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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Target reticle?

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Target reticle?
Offline ErikLera
09-04-2011, 12:22 AM,
#1
Member
Posts: 42
Threads: 11
Joined: Nov 2010

Oftentimes in fights, I loose sight of my reticle amidst all the firing, flashes, suns and planets and makes it really hard for me to shoot straight. I don't see red very well.

I know there used to be a way of changing reticle size and colour from the mouse.ini file but now when I open the file it shows this:
Quote:BINI ì   T
g  
r      @  @  
z  @    @  @  
'€¡  '‚¬    @  @  
'€™  À    @  @  
    @  @  @  
£  @  @  @  @  
«  '‚¬  @  @  @  
´  À  @  @  @  
º    '‚¬  @  @  
Ì  @  '‚¬  @  @  
Ù  '‚¬  '‚¬  @  @  
ã  À  '‚¬  @  @  
î    À  @  @  
  @  À  @  @  
  '‚¬  À  @  @  
   À  À  @  @  '  0    5   =  C ÿ ÿ ÿ ÿ  ' ´ 0 ´   5   =  I  N ÍÌÌ>C '€¡ à à ÿ  ' r 0 r   5   =  I  N ffæ>  ' ( 0 r   5   =  I  N ffæ>C ¿   ÿ  ' 0 0 z   5   =  I 
C ¿   ÿ N ffæ>  ' « 0 «   5   =  I  N ffæ>  '   0     5   =  I  N ffæ>  ' 5 0 '€¡   5 * 1 =  N 333?  ' Ì 0 Ì   5   =  N 333?  ' ã 0 ã   5   =  N 333?  ' Ù 0 Ù   5   =  N 333?  ' '€™ 0 '€™   5 * 1 =  N 333?  '  0    5   =  N 333?  ' º 0 º   5   =  N 333?  ' î 0 î   5   =  N 333?  '  0    5   =  N 333?  ' B 0 z   5   =  I 
C ; ¿  ÿ N ffæ>  ' P 0 z   5   =  I 
N ffæ>  ' £ 0 £   5   =  N ffæ>Texture file name Shape x y w h Cursor nickname anim hotspot blend color spin scale screens\cursor.TXM newcursors neutral hostile_fire talk_empty talk_rumor arrow no_fire friendly cross talk_equip_dealer talk_mission talk_info talk_bribe talk_commodity_dealer talk_ship_dealer talk_story stretch hostile fire talk_blowoff fire_friendly fire_neutral

So errrm, did Disco devs hardcode the .ini file so we cant change it?
Or am I a missing something here.

[Image: sheelcopycopy.gif]
Lera's Heel, Rall's Temper, Erik_Lera, x]M[x-Sordid
Reply  
Offline Bad.Wolf
09-04-2011, 07:51 AM,
#2
Member
Posts: 148
Threads: 29
Joined: Sep 2008

what did you open it with notepad?
  Reply  
Offline Turkish
09-04-2011, 08:05 AM,
#3
Member
Posts: 2,617
Threads: 50
Joined: Aug 2007

It's probably a binary .ini, try it with an appropriate app to read the contents. So long as I'm right and anti-cheat doesn't cover it (probably does) you can dump that into a standard text file and replace it.

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
  Reply  
Offline arvg
09-04-2011, 12:08 PM,
#4
Member
Posts: 3,207
Threads: 315
Joined: Sep 2009

Is it possible to redo the graphic for the targeting reticule? like what is done for the rest of the HUD?

[Image: 5438_s.png]
  Reply  
Offline ErikLera
09-04-2011, 01:30 PM,
#5
Member
Posts: 42
Threads: 11
Joined: Nov 2010

Nevermind I found what I was looking for and it works!

Quote:This change is quite easy to do.

Use Bini to unpack the mouse.ini file located in the /Program Files/Microsoft Games/Freelancer/DATA/ folder,, then edit the resulting unpacked mouse.ini file with notepad.

Change the following section :


[Cursor]
nickname = fire
anim = hostile_fire, 1, 0
hotspot = 32, 32
blend = 4
spin = 10
color = 191, 29, 29, 255
scale = 0.450000

so it says :


[Cursor]
nickname = fire
anim = hostile_fire, 1, 0
hotspot = 32, 32
blend = 4
spin = 10
color = 29, 29, 191, 255
scale = 0.450000


The three first values in the color (sic) line is the values for Red, Green and Blue, while the last value is transparency according to my docs. A quick way to find out the values for the colour you want, is to open up MS Paint, click on one of the color boxes at the bottom of the screen, then click the "Define Colours" button in the dialogue that opens. Play around with the values for Red, Green and Blue, or click in the colourpicker, and then use those values in the color line.


Save, and dump the new mouse.ini in the original folder. Remember to keep a copy of the original packed mouse.ini file, just for being on the safe side.

Restart FL, and voila, Blue spinning targeting reticule when targeting hostile targets.

[Image: sheelcopycopy.gif]
Lera's Heel, Rall's Temper, Erik_Lera, x]M[x-Sordid
Reply  
Offline Enoch
09-04-2011, 02:29 PM,
#6
Member
Posts: 1,252
Threads: 18
Joined: Oct 2010

Yeah, don't do that.
My game won't start anymore:lol:

(sun) (sun) (sun)
Reply  
Offline Zeb Harley
09-04-2011, 03:29 PM,
#7
Member
Posts: 645
Threads: 25
Joined: Jan 2009

' Wrote:Is it possible to redo the graphic for the targeting reticule? like what is done for the rest of the HUD?

Not easily, but you can change color size and turning of the reticule. Changing the color to an intensive blue helps people with red/green-weakness (~7% of male population) a lot in yellow, brown or red -and of course green- environments to see the reticule.

Changing the color is an admin-approved modification.

' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.

  Reply  
Offline Zeb Harley
09-04-2011, 03:33 PM,
#8
Member
Posts: 645
Threads: 25
Joined: Jan 2009

' Wrote:Yeah, don't do that.
My game won't start anymore:lol:

I don't know what you did to your game, but it has nothing to do with a blue reticule. I am using a blue one since 2009.

' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.

  Reply  
Offline ErikLera
09-04-2011, 05:00 PM,
#9
Member
Posts: 42
Threads: 11
Joined: Nov 2010

' Wrote:Yeah, don't do that.
My game won't start anymore:lol:

Game broke down for me as well.

True story.

[Image: sheelcopycopy.gif]
Lera's Heel, Rall's Temper, Erik_Lera, x]M[x-Sordid
Reply  
Offline Zeb Harley
09-05-2011, 12:06 AM,
#10
Member
Posts: 645
Threads: 25
Joined: Jan 2009

Did you only change this line?

color = 29, 29, 191, 255

' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.

  Reply  
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