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A way to controll capital spammage

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A way to controll capital spammage
Offline hypermauler
03-26-2011, 01:01 AM,
#71
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Posts: 553
Threads: 14
Joined: Feb 2010

Yea, but if you would need a permission, I bet my life that the faction leader will fart on most request not made by their own friend.



I have an alternative:
1-Make cap super expensive
2-Capital ship, like barge, are asked on forum in a OORP way.
3-There is a fictional build delay of some days, that is the time it takes for the cap manager to reply.

All the above combined, and you can cut the capital ship mass by quite a lot.
This Is a real fixing, not some fancy complicated mechanism or cheesy RP with faction.
Tot make sure the players with a capital ship have a forum account and a bit more of knowledge of the game.


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<span style="color:#FF9900">The Desari's lore</span>
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Offline Anonymous User
03-26-2011, 01:03 AM,
#72
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Posts: 2,052
Threads: 132
Joined: Nov 2009

' Wrote:I am generally against giving more power to factions, and taking most of the powers they have now away. Same with cap ships.

same could work when they have to make a RP apply in the forums to the admins.

but we all know.

admins want less work not more.

and I dont really think the admin team want to get more members just for such a thing.


the point is.

we need a solution.

I'm for anything that can solve the lolcapwhores.

and yes. we have lolwuts in small vessels as well..

but such are less annoying cause they can be killed easily or just ignored.

+ most lolwuts are in caps

]
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Offline Zelot
03-26-2011, 01:07 AM,
#73
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Posts: 7,539
Threads: 379
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' Wrote:same could work when they have to make a RP apply in the forums to the admins.

but we all know.

admins want less work not more.

and I dont really think the admin team want to get more members just for such a thing.


the point is.

we need a solution.

I'm for anything that can solve the lolcapwhores.

and yes. we have lolwuts in small vessels as well..

but such are less annoying cause they can be killed easily or just ignored.

+ most lolwuts are in caps

People want to make this claim that somehow there is some huge "lolcap" problem. I have seen no actual evidence that the problem with caps is any larger than the problem with fighters. Yes, there are idiots in caps, but there are just as many idiots with snubs, and I hate to tell you, there are just as many idiots in factions as there are indy idiots. So, if you want to deal with the "lol" problem, as Jinx said, deal with it, dont just target one or two ship classes as the problem.

Although, if you had some kind of evidence that caps are a bigger problem than snubs, I would be willing to give it a listen.

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Offline ProwlerPC
03-26-2011, 01:15 AM,
#74
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

GMG| proved back in 4.84 that cap spammage was rather easy to deal with. Back then we jumped into the Sigmas half way into the pile up. It was a 24/7 Snafu as Orin stated in our early days. We successfully convinced the devs to remove cap ships from the GMG ID and set out to take care of the non GMG caps using GMG bombers. It took a few months but what do you know....we started seeing the players showing up in Sabres to teach us a lesson and yeah until 4.85 rolled out we dealt with mixed fleets from then on. I'll even argue that the removal of caps from the GMG ID has proven so successful that even if 4.86 renews activity in the Sigmas, after the initial wave of adjustment is made, no enemy caps will come into GMG space looking for a fight. Got no peers to fight.... It's an interesting theory and an interesting prediction. Time will tell.

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Offline hypermauler
03-26-2011, 01:20 AM,
#75
Member
Posts: 553
Threads: 14
Joined: Feb 2010

yea.. i guess.

Prowler got a very good point. Cap are attracted by other cap like megnets.
That fix the issue concerning caps on ofensive.

However when you go to a popular place, I have experienced mass capital ship to counter a handful of snub. If someone own a capital ship, he will use it, no matter how cheap it is Or needed. Its a law of Disco-physic.

''In discovery, like in any online game involving a competition between players, there is no such thing like fairness''
''The only thing that can be done or not done fully depends on the good behavior of every single one'' ...


All in all, blame the player's Ego. not the game , nor the community.


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<span style="color:#FF9900">The Desari's lore</span>
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Offline Prysin
03-26-2011, 01:40 AM,
#76
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make canon make a flhook, so that only 2 caps can be in the same system at a time then.... no lolcap raids. less lolcap issues to deal with

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Offline Chenzo-
03-26-2011, 01:42 AM,
#77
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Posts: 1,212
Threads: 149
Joined: Jan 2010

There are seaveral arguments here... many suggestions for change to make it better. That's all good.

A few people have suggested that caps are made even more expencive, fair enough I can see how this will stop certain people obtaining caps. However, what about th e people who actually use them properlly? Is this fair on them?

Also, simply making things more expencive will just make said "lolindie" even more determined to do whatever he or she likes with their hard earned toy.

There surly can't be that much that can actually done in any direction as some group somewhere will allways whine and quite rightly so, given it bennifits others and not them. The way things are reguarding these lolcaps really has to stay the same, or light adjustments, such as posting in a thread to ask for a capital ship.

For example:

I'll use the only area I know like the back of my hand, Outcast indie-allowances..

The ZoI of a OC Capital, such as a Cruiser or higher should really be limited to: Omicron Alpha, Omicron Eta, Omicron-80 and 81 and of course the Outcast guard system. This is the general area any heavy militry wagon would operate in. Raiding in capitals? For the hispanic war, completly not nesscary for either side.

You ask "What about the IMG forces being in Tau-23/37 with their caps?"

well, being that 23 itself is an asteriod field, Nocapital would even be able to pass through without being heavily damaged, such repairs are too costly to keep on top of.

Reguarding Gunboats... well, Again for the hispanics, they are used foor pirateing, not just militry based forces, so to hell with "restricting" that..

Anyway, back to the method of aquireing said Capital ships...

Step 1: Make a post on the forums here for one.

Step 2: You wait.

Step 3: Trusted forum mod's/admins come along and review your application and give the go ahead to buy your capital vessle, understanding that you are to use it in a roleplaying mannor, within the ZoI of such a capital ship.

Step 4: You get your shiny toy and have fun.

Rather simple indeed, however, I hear you ask "who is going to police such a thing? forum and game admins are already over-worked"

In which case, maybe a simpler version of what I have said, maybe somone else can have some form of input.

Oh and any capital purchased and used should be simply reported in the same thread, callsign and timestamped screenshots... Then simply with this evidence, beamed to bastille until such a time the owner of the vessle in question can post for a capital the proper way.

If all ZoI's for capitals are sorted out, this can work nicely as no capital would ever be in the wrong place and if it were to be in the wrong place, it's owner can face a sanction, just to enforce such a thing.


Anyone got any thoughts on my rambleings?

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Offline ProwlerPC
03-26-2011, 01:42 AM, (This post was last modified: 03-26-2011, 01:45 AM by ProwlerPC.)
#78
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

' Wrote:<strike>make</strike> ask canon make a flhook, so that only 2 caps can be in the same system at a time then.... no lolcap raids. less lolcap issues to deal with


That kinda thing would usher in a whole new era of slot saving.

There are in-game solutions designed to deal with caps. Gather 2 more guys and pilot one of these "solutions" and rain the SNACs on your "problem".

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Camtheman
03-26-2011, 01:53 AM,
#79
Unregistered
 

Quote:People want to make this claim that somehow there is some huge "lolcap" problem. I have seen no actual evidence that the problem with caps is any larger than the problem with fighters. Yes, there are idiots in caps, but there are just as many idiots with snubs, and I hate to tell you, there are just as many idiots in factions as there are indy idiots. So, if you want to deal with the "lol" problem, as Jinx said, deal with it, dont just target one or two ship classes as the problem.

Many factions should get off their ass and do some work trying to fix it.

You know.

Helping them try to RP. Dont like it? Then this 'cap' problem is not even worth wasting forum space.
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Offline Prysin
03-26-2011, 02:03 AM,
#80
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Posts: 3,101
Threads: 165
Joined: Jul 2009

you seem to have read my first post chenzo. I said that gunboats would be open for everyone, but cruiser and above would be restricted...

For people that use their caps properly, well. 14 days of roleplay if you roleplay to begin with is nothing. people who are known to be good captains would obviously get their licenses right away without any hassle.

i agree with your outline, but it will increase the admin/mod workload by heaps. Thats why i suggested to use the official factions for this. The factions arent that overloaded to being with.


@cam
Some of us have tried. I know Patrician in 101st tried, I personally tried, i know a few LPI/LNS players back in the day who tried every day to teach the Liberty caps how to play. But our lessons and suggestions only help for 2-3 weeks at most.... In the end, we use more time helping then enjoying the game.

@ prowler
well you see, by the time the 2 bombers have started raining their snacs, another dread will have arrived. then a gunboat, then another gunboat. then the fighters come around and suddenly you got a lolwut furball.

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