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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Ok im mad/sad

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Ok im mad/sad
Offline Veygaar
04-11-2011, 04:48 AM,
#1
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

Ok please tell me WHY do my paralizer missiles work on NCP fighters, but when i try to shoot a GB they do NO damage whatsoever?

Thankye

Cheers

Veygaar for Admin Moderator 2013!!!
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Offline VoluptaBox
04-11-2011, 04:52 AM,
#2
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Posts: 2,453
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Joined: Sep 2010


Just a random answer...coz they don't do enough damage, not even to scratch the shield?
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Offline Huhuh
04-11-2011, 04:54 AM,
#3
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Posts: 2,458
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Joined: Apr 2010

Not hitting the shield generator?

[Image: 6fZYcda.gif]

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Offline Veygaar
04-11-2011, 04:58 AM,
#4
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Posts: 4,212
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Joined: Jan 2011

no no no, ncp's two paralizers to 20k shield dammage to on impace, but on players... nothing, i even had the fella sit there and take 40 of my missiles...:(then i fire a minirazor that does 9.8k or whatever to shield and i see his shields drop!

Veygaar for Admin Moderator 2013!!!
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Offline Stygian
04-11-2011, 05:13 AM,
#5
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Posts: 1,196
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Joined: Feb 2009

It must be what Crackpunch said then. Its the same with Novas against large capital ships. The blast radius just isn't large enough to hit the shield generator. If you are set on using them you can try subtargetting the shield generator. Sometimes that will work.

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Offline Veygaar
04-11-2011, 05:17 AM,
#6
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Posts: 4,212
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Joined: Jan 2011

Hm, perhaps this could use a fix... cannon?

Veygaar for Admin Moderator 2013!!!
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Camtheman
04-11-2011, 05:30 AM,
#7
Unregistered
 

Yeah, you have to target the shield generator on the ship if you want it to work.

Same with any other BOOM projectile weapon against large ships.
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Offline Zukeenee
04-11-2011, 05:39 AM,
#8
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Posts: 1,803
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Joined: Mar 2006

It's not something that someone like Cannon can just "fix". From what little I understand, it'll take more than a bit of FLHook magic to make explosives work on large ships properly.

The issue has something to do with the fact that in order for any explosive weapon to do shield damage, the blast radius of the explosive has to cover a certain hardpoint on the ship when it explodes. I've been told that this specific hardpoint or whatever is located at the front-end of most ships (No, not the shield generator. That's in the very center of a lot of capships, anyway, so it's sometimes impossible to hit). If you want to use Paralyzers on a GB, try sub-targeting something near the front of that GB. When the missile impacts on the front of the ship, hopefully the blast radius will cover whatever point it has to hit to do shield damage.

On small ships, the blast radius of most missiles is enough to completely cover the entire vessel, so the missile's explosion hits that special point and does shield damage. On GBs, Transports, and larger ships, aim for the front.

I also hear that this is something that might be fixed in 4.86, and explosives will do proper shield damage wherever they hit. I'm crossing my fingers.

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Offline Boss
04-11-2011, 05:56 AM,
#9
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Posts: 5,125
Threads: 101
Joined: Jan 2008

I took a look at the Starport a few minutes ago and it appears that one can fix it by increasing the shield bubble radius.

However, we don't use spherical shield bubbles, so the explosion needs to hit HpShield01 and HpMount to cause damage.

If I remember correctly, that is. No guarantees.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline Cannon
04-11-2011, 06:49 AM,
#10
Ex-server monkey
Posts: 4,530
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Joined: Mar 2008

Boss & Zukeenee are right. This has been done in 4.86

Proud member of "the most paranoid group of people in the community"
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