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  Discovery Gaming Community Discovery General News and Announcements
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Server hosting birthday and 4.86 development

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Server hosting birthday and 4.86 development
Offline Inspecta06
05-05-2011, 12:42 PM,
#81
Member
Posts: 48
Threads: 6
Joined: Dec 2009

I'm so Happy! Thank you dev team! :D

Miner - "I Just realised my life is a game of Asteroids"
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Offline ZeSKULLz
05-05-2011, 02:52 PM,
#82
Happy Victory Day!
Posts: 99
Threads: 9
Joined: Feb 2011

Will our characters get deleted when 4.86 will come out?
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Offline Death's_Shadow
05-05-2011, 03:24 PM,
#83
Member
Posts: 19
Threads: 1
Joined: Jan 2010

This is going to be Epic!
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Offline Montezuma/Kukulcan
05-05-2011, 03:27 PM,
#84
Member
Posts: 1,691
Threads: 43
Joined: Mar 2009

<!--quoteo(post=1410282:date=May 5 2011, 02:52 PM:name=Ерма
)--><div class='quotetop'>QUOTE(Ерма
@ May 5 2011, 02:52 PM) [snapback]1410282[/snapback]<div class='quotemain'><!--quotec-->
Will our characters get deleted when 4.86 will come out?
[/quote]

No, like when .85 came out, I believe they'll get transferred across, though you will need to un-mount and re-mount the weapons on any capital ships (perhaps other classes as well, not sure) you may have, due to the turret split.

[Image: montezuma1.png]
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Offline Prysin
05-05-2011, 03:29 PM,
#85
Apex Predator
Posts: 3,101
Threads: 165
Joined: Jul 2009

' Wrote:I hope auto-targeting turrets will be part of this....or maybe that is what 'mark group target' is about.

Whatever, this really makes hanging around for 4.86 to be released so much more worth it.

well, problem is to allow NPC and player controlling same ship...

computer controlled turrets could interfere with YOUR crosshair, but they would also increase the minimum requirements by insane ammounts, especially the RAM/CPU needed (if its only player based)

Cloakin, sounds cool
Player dock on ships, FINALLY
Jumpdrive - i smell immense powertrading and little power to the pirates in this one... or immense PVP abuse abilities (sit in gamma with huge fleet, poof into tau 37 and backraping)

[Image: v1zVWKX.png]
DHC Discord
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Offline saigjn
05-05-2011, 04:15 PM,
#86
Member
Posts: 10
Threads: 4
Joined: Oct 2009

NIIIIIIIIIIICE ! ;-)

[Image: saig49.png]
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Offline Hell Hunter
05-05-2011, 04:46 PM,
#87
Member
Posts: 1,487
Threads: 80
Joined: May 2009

Damn this sounds great
but cloaking yay I can finally RP a proper stealth char
and Jump Drive sounds like something from nexus jupiter incident where you need all your energy to jump to another part in the same system but takes time to charge and jump.
but this all sounds cool I may donate when next version comes out xd

[Image: discosig_zps7bb5682f.png]
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Offline swift
05-05-2011, 07:22 PM,
#88
Member
Posts: 2,838
Threads: 61
Joined: Jul 2008

Bloody hell, I hope you guys aren't just pulling my leg...

If 4.86 comes out this summer, I'll definitely be making a reappearance lasting until the end of September when the uni year starts up again.:D

Okay, let's be realistic, I'll come and play in any case, but this would make it all the sweeter.

Great job, dev people.

<span style="font-familyTonguealatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.
</span></span>
<span style="color:#33FFFF">The CFF</span>
<span style="color:#33FF33">CFF Communication Channel and RP Collection</span>
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Offline Lusitano
05-05-2011, 11:05 PM,
#89
Storm Chaser
Posts: 1,865
Threads: 197
Joined: Feb 2011

Greetings
Discovery isn't my first mod so, some of this i already know. Ships docking on others is great because a big ship. this case will be the carriers that finally will be carriers, can take a wing of fighters to protect or prepare ambushes. Imagine a single carrier alone detected by the enemy, the enemy lauches a attack for the big fat and slow prey but ... the big fat prey hisn't alone ;-)

