I think it's a great idea to give the wild players their own weapons. A technology made by combining the human and nomad technology.
But I would go futher and would make more kinds of the wild weapons. Let me give you an example. Das Wilde would get " Hornvipers mk III" with an efect very similiar to the normal Hornvipers mk II just with some other efect.
The kusarian wilds would get something similiar to their technology. This would make more sense iRP and could also serve as "undercover" guns than the obvious using of nomad technology.
Not using those organic nomad weapons and instead having your own weapons would make sense iRP. But...
you first state that the current nomad-hybrid weapons are Order-made and then you say you still would go and
use them? How would you get access to those weapons?
And keep in mind ... when you use nomad/hybrid weapons, you will not be undercover, you'll be indentified as
a Wilde pretty quickly by everyone who has seen those weapons (iRP). So don't you think using the standard
faction weapons would be more fitting? (But this is just my opinion, as I don't see how Wilde could go around
not being undercover as everyone (!), who knows about the nomad war, would 'ally' against them.)
...
For the record, Akura is not speaking for only Das Wilde (Rheinland Wild). He's speaking for Wild factions (Aoi Iseijin and Das Wilde) in general.
With that small technicality aside, I would just like to say people will always call us out (speaking about Das Wilde specifically) as Wilde regardless of the weapons we use. I've tried flying around in a LF with a full Rheinland loadout to see people's reactions. Basically, people would see the Wild IFF and instantly call me out. Other Das Wilde players have tried this as well and the Wild IFF ends up destroying their cover. Summary: so long as we have a IFF that people recognize as "Nomad" or "terrorist", 9 times out 10 we will be called out before we can try to RP as just Military or Kusari Navy (in the case of the older Iseijin).
Still, I do agree with you that calling these weapons "Wild blasters" (anything with the word Wild or Nomad in it) is like having Nomad written all over your ship. Maybe these hybrid guns could take on the next level of human weaponry. For example (as Vrabcek has proposed), Das Wilde's hybrid guns could be Hornviper Mk IIIs. They would not be actual Hornvipers, but instead be converted, less powerful Nomad lasers. Another solution is to just name them like code name weapons (AKA, pseudo classified weapon projects).
Overall, I like Akura's idea. The stats can be whatever the balance team wants them to be, but we would really appreciate being able to have some kind of variety in our weapon loadouts.
Because the Wild have needed their own guns for a while. Imagine the SCRA being stuck with SCRA ships but Red Hessian guns, eternally trying to pass them off as SCRA guns.
Makes more sense, and it would actually end up being more of a nerf to Wild ships than a buff.
' Wrote:I think the idea is good, but ... call me a pessimist, call me someone who doesn't trust anyone...
I doubt you'll (pl.) stick to using "only 50%" of those weapons.
Well screw you too buddy. It matters to me little if you trust me. Wild ships using 50/50 is something concieved by the Wild leaders, not something written in rules or lore.
' Wrote:Not using those organic nomad weapons and instead having your own weapons would make sense iRP. But...
you first state that the current nomad-hybrid weapons are Order-made and then you say you still would go and
use them? How would you get access to those weapons?
Because the Wild would make 4 Hybrid guns, a couple 600ms and a couple 700ms, using the old Order ones are just a way of avoiding unnessesarily duplicating guns and adding extra, pointless coding to the mod.
And any fake-Nomad guns that the Order can make, the Wild could make with their eyes closed, as they actually understand the tech.
' Wrote:And keep in mind ... when you use nomad/hybrid weapons, you will not be undercover, you'll be indentified as
a Wilde pretty quickly by everyone who has seen those weapons (iRP). So don't you think using the standard
faction weapons would be more fitting? (But this is just my opinion, as I don't see how Wilde could go around
not being undercover as everyone (!), who knows about the nomad war, would 'ally' against them.)
Nope, these weapons will be scanned similar to Codename weapons, with unidentified energy types. These are for the non-undercover Wild, which is about 70% of all the Wild ships on the server.
