• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 261 262 263 264 265 … 547 Next »
Wild Hybrid Guns

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (13): « Previous 1 … 5 6 7 8 9 … 13 Next »
Thread Closed 
Wild Hybrid Guns
Offline mwerte
04-07-2011, 08:13 PM,
#61
Old Man
Posts: 4,049
Threads: 0
Joined: Nov 2007

' Wrote:I personally, while i hate the factions who will use it with a passion, agree that seeing tentacles on wraiths and scorpions is just silly.
I think that if you are hating people with a passion because of a video game, you may have deeper issues then I am qualified to address.

' Wrote:Also, if your going to try to pose as a faction, how about using their tech instead of expecting me somehow not to notice the nomad crap on your ships? ive seen a wilde fafnir with a singularity cannon a few weeks ago, honestly, a quick scan would show the diffrence. Ive also seen wraiths with nomad guns and other random crap.
' Wrote:We may RP as being Military, especially across systems. But once we get within scanning distance we expect the IFF/ID/Guns/Agressiveness to teach people that we're Wilde. We may continue to lie, but that's an InRP lying. If someone is treating us like the Military, sometimes we'll go along with it, sometimes not.

If we want true undercover peepz, we create characters that use that IFF/ID, and act as members of that faction. Usually faction characters with the faction leader's oorp consent. It has worked out well so far.


 
Offline komet
04-07-2011, 08:35 PM,
#62
Member
Posts: 259
Threads: 15
Joined: Aug 2008

' Wrote:I have a problem with one of the arguments you are making Akura. Which is that it's ok for you to have OP guns because you will only use half a loadout of them. Thats what the dev team was promised regarding the scorpion, we see how well that worked. Unless the rules state that you cannot use more than 50% loadout, it's an argument I cannot get behind. We have seen this play out before. "We need these guns because we get shot alot, and I promise we will only use a half load out of them so it's not too op" which then turns into a full loadout and a super op loadout. The guns should be balanced the same if you plan to use a 50% loadout or a full loadout of them, because if they are balanced for 50% I am pretty sure at some point they will be used as a full loadout since there is no rule against it.

Also, these weapons will make your people look more like nomads, not less. An unidentifiable weapon will make every one of your ships suspicious to local law and others. I can tell you now if you fly into Kusari and tell us we cant see that you have guns that no one knows anything about, we will laugh at you and then shoot you for being some kind of unknown. Please dont try to tell people how they have to react to you. As I have said to you before, if you want people to rp with you like you are the KNF or the RM, you have to act and have loadouts that are exactly like the KNF or RM.

The Scorpion issue has been taken care of in more ways than one. Keeper Scorpions make more sense for reasons that I will not get into in this thread.

Like I said before about the Nomad weapons, you can try and RP them as classified tech, experimental weapons, or pieces of fruit but it will not matter. People will just see the word "Nomad" and try to run away or open fire. The other issue is that because we're apparently supposed to be adhering to faction proposals made years ago, we (Das Wilde) must use the 50/50 human / nomad weapons. Also, as I said before, we have tried using human only loadouts and people just run away / shoot us when they see the Wild IFF.

This undoubtedly brings us to the situation where we are now. FYI, that situation is basically RPing with people on a person to person basis. If people treat us as Military, we'll go along with it. If people treat us as Wilde / Nomads, we go along with it. If people sit there silently or try to run, we kill them. If we had weapons that look human and have human names (as Vrabcek proposed many posts back), then maybe people might accept us more as humans.
 
Offline Valinor
04-07-2011, 08:45 PM,
#63
Member
Posts: 656
Threads: 13
Joined: Jan 2010

' Wrote:The Wilde and Iseijin are two of the most active factions on the server. There is never nothing for us to do.


I searched in the activity stats, but i coudn't find the Iseijin, is that normal? I found only the Wilde.

You said that fighters will get a 50% wilde loadout. What about caps? Do i have to expect a kusari dessie or gb with full overpowered guns again?

Official member of the Hessian Conspiracy.
[Image: subsign1.png]
Recruitment | Message Dump | Information center | Criminal database
 
Offline Akura
04-07-2011, 08:51 PM, (This post was last modified: 04-07-2011, 08:53 PM by Akura.)
#64
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:I searched in the activity stats, but i coudn't find the Iseijin, is that normal? I found only the Wilde.

You said that fighters will get a 50% wilde loadout. What about caps? Do i have to expect a kusari dessie or gb with full overpowered guns again?

Iseijin use the 113th| tag.

They use 50% max the same way.


' Wrote:I have a problem with one of the arguments you are making Akura. Which is that it's ok for you to have OP guns because you will only use half a loadout of them. Thats what the dev team was promised regarding the scorpion, we see how well that worked. Unless the rules state that you cannot use more than 50% loadout, it's an argument I cannot get behind. We have seen this play out before. "We need these guns because we get shot alot, and I promise we will only use a half load out of them so it's not too op" which then turns into a full loadout and a super op loadout. The guns should be balanced the same if you plan to use a 50% loadout or a full loadout of them, because if they are balanced for 50% I am pretty sure at some point they will be used as a full loadout since there is no rule against it.

Nah, it's no problem, the Scorp is most likely getting a nerf and the Iseijin don't use them anyway.

As for the guns, they are Class 10, the Katana and Chimaera have two class 10 slots for 4.86, or so I heard.

Tech regulation is up to us, and the guns are balanced fine even if we use four of them on a ship.

' Wrote:Also, these weapons will make your people look more like nomads, not less. An unidentifiable weapon will make every one of your ships suspicious to local law and others. I can tell you now if you fly into Kusari and tell us we cant see that you have guns that no one knows anything about, we will laugh at you and then shoot you for being some kind of unknown. Please dont try to tell people how they have to react to you. As I have said to you before, if you want people to rp with you like you are the KNF or the RM, you have to act and have loadouts that are exactly like the KNF or RM.

That's no problem either, it's more of a lore fix, we're not trying to blend in. These guns are for overt Wild ships, treat em how you see em.
Offline schlurbi
04-07-2011, 08:53 PM,
#65
Member
Posts: 4,688
Threads: 187
Joined: Apr 2009

' Wrote:We'll have guns like the Outcasts do.
Outcast Guns are going to be nerfed, so I heard.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
 
Offline Akura
04-07-2011, 09:00 PM,
#66
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:Outcast Guns are going to be nerfed, so I heard.


Well whatever they become then.
Offline Boss
04-07-2011, 09:22 PM,
#67
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

BUTTLOAD OF QUOTES AND STUFF FROM FOUR PAGES BACK

' Wrote:Well to say it this way, I sincerely doubt you just want this for the RP usage. You want krakens on Chimeara's and Wraith's, or something even better.

You already got the nomad guns, which are slightly different then the krakens, and seeing the amount of users playing outcast, I think it may be a safe bet to say that many outcast players are also Wild players. Therefore, I surmise, you want to use that beloved particle cannon on all your ships, but you can't, so you give it a new name, ask for it.. then go "F U techchart!".

Logic failure. I don't know of anyone in either faction in the Outcasts.

' Wrote:They would be similiar to Krakens in gunspeed, range, and damage? - Yes.

They would have somewhat similiar gunspeed to the guns you already use (human ones)? - Yes.

Let's check the facts.
Your proposed guns:

Wild Hybrid Cannon - Class 10 Gun - No type - 700m/s - 600 range - 3.03 refile - Wyrm damage - Slightly better energy management

Wild Hybrid Blaster - Class 10 Gun - No type - 700m/s - 600 range - 4.00 refile - Kraken damage - Slightly better energy management

Other guns at your disposal:

Hornviper II - Class 9 gun - Tachyon - 700m/s - 700 range - 5.88 refire - 340 hull damage - Energy usage 88

Disinfector 3 - Class 9 gun - Neutron - 600m/s - 550 range - 4.00 refire - 520 hull damage - Energy usage 105

Sunfrenzy 3 - Class 9 gun - Photon - 600m/s - 600 range - 8.33 refire - 260 hull damage - Energy usage 70

And now the current "order" guns:

Nomad Energy Blaster - Class 10 gun - No type - 600m/s - 700 range - 4.00 refire - 585 hull damage - Energy usage 94

Nomad Energy Cannon - Class 10 gun - No type - 600 m/s - 700 range - 3.03 refire - 705 hull damage - Energy usage 112

As you can see, with the refire rate of the hornvipers and the refire rate of the Wild hybrid guns especially come to mind here, as you can see, this would be an extremely good alternative to use with hornvipers.

And Vrabcek, to say it this way, it seems the proposed "rp" there is nothing but bull**** made up in order to get better guns..

