorial.. if that is possible.

Teach them better so they will do better..

Make punishments harsher for repeat offenses.. for those that are uncoachable.. so that they get the message faster.

The community as a whole needs to be less critical and more helpful...

And I support a little more ingame power for official factions to help police (not control) ingame activity.

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Offline Stuart.croll
03-25-2011, 08:22 PM,
#20
Member
Posts: 377
Threads: 41
Joined: Aug 2010

' Wrote:I'm sorry, but why fix what ain't broke?

And this
It usually comes back to bite me but I'm against anything that gives the factions more control over the indies.
What she said :nono:

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