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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Some more things for Discovery to use

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Some more things for Discovery to use
Offline Anonymous User
03-25-2011, 05:07 PM,
#11
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

' Wrote:If it's at full health, hitting a ship with even -1 damage will cause it to instantly explode.

thats the past.

dunno if it is in adoxas but there are dozens of mods were it works without that bug (HHC servermod for example)

repairguns... some little station hidden in space which have a repairzone could be cool as well

]
  Reply  
Offline michiyl
03-25-2011, 07:47 PM,
#12
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Posts: 714
Threads: 22
Joined: Nov 2010

' Wrote:thats the past.

dunno if it is in adoxas but there are dozens of mods were it works without that bug (HHC servermod for example)

repairguns... some little station hidden in space which have a repairzone could be cool as well
Uuuuhhhh ... I can imagine a station looking like the Junker Salvager Frigates but a bit bigger where you have to be inside to get a nice repair work done ... for free maybe:D

And the locking feature can be used for the capship selling stations as well ^^

Free Rotating Ship/Bases/Weapon/Object Models!

>>> Click HERE!<<<

(not just ships! - new features! - more than 24
total so far!)
-------------------------------------
(my pirate character is happy to make people flee instead of killing them)

. . . currently doing other things than DFL!
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Offline Anonymous User
03-25-2011, 11:07 PM,
#13
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Posts: 2,052
Threads: 132
Joined: Nov 2009

can be done... only probem with repair stuff... it works for everyone

even pirates could repair their ships at a navy station.


cause that my idea.

indipendant repair satelites... hidden

why?

due to the rule change the ones who are "at home" in the location have a big big big bonus in PvP

cause the others possibly cannot dock anywhere to resuply and stuff.


this could balance that a bit

]
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Offline Chev
03-25-2011, 11:30 PM,
#14
Member
Posts: 1,082
Threads: 139
Joined: May 2010

The stuffs that looks uber cool in that list:

Random Jumps- I don't want it in disco. However, I would like to try this one:P
EngClass- As far as I understand, engines and powerplants become one of the buyable equipment with the help of this plugin. Not sure what every engine would change but I do want it.
Call Sign- No comments.
Ammo Limit- More projectiles? Yay.

[Image: 2zrfioi.png]
  Reply  
Offline michiyl
03-25-2011, 11:32 PM,
#15
Member
Posts: 714
Threads: 22
Joined: Nov 2010

Quote:even pirates could repair their ships at a navy station.
Um ... Navy = lawful, pirate = unlawful ... lawful shoot on unlawful ... you see now?
It's a problem that solves itself ^^
And even if a lunatic pirate has the madness to go near such a repaiooorrrr ...

*has an idea*

The shipyards could serve really well this that kind of repair thingie! Imagine:
Capships not docking but staying outside to receive repairs in the shipyard zone!


Anyway,
the repairs may also activated via a console command *thinks of Cannon* whilst in the right area to solve that "pirate might abuse this" issue.

Free Rotating Ship/Bases/Weapon/Object Models!

>>> Click HERE!<<<

(not just ships! - new features! - more than 24
total so far!)
-------------------------------------
(my pirate character is happy to make people flee instead of killing them)

. . . currently doing other things than DFL!
  Reply  
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