' Wrote:But alright, for the "assassins" or whatever you call the ones that purely go around to strike your enemies it
makes more sense to have hybrid weapons of your own.
So, to sum it up, I think the idea is good, but I also see it conflicting with how I think Wilde can survive and
cause damage to others: Infiltration. Sabotage. Manipulation.
That's not really possible when carrying nomad technology which almost states "Hey, I'm a wild!".
But - alright. Maybe the defenders of your systems / bases can put the weapons to good use...
Yeah, the Wild ships that overtly slaughter people would be using superior tech, and really require guns of their own in the mod as the Lasers don't make much sense apparently, and the Wild wouldn't stick to just human tech.
' Wrote:I think it's a great idea to give the wild players their own weapons. A technology made by combining the human and nomad technology.
But I would go futher and would make more kinds of the wild weapons. Let me give you an example. Das Wilde would get " Hornvipers mk III" with an efect very similiar to the normal Hornvipers mk II just with some other efect.
The kusarian wilds would get something similiar to their technology. This would make more sense iRP and could also serve as "undercover" guns than the obvious using of nomad technology.
That's something interesting to consider for the future, depending on how much leeway we're allowed with making new guns.
' Wrote:Overall, I like Akura's idea. The stats can be whatever the balance team wants them to be, but we would really appreciate being able to have some kind of variety in our weapon loadouts.
Yeah, we're not asking for overpowered guns, just guns that are as good as the best public guns available. The Wild have the knowledge of the Nomads behind them, they're not gonna cough up Flashpoints, people should fear our shooters, not laugh at them. :/
Well to say it this way, I sincerely doubt you just want this for the RP usage. You want krakens on Chimeara's and Wraith's, or something even better.
You already got the nomad guns, which are slightly different then the krakens, and seeing the amount of users playing outcast, I think it may be a safe bet to say that many outcast players are also Wild players. Therefore, I surmise, you want to use that beloved particle cannon on all your ships, but you can't, so you give it a new name, ask for it.. then go "F U techchart!".
' Wrote:Well to say it this way, I sincerely doubt you just want this for the RP usage. You want krakens on Chimeara's and Wraith's, or something even better.
You already got the nomad guns, which are slightly different then the krakens, and seeing the amount of users playing outcast, I think it may be a safe bet to say that many outcast players are also Wild players. Therefore, I surmise, you want to use that beloved particle cannon on all your ships, but you can't, so you give it a new name, ask for it.. then go "F U techchart!".
Uh. No.
You're completely wrong there.
The current Nomad guns are better than Krakens. I'm asking for guns that are worse than the ones we currently use.
And no, only a few Wild players are Outcasts, which is completely unrelated to the Wild in any way.
' Wrote:Well to say it this way, I sincerely doubt you just want this for the RP usage. You want krakens on Chimeara's and Wraith's, or something even better.
You already got the nomad guns, which are slightly different then the krakens, and seeing the amount of users playing outcast, I think it may be a safe bet to say that many outcast players are also Wild players. Therefore, I surmise, you want to use that beloved particle cannon on all your ships, but you can't, so you give it a new name, ask for it.. then go "F U techchart!".
Pardon me?
I dont get why are you such hostile towards this idea.
I dont know whether you have read the whole text, but akura was saying that we want something in between human and nomad technology.
Dont you even see that akura was saying that the guns would be worse than the ones we are currently using?
' Wrote:Yeah, whatever the best guns of 4.86 are, as the Wild are epic engineers and have the knowledge of the Nomads to back them up.
Well, other factions like the Lane Hackers, the Hellfire Legion, Xenos, the LSF (+LN), the GRN, Ageira, Corsairs, Outcasts, GMG are epic engineers too. I can't say that's proper explanation, as for me. <_<
But yeah. Just make them stronger and nerf class to class 8, so you can mount them on LFs.