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Wild Hybrid Guns

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Wild Hybrid Guns
Offline Zelot
04-07-2011, 11:51 PM,
#91
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

' Wrote:No, I mean. Our ships literally can't mount more than two Class 10s. None of the Iseijin ships can.

Unless we cheat, we can't use more than two.


And a sarcastic, anti-Wild post is not a legitimate comment. All he said with that was "I hate your faction".

And I am saying, as you have so clearly pointed out, you and Mwerte control what tech the Wild uses, and no one else. So when you make a deal with someone and end up with say, a sabre, which isnt you know, that far out of the realm of possibility, you then end up with a ship with 4 class 10 slots. What guarantee does the dev team have that you wont mount 4 of those class 10's? Again, just your promise.

[Image: 13121_s.gif]  
Offline Vladimir
04-07-2011, 11:53 PM, (This post was last modified: 04-07-2011, 11:54 PM by Vladimir.)
#92
Member
Posts: 1,597
Threads: 39
Joined: Oct 2009

Quote:We fight superior numbers in pretty much every fight with a combat faction, really, all we're asking for is less powerful guns that are more lore friendly.

How about GET MORE PEOPLE? You can't have too high standrats because you let shaf.hauzen - red_bull_maniac on forum - in, so that can't be a problem.

And you don't exactly need "worse" guns to fight superior numbers, you need better ones, and we quite established that the guns you want here are better than ones you have already.

And, of course, the lore friendly issue is just funny. Lore friendly? RM/KNF guns and nomad blasters are lore friendly. Special wild guns are not.

[Image: 158aufs.jpg]
Offline Akura
04-07-2011, 11:54 PM, (This post was last modified: 04-07-2011, 11:55 PM by Akura.)
#93
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:And I am saying, as you have so clearly pointed out, you and Mwerte control what tech the Wild uses, and no one else. So when you make a deal with someone and end up with say, a sabre, which isnt you know, that far out of the realm of possibility, you then end up with a ship with 4 class 10 slots. What guarantee does the dev team have that you wont mount 4 of those class 10's? Again, just your promise.

And has my promise ever let anyone down?

I don't let my faction use Scorpions, so don't look at me there.

We can use full Krakens and Wyrms now, but we don't.

We can use full Nomad guns on any Iseijin ship, but we don't.

I prefer my faction with no more than 50% Nomad guns on their ships, than loads of Nomad guns, we have enough skilled pilots to be fine with new, reasonably balanced guns.

' Wrote:And you don't exactly need "worse" guns to fight superior numbers, you need better ones, and we quite established that the guns you want here are better than ones you have already.

Fine, we'll use Nomad Lasers that aren't balanced for us and don't make lore sense.

' Wrote:Special wild guns are not.

Yes there are, there are currently no Wild-produced guns, where there should be.
Offline mjolnir
04-07-2011, 11:55 PM,
#94
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

There were numerous discussions during the 2 years of 4.85 about "special faction" guns. A few polls as well.

Conclusion was that equipment for these factions should be at same level as rest of sirius.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Offline Zelot
04-07-2011, 11:56 PM,
#95
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

' Wrote:And has my promise ever let anyone down?

I don't let my faction use Scorpions, so don't look at me there.

We can use full Krakens and Wyrms now, but we don't.

We can use full Nomad guns on any Iseijin ship, but we don't.

I prefer my faction with no more than 50% Nomad guns on their ships, than loads of Nomad guns, we have enough skilled pilots to be fine with new, reasonably balanced guns.

Once bitten, twice shy.

[Image: 13121_s.gif]  
Offline Akura
04-07-2011, 11:57 PM, (This post was last modified: 04-07-2011, 11:57 PM by Akura.)
#96
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:There were numerous discussions about during the 2 years of 4.85 about "special faction" guns. A few polls as well.

Conclusion was that equipment for these factions should be at same level as rest of sirius.

And that's what I'm asking for.

Two Class 10 guns that are 700m/s that are carbon copies of relatively good 3.03 and 4.00 Sirius guns.

I'm not asking for a miracle.


' Wrote:Once bitten, twice shy.

Once bitten, the Admins can do something about it. Until then, there is no problem.
Offline mjolnir
04-08-2011, 12:00 AM,
#97
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

' Wrote:And that's what I'm asking for.

Two Class 10 guns that are 700m/s that are carbon copies of relatively good 3.03 and 4.00 Sirius guns.

Don't see that it's normal for either KNF or BD to use guns with Kraken-stats on their ships.

The gun+ ship combination is what matters, you are asking for something that is better than what's available to other players.



[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Offline ProwlerPC
04-08-2011, 12:03 AM,
#98
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

I don't know, I always use Nom lasers and they work fine. Not gonna get into all this hoopla.
Nom Lasers, final.

[Image: GMG_banner.png]
Offline Akura
04-08-2011, 12:03 AM,
#99
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:Don't see that it's normal for either KNF or BD to use guns with Kraken-stats on their ships.

The gun+ ship combination is what matters, you are asking for something that is better than what's available to other players.


It was an example, I was hoping you'd fill in the gaps as you actually know what's going on.

3.03, 4.00 or 5.88 would be ideal.


What we're asking for is something that's better, but only by Class 10 standards, so you'd balance it like a 700m/s codie.
Offline Zelot
04-08-2011, 12:04 AM,
#100
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

' Wrote:Once bitten, the Admins can do something about it. Until then, there is no problem.

Yea, thats really not how we do things anymore, too many bites. Now we just try to make sure that guns wont be able to be used on other ships to create combos that can be abused.

[Image: 13121_s.gif]  
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