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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Repair Ship

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Poll: repair guns?
You do not have permission to vote in this poll.
yeah good idea
56.67%
34 56.67%
no bad idea
30.00%
18 30.00%
its alright but needs some work
13.33%
8 13.33%
Total 60 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): « Previous 1 2 3 4 Next »
Repair Ship
Offline Hidamari
04-15-2011, 02:52 AM,
#21
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

Repair ships should influence cap fights only anyways tbh.


also, has anyone here ever played Command and Conquer: Renegade Online ?

Repair guns (called Maintenance Tools) can be used on anything to restore health points, and yes, just as you would expect 4 or more infantry (in freelancers case a repair ship) behind a Mammoth Tank (in Freelancers case a Battleship) would create an invincible weapons platform, having all damage inflicted on the tank repaired immediatley (or at least nullified somewhat) greatly improving the effectiveness of the targeted ship.

of course this takes a lot of team work, and unlike in renegade where you are placed on the map with the sole objective of obliterating the other teams base, you will not always have 25 people with you with the exact same goal as you, you will likely have 1 maybe 2 at a stretch.

and teamwork should be rewarded regardless.


Making a repairship in this manner would reduce their use in massive fighter swarms, and increase their use in cap fights, which already are boring at best with the two ships simply charging each other most of the time and not lasting for longer than a few minutes.

you can hide behind and repair a battleship safely, you can not hide and repair a cruiser or smaller safley, they are too fast and too small to effectivley repair.


In Renegade it is the most commonly used tactic to have tanks (caps for freelancer) lead the charge with technicians (repairships) behind giving active repairs , creating a strong offensive or defensive barricade that requires teamwork and tactics to break.

[Image: RKaqSve.png]
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Offline Jeremy Hunter
04-15-2011, 02:57 AM,
#22
Member
Posts: 6,096
Threads: 200
Joined: Jul 2009

' Wrote:Repair ships should influence cap fights only anyways tbh.
also, has anyone here ever played Command and Conquer: Renegade Online ?

Repair guns (called Maintenance Tools) can be used on anything to restore health points, and yes, just as you would expect 4 or more infantry (in freelancers case a repair ship) behind a Mammoth Tank (in Freelancers case a Battleship) would create an invincible weapons platform, having all damage inflicted on the tank repaired immediatley (or at least nullified somewhat) greatly improving the effectiveness of the targeted ship.

of course this takes a lot of team work, and unlike in renegade where you are placed on the map with the sole objective of obliterating the other teams base, you will not always have 25 people with you with the exact same goal as you, you will likely have 1 maybe 2 at a stretch.

and teamwork should be rewarded regardless.
Making a repairship in this manner would reduce their use in massive fighter swarms, and increase their use in cap fights, which already are boring at best with the two ships simply charging each other most of the time and not lasting for longer than a few minutes.

you can hide behind and repair a battleship safely, you can not hide and repair a cruiser or smaller safley, they are too fast and too small to effectivley repair.
In Renegade it is the most commonly used tactic to have tanks (caps for freelancer) lead the charge with technicians (repairships) behind giving active repairs , creating a strong offensive or defensive barricade that requires teamwork and tactics to break.



Waitwaitwaitwaitwait....


You play Renegade?

Once I get internet at my moms, I so gotta see if Online iss till up.

Multiplayer practice is fun :)


But still. I say no.

I do not want to see, in my CAU4 LSC, four CAU8 Turtles bearing down on me with repair ships, making them thus, unstoppable.

[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
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Offline Hidamari
04-15-2011, 03:08 AM,
#23
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

Your Cap 4 Cruiser should not be able to beat four cap 8 turtles, even without the repairships existance in the fight, nor do I think that you really should be alone in such a fight.

Like I said, team work is key, your lone commando cruiser will not be able to simply troll all of them at will. if they came prepared they deserve a fighting chance to be victorious.

and, if you had any fighter cover then i would be hard pressed to believe that they would not be able to destroy the repairships, as I assume that if they had these repair guns, they would no longer have a collossal ammount of nano bots and batteries.

they would be as vulnerable as normal freighters are, hence not invincible.


TACTICS FOR THE WIN


Edit: Also remember that YOU CAN HAVE THEM TOO, this isnt something that only the enemy will be using, your own fleets will be fielding them too, they would add a much needed dimension to capitalship combat.

The only problem i see with switching the repairships to this variation of the role is that shooting a weapon at a capitalship generates an enormouse ammount of screen shake. i think 4 repairships constantly shooting you to repair your ship would be a little too much to take. you would get so sick of it.

[Image: RKaqSve.png]
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Offline VoluptaBox
04-15-2011, 03:12 AM,
#24
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010


Team-play for the win. What Hidamari said sounds pretty awesome :cool:
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Offline Jeremy Hunter
04-15-2011, 03:42 AM,
#25
Member
Posts: 6,096
Threads: 200
Joined: Jul 2009

' Wrote:Team-play for the win. What Hidamari said sounds pretty awesome :cool:

Yeah, team play part.

@Hidamari

Im refering to when they appear out of nowhere.

Im not charging any cap solo. Unless im in the 'keeper.

[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
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Offline Huhuh
04-15-2011, 04:57 AM,
#26
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

' Wrote:8. Requests for repair guns. This can't be done.

Lord Igiss says no.

[Image: 6fZYcda.gif]

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Offline Hidamari
04-15-2011, 06:02 AM,
#27
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

' Wrote:Lord Igiss says no.

In 15 days this quote will be 5 years old, its possible to assume that amazing things have and can now be done that were not possible at the time he said it.

So i still have hope.

I went into renegade and fraps'd a short video of the battle taking place, it shows how the repair gun is used in renegade which is the closest thing i know to how this proposal would change the Repairship.

imagine all infantry to be freighters or smaller, and all tanks to be cruisers and higher.

VIDEO OF HOW THIS PROPOSAL WOULD ROUGHLY TRANSLATE SO PEOPLE CAN SEE IT


Edit: I realise the font is hard to read, just pause and do your best.. lol

Edit 2: Im uploading a version with not so hard to read text, wil switch the link when its upped.

[Image: RKaqSve.png]
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Offline 11of10
04-15-2011, 08:19 AM,
#28
Member
Posts: 675
Threads: 21
Joined: Feb 2009

' Wrote:Lord Igiss says no.

Hamburg City Server proved him wrong some 2-3 years ago

Quote:Be excelent to each other!
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Offline Backo
04-15-2011, 08:59 AM,
#29
Basilica Combat Patrol
Posts: 3,594
Threads: 123
Joined: Feb 2009

Discovery of Discovery also had repair lasers and I don't remember instant killing people with them.

Republic of the Sword and Sun
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Offline Dashiell
04-15-2011, 11:44 AM,
#30
Member
Posts: 2,973
Threads: 148
Joined: Oct 2008

2 days ago the OC invaded gamma. they had 5-7 dreads and bs. and 1 repair ship. that single repairship made it VERY hard for the Sair side to do any damage.

If it had managed to sneak away to restock in theta, as it tried to do, we would be fighting even now.

Buff repair ships and we will all die of dehydration behind our keyboards because fights just don't end.

[Image: serpentlol.gif]
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