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Predator - Prey Relationship: Miners / Pirates

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Predator - Prey Relationship: Miners / Pirates
Offline Jack_Henderson
04-28-2011, 08:41 AM, (This post was last modified: 04-28-2011, 08:44 AM by Jack_Henderson.)
#1
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Hi!

Look at the diagramme.

It shows predators and prey and how their numbers develop. If there is much prey, the predators increase in numbers and almost eat all the prey. But without a source of food, the predators decrease in number. As a consequence the population of prey recovers, which again triggers the number of predators to rise... etc.

Prey= miners.
Predators = people that harm miners.

[Image: bilynxandhare.gif]

Source: http://www.bbc.co.uk/schools/gcsebitesize/...lynxandhare.gif

Now, in nature the system works fine (okay, not everywhere), but genereally yes.

In Disco it does not. Sadly.


Status Quo: Where we are at the moment

Predators do not die (like in the diagram) once their prey is gone, they just "rest". And get even more hungry (the player gets bored). That's all those pirate accounts that you made during the Gold rush and while mining was really profitable, when there were many miners and when it didn't matter for a miner to be pirated 2 times for 2 million.


Miners "died" with the ore crisis, meaning: they stopped doing it and don't start it again (because they turned to trading). Only a small number remained. The trading animals are no prey any more, they are fast, they move and most predators are lazy and only go after easy prey.


Consequence:

You log a miner in one of the 3 mining areas and a bored predator player awakens his long-asleep account and pirates the miner, then gets back to sleep.
This predator can't be motivated to hunt for the fast running, lane-using trader animals because he is lazy and his skill is only refined enough to catch the fat immobile Hegemon animal in the obstacle-ridden asteroid field.


Consequence:

It's nearly impossible for mining to recover because the numbers of active miners are very very low. Believe me, I tried hard to make it work but even a Skype channel that tries to bring miners & haulers together didn't create anything sustainable. Even with the price buffs on some commodities, people tend to stay away.

So you have your solo miner (he doesn't have friends because there are few and Disco is huge) and you have tons of players just waiting to "interact" with him... in one way only.

And that sucks. Not the action of pirating or shooting miners itself, that's fine.

It's the frequency with which this happens at a moment when there are way too many predators and not enough prey.


Consequence:

Even if we assume a positive tendency in the recovery of the prey, the huge number of predators kills every positive trend.


Consequence:

Pirate players, please let your prey recover before you hunt it down. It's more fun for you, it's not that frustrating for the miners (they don't get hit every time) and recovery will be faster if you just refrain from logging the predator to get the guy that has just logged in.

I know you are only playing your role, but the decision to log in the predator character is a player-based decision (most often triggered by meta-gaming = checking the O7, T23, Dublin online-player list).

If you could at least sometimes refrain from harming the prey with the ruthless efficiency, I think it would result in a more positive gaming atmosphere and perhaps a recovery of the mining part of Disco, which could again lead to more prey for predators, etc...

If you don't believe me... look at the population of Dublin and T23 (07 is special atm) the activity status of Mollys or any other Pirate faction that specialised in juicy miners, the activity of BMM, the number of QQ of rather new miners about being pirated just every time, the inactivity of Merc factions (while all the anti-miner bounties are still open)...

Be a bit nicer predators? Is that possible? =)

P.S: I don't write that because I was pirated and want to QQ on the forums. =) I don't mine for money any more and I don't care for the losses. So you don't need to be nice to my mining chars. They re all IMG|. Just spare the indies a little... hunt me instead. =)

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
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Offline SnakThree
04-28-2011, 09:02 AM,
#2
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

Em. Predators kill their prey. Parasites don;t and uses till prey is alive.
Pirate = parasites,

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Cameron
04-28-2011, 09:21 AM,
#3
Member
Posts: 378
Threads: 26
Joined: Jul 2009

This is not a natural environment. It is a ship eat ship world, where eating ships is almost everyone's favourite playtime. Which is a problem, as all the ships that are easier to eat can't go anywhere without the treat of becoming someone's dinner. The only way to survive is to avoid getting eaten, or eat the ship trying to eat you. pretty sad when you think about it.

also: http://www.youtube.com/watch?v=J36e7BDlNV0
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Offline Ntei
04-28-2011, 09:21 AM,
#4
Member
Posts: 289
Threads: 26
Joined: Sep 2010

it's on ppl nature to look themselves and don't care about the others,
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Offline Stuart.croll
04-28-2011, 09:33 AM,
#5
Member
Posts: 377
Threads: 41
Joined: Aug 2010

I see what you are saying but I don't really think it's up to players with pirate characters to revitalise the megatriple nerfed mining system.

I think we all know that that responsibility lies elsewhere.

Solution: Make the simple act of ore mining predictable and reliable again. In addition open even more fields to spread out the prey even more.

[Image: TN-Rivendell-1.jpg]
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Offline AeternusDoleo
04-28-2011, 09:41 AM,
#6
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Solution: Mine in a larger group, and blow the predator to kingdom come with a well-paid merc party. Result: Predator goes Q_Q and decides to move elsewhere, perhaps finding the motivation to go and chase down the lonely, unarmed and barely armored traders running the lanes, anyway.

Seriously, an escort or two and proper arming and armoring on your mining ships, goes a long way to telling a raider to stuff it.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline dodike
04-28-2011, 09:43 AM,
#7
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

Where do freelancers/mercenaries stand in this equation?
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Offline Stoat
04-28-2011, 09:53 AM,
#8
Member
Posts: 2,133
Threads: 90
Joined: Aug 2007

' Wrote:In addition open even more fields to spread out the prey even more.

The lack of spread in the mining system has always been its single biggest drawback, imo. When miners are all clustered in a very small area, then the pirates will congregate there also, and endless reams of q_q get posted about lulwut miners and pirates alike. I had certain favourite areas I concentrated on when there were ore haulers and miners aplenty. Now that there are fewer of them (due to the nerfing of the mining system, not the activity of pirates) I have found new places to harvest.

The predator/prey diagram in the OP is pretty much exactly what happens here on Disco. It has been for the 3 plus years I've been playing here, and I'm sure it will continue.

There are many pirates that have no respect for their fellow players, just as there are many traders, miners, ore haulers, lawfuls etc etc etc who also have no respect for their fellow players. I've lost count of the number of times I've been personally insulted by some one I've pirated, shot at, bullied or threatened in character. It would be nice for everyone to have some respect for everyone else, but sadly this is never going to happen on a large online game such as this where everyone is anonymous.

[Image: Sig3.png]
My Stories
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Offline Stuart.croll
04-28-2011, 10:28 AM,
#9
Member
Posts: 377
Threads: 41
Joined: Aug 2010

' Wrote:Solution: Mine in a larger group, and blow the predator to kingdom come with a well-paid merc party. Result: Predator goes Q_Q and decides to move elsewhere, perhaps finding the motivation to go and chase down the lonely, unarmed and barely armored traders running the lanes, anyway.

Seriously, an escort or two and proper arming and armoring on your mining ships, goes a long way to telling a raider to stuff it.

This is official faction speak

Just check the server now and see what the ratio of indies to OFs is

[Image: TN-Rivendell-1.jpg]
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Offline Jack_Henderson
04-28-2011, 10:32 AM,
#10
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

' Wrote:Where do freelancers/mercenaries stand in this equation?

Nowhere at the moment because they are almost completely inactive.

Normally they can be both predators (bad mercs hunting miners) or protectors of prey (Freelancers that escort), thus predators that eat the other predators. =)

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
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