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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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NPCs

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NPCs
Offline VoluptaBox
04-05-2011, 01:31 AM,
#1
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010


Before you tell me that there are other threads..well, I know it. But I really need to stress this one out.

This comes after the most frustrating duel I have ever had.

NPCs, ruined everything, first for my opponent, and then for me. At first, he was targeted by BH NPCs and I was targeted by the BH ones. A CD later, and I was targeted by the hole bunch, at least 12 NPCs.

Annoying for the following reasons:

1. More often that not, they hit your mines, making the fight frustrating and impossible. This is not as important as others, but still...

2. Having 293823 lasers shooting, besides the damage suffered, is so goddam annoying, as the screen shakes badly, making the experience frustrating and impossible.

3. They costantly CD you (even outside of combat), making the experience frustrating and impossible.

4. For those of us with lesser connection, sends the lag through the roof, making the experience frustrating and impossible.

Now, for the pros..there are some indeed. But in cases such as these, the cons outweight the pros.
[/rant]
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Offline Charo
04-05-2011, 01:35 AM,
#2
Kusari Vanguard
Posts: 1,542
Threads: 114
Joined: Jan 2010

Ye, 90% of NPCs are just a burden, and would be better to see them removed.

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Offline Korny
04-05-2011, 01:38 AM,
#3
Member
Posts: 2,902
Threads: 140
Joined: Feb 2010

Remove combat NPC's except for those in guard/home systems and keep the trading ones....Maybe implement new ones for making the space look "alive".


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Offline Akura
04-05-2011, 01:40 AM,
#4
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:Ye, 90% of NPCs are just a burden, and would be better to see them removed.

' Wrote:Remove combat NPC's except for those in guard/home systems and keep the trading ones....Maybe implement new ones for making the space look "alive".

Yes please.
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Offline Veygaar
04-05-2011, 02:15 AM,
#5
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

' Wrote:Remove combat NPC's except for those in guard/home systems and keep the trading ones....Maybe implement new ones for making the space look "alive".
And make em appear when you do a mission aswell...

Veygaar for Admin Moderator 2013!!!
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Offline Toaster
04-05-2011, 03:16 PM,
#6
Caution: Do NOT Insert Fingers
Posts: 3,138
Threads: 247
Joined: Sep 2010

Yeah, outside of Hom/Guard systems all naval/military/police/etc NPCs should be removed. They really are annoying, and more often than not, one does not even notice those tiny ships flying by.

The Transports/Freighter convoys should stay though. In fact, there should be more of them. And one should encounter them more throughout the entire system, not only (most of the time) along the trade lanes.

Olivia Sable
On hiatus
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Offline jxie93
04-05-2011, 03:46 PM,
#7
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

This thread again?

NPCs will NOT be removed at all regardless how hard you cry for it. The only thing that'll be done to them is removing their CD's outside of guard systems and making them generally less annoying.

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Offline Enoch
04-05-2011, 03:48 PM,
#8
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Posts: 1,252
Threads: 18
Joined: Oct 2010

' Wrote:NPCs will NOT be removed at all regardless how hard you cry for it. The only thing that'll be done to them is removing their CD's outside of guard systems
That's already a start, I guess.

(sun) (sun) (sun)
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Offline Ceoran
04-05-2011, 05:33 PM,
#9
Member
Posts: 1,867
Threads: 34
Joined: Sep 2008

I'd like to see people get ganked by 20+ highlevel NPCs if they enter an area or a system they shouldn't go to based on their ID.

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Offline VoluptaBox
04-05-2011, 05:40 PM,
#10
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010


Well, yes, but in the long run, it ruins player interactions, which count a lot more than everything on disco.
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