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Signatures/Pictures/Avatars

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Signatures/Pictures/Avatars
Offline schlurbi
04-16-2011, 10:48 AM,
#7,421
Member
Posts: 4,688
Threads: 187
Joined: Apr 2009

' Wrote:new sig and avi:cool:

what you think?

EDIT: the sig needs a slogan imo, just don't know what...
Imo the Logo is too large :l

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
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Skyrim
04-17-2011, 04:32 AM,
#7,422
Unregistered
 

This is my absolute first attempt at a signature with Photoshop, I barely managed to understand what "Layers" mean and it took like an hour to just get two images into the same "image" so to speak.

XD

Oh and I know the picture is too large for Disco so if I want to use it I will be forced to change the dimensions a bit.

http://i1199.photobucket.com/albums/aa478/...kaziFINAL22.png

The pros may now criticise me to bits, but any suggestion is welcomed with a hug.

(Kudos to Milan for showing me the absolute basics.)
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Offline Hell Hunter
04-17-2011, 12:09 PM,
#7,423
Member
Posts: 1,487
Threads: 80
Joined: May 2009

so I got bored and made a picture of a wormhole that is simular to the one in nexus jupiter incident, from scratch.
It taken about 40 mins or so to make
so bored
[Image: boreda.png]
also
[Image: bored3.png]

[Image: discosig_zps7bb5682f.png]
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Offline Crusader4
04-18-2011, 04:49 PM,
#7,424
Member
Posts: 1,262
Threads: 60
Joined: Jan 2010

' Wrote:so I got bored and made a picture of a wormhole that is simular to the one in nexus jupiter incident, from scratch.
It taken about 40 mins or so to make
so bored
[Image: boreda.png]
also
[Image: bored3.png]

Looks like it, however, image is a bit grainy, and is that a purple dragon in the back ?:D

[Image: 6884_s.gif]

Hate will eat you up from the inside, so hurry up and give your heart to a girl before you get eaten up.
  Reply  
Offline jxie93
04-18-2011, 05:15 PM,
#7,425
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

I can see a pattern in the background, there's a random purple C4D which doesn't belong and the general quality is rather poor. Is the grain supposed to be stars?

You might want to try to get your starfield correct first.

[Image: jxie93.gif]
*Signature Walkthrough* | *deviantART Gallery* | *Graphics Repository*
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Offline Tommeh
04-18-2011, 08:57 PM,
#7,426
Member
Posts: 1,596
Threads: 31
Joined: Jan 2009

Just finished this stuff.
Really enjoyed working it and love it how it turned out. Just the way I wanted.
What you say? :$

[Image: 2dwe1dx.png]

[Image: final3.png]
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Offline Korny
04-18-2011, 09:02 PM,
#7,427
Member
Posts: 2,902
Threads: 140
Joined: Feb 2010

' Wrote:Just finished this stuff.
Really enjoyed working it and love it how it turned out. Just the way I wanted.
What you say? :$

[Image: 2dwe1dx.png]

Sheet, that's awesome.

[Image: 60d.gif]
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Offline Rommie
04-18-2011, 09:07 PM,
#7,428
Member
Posts: 1,585
Threads: 46
Joined: Mar 2009

' Wrote:Sheet, that's awesome.
What he said.

And since I'm here, might actually brag around myself :P
[Image: th_SpaceTest.png]

In space, nobody knows I'm a panda
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Offline jxie93
04-18-2011, 09:08 PM,
#7,429
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

The overall design is good, I like it a lot especially the emblem overlay on the planet. The only things that let you down is the inconsistent lighting angles (planet - light from right side, ship - light from left side) and perhaps the rushed engine trail job (?)

You can enhance the trail a little by adding a glow onto it but you'd have to reset your light in your render to keep it the same as your background. To make the lighting perfect, use a light source (top right corner) and go over the left most edges with a low opacity soft black brush.

Yes, I like to pick up small details because I'm an artist myself and notice them as I design my signatures.

Edit: intended for Tom

[Image: jxie93.gif]
*Signature Walkthrough* | *deviantART Gallery* | *Graphics Repository*
  Reply  
Offline Tommeh
04-18-2011, 09:34 PM,
#7,430
Member
Posts: 1,596
Threads: 31
Joined: Jan 2009

' Wrote:The overall design is good, I like it a lot especially the emblem overlay on the planet. The only things that let you down is the inconsistent lighting angles (planet - light from right side, ship - light from left side) and perhaps the rushed engine trail job (?)

You can enhance the trail a little by adding a glow onto it but you'd have to reset your light in your render to keep it the same as your background. To make the lighting perfect, use a light source (top right corner) and go over the left most edges with a low opacity soft black brush.

Yes, I like to pick up small details because I'm an artist myself and notice them as I design my signatures.

Edit: intended for Tom

Hah, you got a an eye for details, but all correct :D
I wasn't paying attention to planet lighting, and picked this lighting angle on ship as I wanted to show how nice it is in this position. :laugh:
And true about engine trails. I was strugling for some time how to pull them out to look most similar to ingame.
When I figured out finally, I rushed them quickly just to see final result.
I went to take screens of engine trails, and they do look pretty similar, color is the same, only bit longer thin trails.
Anyway, thanks folks, and Cabulb for clear criticism, helps me in improving myself in this kind of stuff. :)

[Image: final3.png]
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