• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 261 262 263 264 265 … 547 Next »
Wild Hybrid Guns

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (13): « Previous 1 2 3 4 5 … 13 Next »
Thread Closed 
Wild Hybrid Guns
Offline Enoch
04-07-2011, 01:06 AM,
#11
Member
Posts: 1,252
Threads: 18
Joined: Oct 2010

' Wrote:but if the nomads has their weapons, and wilde has human weapons. When wilde gains nomad hybrids, why dont nomads gain human hybrids?
Like pure Nomad tech can't be mounted on human ships, human tech can't be mounted on Nomad ships.
That, and Nomads already have decent weapons just for them, unlike the Wild.

(sun) (sun) (sun)
Offline Akura
04-07-2011, 01:08 AM, (This post was last modified: 04-07-2011, 01:09 AM by Akura.)
#12
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:
' Wrote:but if the nomads has their weapons, and wilde has human weapons. When wilde gains nomad hybrids, why dont nomads gain human hybrids?
Like pure Nomad tech can't be mounted on human ships, human tech can't be mounted on Nomad ships.
That, and Nomads already have decent weapons just for them, unlike the Wild.

Yeah.

What he said.

The Wild don't use pure Nomad guns which are much more powerful, they make human guns that use the same type of energy as Nomad guns. As Nomad guns on Nomad ships are just limbs.

The Wild use Nomad Lasers currently cause we have no Wild Hybrid guns of our own.
Offline Prysin
04-07-2011, 01:09 AM,
#13
Apex Predator
Posts: 3,101
Threads: 165
Joined: Jul 2009

but you know that biomatter has easier adaptation to energy consuming mechanical parts then the other way around?

The biomatter would accept the new part and create a barrier between the two, then only parts that the biomatter are compatible with would be intergrated into the matter itself.

[Image: v1zVWKX.png]
DHC Discord
Offline Akura
04-07-2011, 01:10 AM,
#14
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:but you know that biomatter has easier adaptation to energy consuming mechanical parts then the other way around?

The biomatter would accept the new part and create a barrier between the two, then only parts that the biomatter are compatible with would be intergrated into the matter itself.

Pure Nomad Guns are better than Wild Hybrid guns.

There is no reason a Nomad ships would absorb a Wild Hybrid gun instead of using one of it's own limbs.
Offline Prysin
04-07-2011, 01:25 AM,
#15
Apex Predator
Posts: 3,101
Threads: 165
Joined: Jul 2009

' Wrote:Pure Nomad Guns are better than Wild Hybrid guns.

There is no reason a Nomad ships would absorb a Wild Hybrid gun instead of using one of it's own limbs.


my point is, IF a human can slap a nomad gun on their ships (i did read Dboys post so yes i know they dont become as strong as nomnom weapons usually are) then why cant nomads slap a magmahammer on theirs and having it become stronger?

[Image: v1zVWKX.png]
DHC Discord
Offline Akura
04-07-2011, 01:30 AM, (This post was last modified: 04-07-2011, 01:31 AM by Akura.)
#16
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:my point is, IF a human can slap a nomad gun on their ships (i did read Dboys post so yes i know they dont become as strong as nomnom weapons usually are) then why cant nomads slap a magmahammer on theirs and having it become stronger?


Because Nomad Organics, the Nomad ship's limbs, are far more powerful than any human or Wild gun.
The Nomads could slap it on, they just wouldn't want to.

Please tell me you finally understand what I'm trying to say.
Offline Prysin
04-07-2011, 01:40 AM,
#17
Apex Predator
Posts: 3,101
Threads: 165
Joined: Jul 2009

nomads are dull, no curiousity

[Image: v1zVWKX.png]
DHC Discord
Offline Klaw117
04-07-2011, 04:46 AM,
#18
Member
Posts: 1,208
Threads: 69
Joined: Sep 2007

' Wrote:nomads are dull, no curiousity
They have curiosity, but when they realized "Hey, our guns are stronger than anything the humans make", they decided to just use their own weapons. It makes no sense for Nomads to use weapons inferior to their own.

As for the hybrid weapons, I'm all for it. Now if only we could get a weaker version of the Lesser Nomad Laser for Nomad Morphs...

Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams
Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction
Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid
Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space
Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits

Liberty and Nomad Backstory, Very interesting - read it!
 
Offline Huhuh
04-07-2011, 07:08 AM,
#19
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

How does this improve your RP?

[Image: 6fZYcda.gif]

Offline Syrus
04-07-2011, 11:09 AM,
#20
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

' Wrote:So I propose this:

Wild Hybrid Cannon - Class 10 Gun - No type - 700m/s - 600 range - 3.03 refile - Wyrm damage - Slightly better energy management
Wild Hybrid Blaster - Class 10 Gun - No type - 700m/s - 600 range - 4.00 refile - Kraken damage - Slightly better energy management

This gives the fighters a 700m/s gun to use along with Daitos/Suncannons/Hornvipers. Wild ships can continue to use regular Blasters and Cannons with 600 m/s guns to save duplicating guns.

Wild Hybrid Gunboat Turret - Same stats as GRN Gunboat Primary guns - No type
Wild Hybrid Cruiser Turret - Same stats as GRN Cruiser Primary guns - No type
Wild Hybrid Battleship Turret - Same stats as GRN Battleship Primary guns - No type

This gives the Wild five new guns to use, balanced to be as good as some of the best publically available guns. The Wild only use about 50% Hybrid and 50% human anyway, so they don't end up being too overpowered. And as the Hybrid guns are class 10, their slightly better energy management can work like the 600m/s OrderNomad guns.

The use of Nomad organic weapons can then be left off Wild ships.

Tried to talk to Mjolnir but he ignores me on skype so this'll hopefully get his attention.
Good idea? Comments?
I think the idea is good, but ... call me a pessimist, call me someone who doesn't trust anyone...
I doubt you'll (pl.) stick to using "only 50%" of those weapons. So how does making the weapons as good as
weapons which are already overpowered make them balanced? Either you have good energy management
and those stats, but 600m/s, or you'll need to fix either damage or down the efficiency.
About the capital ship weapons ... you use them on different ships since you only have "your own gunboat".
Should be alright though, I don't have the stats list I made here on this computer, but as I remember they were
rather balanced. Or at least not totally overpowered - even if they are a bit better than most others, it still
makes sense iRP. Since you don't use that many capital ships I don't see a problem here.
(They're class 10 mh? Thought they were class 9 when I wrote this. Still ... 4.00 firerate etc. Still very
powerfull.)

Not using those organic nomad weapons and instead having your own weapons would make sense iRP. But...
you first state that the current nomad-hybrid weapons are Order-made and then you say you still would go and
use them? How would you get access to those weapons?

And keep in mind ... when you use nomad/hybrid weapons, you will not be undercover, you'll be indentified as
a Wilde pretty quickly by everyone who has seen those weapons (iRP). So don't you think using the standard
faction weapons would be more fitting? (But this is just my opinion, as I don't see how Wilde could go around
not being undercover as everyone (!), who knows about the nomad war, would 'ally' against them.)

But alright, for the "assassins" or whatever you call the ones that purely go around to strike your enemies it
makes more sense to have hybrid weapons of your own.


So, to sum it up, I think the idea is good, but I also see it conflicting with how I think Wilde can survive and
cause damage to others: Infiltration. Sabotage. Manipulation.
That's not really possible when carrying nomad technology which almost states "Hey, I'm a wild!".
But - alright. Maybe the defenders of your systems / bases can put the weapons to good use...


Quote:So don't go giving me that bull excuse that the Wild can stick to those.
Quote:Wild ships can continue to use regular Blasters and Cannons with 600 m/s guns to save duplicating guns.

[Image: 7tAtSZe.png]
Pages (13): « Previous 1 2 3 4 5 … 13 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode