these things are a primary objective in terms of features. - some are done, some need adjustment - some are certainly done some time ... but not at that time.
it is kind of a shift from the previous focus of disco as a shippack. ...
these features are seriously being tried to achieve. - but you must also be aware that we don t want to add a feature just for the features sake. - when it turns out that something is simply NOT balance-able or impossible with the current knowledge we possess - it won t make it into the mod in a half-baked state.
disco more than the other mods has to be build around a solid stability. - after all... we are still the fortunate mod with a large playerbase.... and we try to expand it.
' Wrote:- Player constructed and controlled bases
- Player controlled commodity and equipment dealers
- Player docking on ships
- Cloaking devices
- Jump drives
- Different cruise speeds for ships
- Control of lights on ships, hud colours, shields and group targeting
- Turret zoom
' Wrote:As people constantly ask me about these, I can confirm that the following features are actively being worked on or are already finished.
- Player constructed and controlled bases
- Player controlled commodity and equipment dealers
Could someone please care to finally tell a bit about these things ? Since it sounds wonderful, I can't wait for all the improvements, but I'd like to have a clue about what this will exactly be ... so if it'll have something to do with FLhook Commands making a base undockable for a short amount of time or what ?
Also, player controled commodity and equipment dealers ... so this will mean the owning faction of a base will be able to decide what base "A" can sell from a list or what ?