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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Curved Fighter/Cruiser [Video]

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Curved Fighter/Cruiser [Video]
Offline Prysin
04-09-2011, 05:23 PM,
#11
Apex Predator
Posts: 3,101
Threads: 165
Joined: Jul 2009

luv it.... use dark models and insert as phoom ships?

[Image: v1zVWKX.png]
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Offline JOTRkid
04-09-2011, 06:09 PM,
#12
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Posts: 24
Threads: 5
Joined: Mar 2009

Thanks Jinx.

Prysin, Did you mean phantom? I'm not familiar with them but from what I know it sounds possible.
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Offline Dennis Jameson
04-09-2011, 06:10 PM,
#13
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Posts: 1,392
Threads: 21
Joined: May 2008

Orange lights? Well, those are clearly Outcast vessels.

Vi Veri Veniversum Vivus Vici

10/6
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Offline JOTRkid
04-09-2011, 06:50 PM,
#14
Member
Posts: 24
Threads: 5
Joined: Mar 2009

' Wrote:Orange lights? Well, those are clearly Outcast vessels.

Tis what happens when you tell Valetta shipwrights they have to use a months worth of cardamine in two days.
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Offline Durandal
04-09-2011, 07:37 PM,
#15
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Posts: 5,106
Threads: 264
Joined: Apr 2009

' Wrote:Thanks Jinx.

Prysin, Did you mean phantom? I'm not familiar with them but from what I know it sounds possible.

Phooms = Phantoms, aye.

And while I can see where Prysin is coming from, something makes me doubt they're interested.
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Offline Serpentis
04-09-2011, 08:36 PM,
#16
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Posts: 2,226
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Joined: Jul 2008

' Wrote:Orange lights? Well, those are clearly Outcast vessels.

/signed

[Image: Serpentis.gif]
Abadan and the Arcadia | Sergei, The lost | Feedback Thread
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Offline Prysin
04-09-2011, 08:53 PM,
#17
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Posts: 3,101
Threads: 165
Joined: Jul 2009

make them exclusive 101st vessels then.

cant get more orange then us

[Image: v1zVWKX.png]
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Offline McNeo
04-10-2011, 01:51 AM, (This post was last modified: 04-10-2011, 01:54 AM by McNeo.)
#18
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Posts: 3,424
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Joined: Aug 2006

' Wrote:make them exclusive 101st vessels then.

cant get more orange then us

Good luck convincing every other faction that you deserve a faction ship and they don't.

Excuse me.

I think the model looks pretty, but I'd like to see it sharpen a bit. If it were sharpened, then the edges chamfered, and maybe bulked up a bit, it would look less like a very delecate scaffold.

Also, what's with the combination of desert and digital camo?
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Offline frozen
04-10-2011, 08:25 AM,
#19
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Posts: 1,948
Threads: 76
Joined: Jul 2007

the ship design is cool, a refreshing change from what i usually see. the effects applied/used to showcase the ships are well done as well. however, had freelancer been as curvy a game, id understand using the models, but as it stands, i dont see it fitting anywhere. infact, i dont even think the curvyness is my issue. i think thats a small issue when compared to the fact that it isnt nearly as bulky as a design as most vanilla/replacement ships. the weight of the model is in the center, and the wings are just there as a design. in another game, this would be a really nice addition.

also, did you make those textures or did you download them from filter forge? they look quite familiar. im not complaining, just curious.

[Image: 5d1144bd1.png]
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Offline JOTRkid
04-10-2011, 03:42 PM,
#20
Member
Posts: 24
Threads: 5
Joined: Mar 2009

' Wrote:the ship design is cool, a refreshing change from what i usually see. the effects applied/used to showcase the ships are well done as well. however, had freelancer been as curvy a game, id understand using the models, but as it stands, i dont see it fitting anywhere. infact, i dont even think the curvyness is my issue. i think thats a small issue when compared to the fact that it isnt nearly as bulky as a design as most vanilla/replacement ships. the weight of the model is in the center, and the wings are just there as a design. in another game, this would be a really nice addition.

also, did you make those textures or did you download them from filter forge? they look quite familiar. im not complaining, just curious.

The textures are just a couple layers of images, one by me and one I got off google, so that might explain why they're familiar. It's also nice to meet someone who values visual consistency.
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