• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community The Community Media Center
« Previous 1 … 83 84 85 86 87 … 216 Next »
Jet

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3 Next »
Jet
Offline Swallow
03-05-2012, 06:46 PM,
#11
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

You mean they will be getting more pressure while vessel will be turning up or down?

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline r3vange
03-05-2012, 06:48 PM, (This post was last modified: 03-05-2012, 06:48 PM by r3vange.)
#12
Member
Posts: 2,302
Threads: 113
Joined: May 2010

[color=#FFFFFF]Nope they will be in pocket with with "no air" so to speak, thus unable to control the plane. Think of it as the wake a ship creates when moving, if the control surface is in that wake it wouldn't work very well

[Image: r3vange.gif]
Reply  
Offline Swallow
03-05-2012, 06:49 PM,
#13
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Ahh! Right! Reasonable, reasonable.... thank you good sir, now I see it.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline r3vange
03-05-2012, 06:57 PM,
#14
Member
Posts: 2,302
Threads: 113
Joined: May 2010

[color=#FFFFFF]It can still work like that, though it has to be an all flying tail, meaning the whole thing moving not just the elevators at the back

[Image: r3vange.gif]
Reply  
Offline Swallow
03-05-2012, 06:58 PM,
#15
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Enlonging the tail could solve airflow problem?

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline r3vange
03-05-2012, 08:39 PM,
#16
Member
Posts: 2,302
Threads: 113
Joined: May 2010

[color=#FFFFFF]Just make it all moving like the second example, it's no big deal to be fair but I am a firm supporter of the theory that small details like this make the difference between a cool model and a believable cool model :P


[Image: f0292-01.gif]

[Image: r3vange.gif]
Reply  
Offline Anomander
03-05-2012, 08:44 PM,
#17
Member
Posts: 3,272
Threads: 220
Joined: May 2010

nice - I see that as Civilian Gunship:D

[Image: del0ff8-6ae63268-e37c-480b-a9a1-44137339...GwgitMB7x4]
<<< MuS|portfolio|RSF >>>
  Reply  
Offline Swallow
03-05-2012, 09:03 PM,
#18
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

' Wrote:[color=#FFFFFF]Just make it all moving like the second example, it's no big deal to be fair but I am a firm supporter of the theory that small details like this make the difference between a cool model and a believable cool model :P
[Image: f0292-01.gif]

I see. But would it be stable outta there? I mean, on a huge speeds it could be cutted off by a strong airflow... or should there be like 50\50 proportion between the static and moving parts?

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline r3vange
03-05-2012, 09:56 PM,
#19
Member
Posts: 2,302
Threads: 113
Joined: May 2010

' Wrote:I see. But would it be stable outta there? I mean, on a huge speeds it could be cutted off by a strong airflow... or should there be like 50\50 proportion between the static and moving parts?
[color=#FFFFFF]
Nope, if you look at practically all of today's super sonic fighters they all have, all moving tails

[Image: r3vange.gif]
Reply  
Offline Agmen of Eladesor
03-15-2012, 06:59 PM,
#20
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

' Wrote:[color=#FFFFFF]Nope they will be in pocket with with "no air" so to speak, thus unable to control the plane. Think of it as the wake a ship creates when moving, if the control surface is in that wake it wouldn't work very well

Boeing 727 T-tail - or any plane with a T-tail, actually - has serious issues in a deep stall.

http://en.wikipedia.org/wiki/File:Deep_stall.svg

Gives you a graphic illustration of what happens when a plane control surfaces no longer have air moving over them.



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
  Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode