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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Are ships too tough?

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Are ships too tough?
Offline ... kur nubėgo?
05-04-2011, 11:38 PM,
#91
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' Wrote:When it causes fights to last three hours? Yeah, we have a problem with it.

Maybe it has something to do with your inability to shoot stuff rather than with ships armor? Just sayin'

Yes fights are bit longer. But it's better than 15 second.. pew pew, splash, boom, kapoheee! In longer group fights you can actually organize something. Feel the team work, that is of course, if you have a team. Also then you have more armor all random luck boom booms are more forgiving, which puts skill into account rather than luck as more important factor in fights. Some people doesn't prefer that way, but, personaly, I don't care. Becouse I'm not one of those people.

And one on one fights are fine.

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History of OPG | Antonio "Vilkas" Devivar
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Offline Knjaz
05-04-2011, 11:44 PM, (This post was last modified: 05-04-2011, 11:49 PM by Knjaz.)
#92
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Umm... seriously, why not just increase fighter weapon projectile speed for a start? Just that.

It wont affect fighter vs gb and up fights, including transports, it will give fighter escorts an actual chance to kill a bomber before it kills the transport/capship.

I really dont see drawbacks with just increasing fighter weapon speed, in current situation. (if we agree that bombers aren't dying too fast to a fighter escort, that is)

On the other hand, increasing fighter weapon damage, changing fighter armour, b/b will affect too many situations to quickly balance it out.
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Offline Hone
05-05-2011, 04:22 AM,
#93
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Or increase all weapon speeds, otherwise fighters get an advantage.

(And missile range/turning too. As faster gun speed = more range)

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Offline Hielor
05-05-2011, 05:35 AM,
#94
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' Wrote:Or increase all weapon speeds, otherwise fighters get an advantage.

(And missile range/turning too. As faster gun speed = more range)
You can keep the range on guns the same while increasing speed. Also, many classes of ships (I'm thinking gunboats) don't need faster guns.
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Offline Hone
05-05-2011, 08:06 AM,
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' Wrote:You can keep the range on guns the same while increasing speed. Also, many classes of ships (I'm thinking gunboats) don't need faster guns.

Faster fighter guns with longer range = fighters staying further away from gunboats, so GBs would need faster guns.

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Offline Hielor
05-05-2011, 08:56 AM, (This post was last modified: 05-05-2011, 08:56 AM by Hielor.)
#96
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' Wrote:Faster fighter guns with longer range = fighters staying further away from gunboats, so GBs would need faster guns.
Did you read the text you quoted? Here:

' Wrote:You can keep the range on guns the same while increasing speed.
Gunboat weapons are already twice as fast as fighter weapons. They don't have any trouble hitting fighters and that won't change.
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Offline Hone
05-05-2011, 09:41 AM,
#97
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Yes but I think weapon range should be increased. And even if it isnt, this will re balance the current setup of fighter vs gb, which the simple "increase weapon speed" idea was avoiding.

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Offline Knjaz
05-05-2011, 04:46 PM, (This post was last modified: 05-05-2011, 09:17 PM by Knjaz.)
#98
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' Wrote:Yes but I think weapon range should be increased. And even if it isnt, this will re balance the current setup of fighter vs gb, which the simple "increase weapon speed" idea was avoiding.
Hm, you think if devs increase fighter weapon projectile speed, without touching other stats, there will be an issue with fighters vs gunboats balance?
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Offline Hielor
05-05-2011, 08:11 PM,
#99
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' Wrote:Yes but I think weapon range should be increased. And even if it isnt, this will re balance the current setup of fighter vs gb, which the simple "increase weapon speed" idea was avoiding.
Why should weapon range be increased? Fighter weapon range is fine.
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Offline Hone
05-05-2011, 11:47 PM,
#100
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' Wrote:Hm, you think if devs increase fighter weapon projectile speed, without touching other stats, there will be an issue with fighters vs gunboats balance?

If they are balanced now, then changing one thing will unbalance them.

' Wrote:Why should weapon range be increased? Fighter weapon range is fine.

700m ranges for space fighters seems weirdly low when you consider the current range of fights for air fighters a millenium earlier (aka today).

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