Cloaking ... yes i know that. I once was in a mod that had some cloaking ships, i had a trader vessel has 3000 cargo hold and i sue it because it can cloak, that way i could pass several hostiles system and no pierat could catch me, while others players prefer the big ones with 7000 or 9000 of cargo and they had to fight to reach the destiny. There was also big ones, battleships that could cloack, but the time they used to uncloack and start shooting is more enough for the enemy turn around and make some heavy damage on the ship that was uncloacking. But now we have to see who is getting that tech? I bet not all will have it. mainly the transports otherwise is the end of piracy. On the game only Rheinland, the Nomads had it and the stolen Osiris. Who else will have it? It will be just the ship that can cloack or an device that can be put on any ship? Once i spoke to a player from other mod that camed to the mod i was playing to see how it was like, and he said that there was also a cloaking ship and when she cloack, not only couldn't fire but also lose her shields, so any lucky hit would make damage as also asteroids or ramming on other ships.

I'm curius on that part of someone making a base .. would be like the ones from missions?

Best regards to all, mainly the dev team
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Offline Drakens
05-06-2011, 02:34 AM,
#90
Member
Posts: 29
Threads: 2
Joined: Apr 2011

When I read this my immediate reaction was the natural one of surprise and joy but after reading this list for the fourth time I'm starting to become very worried.

Let me first of all put into perspective my view. I've played here for little over a month now, considering myself a veteran RPer from communities of other games. My knowledge of Discovery is loose and weak but still I feel I can say with confidence I've identified the communities main flaws and strengths.

My issues are with player owned stations. This is something I initially praised in my mind, presenting freedom over an area that seemed inaccessible due to development policy. Players everywhere will be celebrating now though because of this announcement. They can finally do what they dreamed of and own a fortress. A safe haven. However, this could become another case of what I call the "Capital Ship Issue".

To clarify, one of my biggest pet hates about this community is the availability of capital ships. The majesty and awe of a colossal vessel of such power is totally destroyed by the fact that they are so common. That'€™s not even the worst of it either because a damn high percentage of people in these capital ships are poor role-players or just don'€™t roleplay full stop. Now, of course I am sorry to all those fully competent RPers with capital ships but I am sure you know what I mean. Personally if they were limited to the official player faction members only and kept at a certain number for each faction it would solve alot of problems. Problems such as how the "endgame" of Discovery's PvP is literally just battleship on battleship. Not only that but it would greatly raise the value and respect official player factions get and deserve as the sorts of people that should be setting and enforcing the quality of RP for their independents. But alas, I digress.

What I get at is this: If player owned stations are not laid out correctly then there will be a repeat of the "Capital Ship Issue" with stations. Making them expensive won'€™t help because we all know how that works out in terms of capital ships. Making them destructible is also pretty bad because all it takes is some guy and his mates to just blast it to pieces while the owners are sleeping or offline. My solution is once again to keep them limited to player factions and those that can demonstrate exceptional roleplay skill. Do it through administrators and the forums, not through pure in game code, allowing everyone access to it.

Lastly, I have a little concern over docking with player ships. By this you mean carriers and battleships I imagine. Even if it was just carriers and those titan like vessels the issue is still present. Capital ships are far too common. If it works freely and means anyone can dock with a grouped member of the right ship then there'€™s going to be some major abuse unless it'€™s severely limited. Its once again going to lose the wow factor and its going to overall reduce the value of official factions and their players by taking away something that by all rights should be one of their more awesome bonuses. A minor part of the overall concern is also what happens if I dock and the player disconnects. Sounds like I'm left on my own in the middle of nowhere if I log in before the carrier my ship is in does.

To end though, I love Discovery. The features it has are out of this world quite literally and the content is enough to blow anyone's mind. I just feel the areas discussed above could have been explored in a better way as now it would be extremely difficult to alter them without affecting people and causing them to lose a great deal of effort, hard work and will to carry on with the server. While I don'€™t know how the player owned stations and docking with player ships will work I can only hope that it is done in the best way possible and that it avoids past poor decisions (in my opinion) for how capital vessels were permitted.
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