I'll be talking to John later.
' Wrote:But, in the vanilla campaign, the LSF proved to have taken to use large quantities of nomad inspired technology. Why don't they have Nomad energy blasters, or these "adaptations"?

And monkeys can replicate every single thing humans do, and parrots fairly much of what we say, we don't need to understand it, but you can still use it. Like.. most people use a laptop, but fairly few understand how it actually works.

My point beeing, you wouldn't need to be a nomad in order to use the technology and replicate the basic operating principles.
And finally, regarding the guns and pvp, honestly, do similiar gunspeed help with accuracy? yes? Does high damage and low use of energy help in pvp? Yes?

Then why don't you understand what I'm saying?

Monkeys can also shoot their heads off while playing with guns. Playing with fire gets you burned.


' Wrote:So you admit to that you want these guns for pvp and that the Wild is a almost purely pvp faction? Interesting.

PvP is forced on them by people who can't let go of the vanilla prejudice.


' Wrote:I seem to recall somewhere you said that you didn't actually want people to think that, and you wanted people to try and go according to lore regarding that the nomads didnt want to whipe everyone out?

Nobody can force a type of rp upon you, if you choose the pvp-ish approach, it's your decision and you shouldn't blame it on the rest of the community.

PvP is forced on them by people who can't let go of the vanilla prejudice.

' Wrote:The ignorance in this thread is amusing to say the least.

Crete artifacts = Dam K'vosh toilet paper. :D

Here's my POV. DW can kill things with whatever guns we decide to use. It's not the guns, it's the teamwork/skill. Getting Wild guns is just like the LN getting their own guns. Are they going to be used for PvP? Yes. Will this cause DW to RP less or suddenly force us to enter a "Golden Age" ? Probably not. But they'd remove one of the (doh) things about playing a Wild character.

If this was the LN proposing to get their own gunset, and they currently only had Liberty Civilian, would everyone be whinging this much?

I read DW there as Darkwing. (Anyone remember them?)

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Offline mwerte
04-07-2011, 09:59 PM,
#68
Old Man
Posts: 4,049
Threads: 0
Joined: Nov 2007

' Wrote:I read DW there as Darkwing. (Anyone remember them?)
Is there a difference?:D


 
Offline J.Miller
04-07-2011, 10:34 PM,
#69
Member
Posts: 129
Threads: 8
Joined: Dec 2010

Hmmm, interesting concept. Although I really think that those guns would become the new Q_Q topic... We will have to wait and see.
 
Decerebrated.Individual
04-07-2011, 10:44 PM,
#70
Unregistered
 

' Wrote:As Mjolnir has jokingly said that the Nomad Lasers on Wild ships are like the Wild cutting off Nomad limbs to use on their ships, I propose the following solution.

Nomads are bio-enginered machines. Cutting off a limb to put it somewhere doesnt have to hurt for them, but might just be their way of doing things.

' Wrote:Nomad Cannons and Blasters are Order-made copies of Nomad weaponary, mimicing the Nomad energy as oppose to actually using the genuine stuff. So don't go giving me that bull excuse that the Wild can stick to those.

Wild can just stick to those.

If I see anything illogical in that, its that Order should have Nomad guns.

They dont not them. Order should ditch them, not Wilde.

' Wrote:The fact of the matter is, the Wild don't have any tech that they've made themselves other than the Scorpion.

Why do they have to make tech for themselves when they could jsut get the infinitessimaly superior nomad stuff?

' Wrote:So I propose this:

Wild Hybrid Cannon - Class 10 Gun - No type - 700m/s - 600 range - 3.03 refile - Wyrm damage - Slightly better energy management
Wild Hybrid Blaster - Class 10 Gun - No type - 700m/s - 600 range - 4.00 refile - Kraken damage - Slightly better energy management

No thanks.

I dont think there is a justification for wilde getting better guns than nomad stuff.
If wilde had guns better than krakens, so would noms.

' Wrote:This gives the Wild five new guns to use, balanced to be as good as some of the best publically available guns.

I dont see why wilde need to have better guns than most, or guns that are as good as the best.

Arent Wilde to be mainly RP, you know... scheming rather than fighting?
You dont need better guns for that.
For scheming they would use human tech so they wouldnt get detected.
For fighting they would get nomad teck cause thats allegedly the best they can get (apart from the human tech they happen to have access to)
I dotn see the need for wilde guns.
Pages (13): « Previous 1 … 5 6 7 8 9 … 13 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode