Rorry's Renegades will be a group of pirates/smugglers (Generic Pirate/Smuggler ID) operating in the Sigma/Rhineland area. (with possible expansion depending on how big it gets) Rorry and his Renegades pirate to gain personal wealth and infamy throughout Sirius (for the most part). The smugglers can be RPed by players as either shady characters who just wants in on some of the 'Rorry Revenue' and aren't any further involved; OR, a player can have two ships (or more), one smuggler and one pirate, RP em as the same character who sometimes hides out on legal bases waiting to assist a fellow Renegade.
Pirates will use Junker/Zoner stations as a base of operations/deployment. And will pirate traders in the surrounding systems. They will NEVER pirate Junkers or Zoners.
Smugglers will be docked at different lawful areas of interest. And their chars will RP so as to be 'unconnected' with the rest of Rorry's Renegades. (aka the shady fellas sitting in the corner of a bar waiting for a mysterious call about some 'found' cargo)
Rorry'r Renegades are different because when pirating TRANSPORTS, they are MOST LIKELY to destroy those they are pirating and call in a smuggler Renegade to pick up the cargo to get maximum profit. (split 50/50)
To do this, all Renegade players need to have a good knowledge of the sell prices for their area. This knowledge will be the deciding factor on whether to charge 'coin or cargo' from their subject.
Renegades WILL NOT kill freighters or smaller vessels for their cargo but will charge a SMALL tax (or none).
Renegades can choose to pirate/tax any ship class they wish to, but should do so at their discretion, EXCEPT Zoners and Junkers who are to be treated with respect. (eg. taxing a BS wouldn't be advised.... but hey, you can attempt it if you wana...)
IF new players need, credits will be supplied to purchase a Hegemon, which works fairly well as either a pirate OR a smuggler charicter.
Good RP is EXTREMELY IMPORTANT. Players wishing to join will be assessed to make sure the character they want to play will be well developed and has a unique style/character.
Each Renegade should be recognizable by the way they speak/act/make decisions ingame, not just by their ingame name.
Other than the fact that Rip Rorry (me) chooses who gets to join, Rorry can 'kick' out those he chooses if they attack Zoners/Junkers (or any future allies), are spies from some faction, or break the 'Duel of Honor.' These are the ONLY abilities Rorry (I) has.
Duel of Honor - When two Renegades are in the same local 'space' they can either agree to both work there, splitting profits how they choose. OR offer up a 'Duel of Honor'
Duel of Honor is a non-lethal duel between two Renegades that decides who has access to pirate in the given system. Both Renegades engage in a simulated combat EITHER 40K ABOVE OR BELOW THE NORMAL PLANE.
The winner is decided when one ship is 'destroyed' or if one pilot says 'you win.'
Duel of Honor IS A DUEL, meaning 1 vs 1 at all times.
When the Duel is first offered, a Renegade has the option to dock at a base to change his loadout BUT NOT HIS SHIP.
These rules apply to Rip Rorry as well, he gets no special treatment in terms of 'turf.'
The winner of a Duel can pirate in that system for 4 HOURS before being challenged by the same player again.
note- When a player is killed in a Duel of Honor, make sure to PM him to allow him to come back into the system before the 4 hours is up. You may need help in a fight later or log off before 4 hours, in this case, the loser of the duel can come pirate in that system. But if you show up again within your 4 hours, he has to allow you pirating rights.
Characters will be named <strike>either Shipname-RR or Firstname.Lastname-RR</strike> in a discrete fashion that will look normal to the untrained eye. Its not foolproof but it will help discourage metagaming.
1: Allow folks to make good profit (better than trading imo) without having to tradetradetradetrade, or shootrockshootrockshootrocks.
2: Give Police some more action
3: Traders throughout Sirius will now hire escorts/freelancers. Because it'll be much cheaper than losing your cargo to the RR.
4: Because we DO NOT destroy freighters and smaller ships on sight like many transports we see (we demand all cargo then see what happens of course). New players will still have a chance to gain credits n' whatnot.
Like the idea, and your RP is not that of a usual pirate just lulzing around, I saw you two times, once you even spared me of tax tho later I gave you 2 millions. I support your RP, go on and expand it :3 . //MC|Freestyler
You'll get the same problem as all unlawful factions - the reason I never joined one - traders check chat list, go "oh look an rr in next system, I will go around" what does this offer to outweigh that?
User was banned for: Griefing others
Time left: (Permanent)
' Wrote:You'll get the same problem as all unlawful factions - the reason I never joined one - traders check chat list, go "oh look an rr in next system, I will go around" what does this offer to outweigh that?
Hm, I do see this as being a problem and have thought about it.
Part of the reason I put the RR at the end of the name was to make it less noticeable.
BUT, its still viable. Perhaps creating a unique naming system that's more subtle and keeping a playerlist on skype/on forums for reference...
Thoughts?
EDIT- I've thought of a pretty good idea... but maybe i should keep it secret;)
Quote:Rorry'r Renegades are different because when pirating TRANSPORTS, they are MOST LIKELY to destroy those they are pirating and call in a smuggler Renegade to pick up the cargo to get maximum profit. (split 50/50)
Only point of concern is that statement. I haven't interacted with you in-game as far as I know, but you seem to have a good head. Just remember an RP searching for an excuse to blow up traders will not go over well. Make your demands and make them reasonable, and only shoot when the trader doesn't comply and all should be well. Might not fit the RP exactly, but server rules > RP. This is a bit of a stumbling block for the Marauder group I've been involved with as well.
Other than that looks good, have fun. You may also want to consider ties to some Junkers, who can haul the goods to legitimate bases, no wait, the smuggler IDs can do that too. Another idea for interaction anyway.
EDIT - Also getting around the chat list can be difficult. Look for good choke points and know the popular routes. Biggest issue I've had pirating in tagged ships (QCP) is that the mercs and lawfuls will know where you are. A lot of traders will still plow straight on through, especially for a lesser known tag like RR or QCP. House space tends to have good places to take down single thoroughfares, but then you have more interference from police/navy.