' Wrote:So how do you protect your base against passers by who shoot it for no real reason other than the fact that they can? I really don't like the idea of my members being locked out of our base for a quarter of an hour because a troublemaker in a CSV took a potshot when no-one was looking.
The base supervisors can't be watching 24/7.
True. The loopholes brought up with this change are more than one.
If the reason is that someone could create a base right into the field, I guess you can do something with the FLHook and throw people an error when they try to build a base whose coordinates are inside or close to a field.
' Wrote:So how do you protect your base against passers by who shoot it for no real reason other than the fact that they can? I really don't like the idea of my members being locked out of our base for a quarter of an hour because a troublemaker in a CSV took a potshot when no-one was looking.
The base supervisors can't be watching 24/7.
This. Your posts are of course valid Cannon, but we are not talking about bases under siege. We are talking about problems with lolwuts who just shoot for fun and go on but the base is locked for long minutes. I have idea of base which is ore depot between miners and haulers. But something like this should be near trade lane. So lot people around. But if miner or hauler come close and base will be closed for five or even fifteen minutes (without a reason in fact), it will be very annoying.
Can´t there be a compromise? For example two shield modes, old and this one? Old one consumpt more resources if somebody shot because is on to next server restart it but docking is still possible. New consumpt less (until is sieged and constantly under fire) but docking is not available until shield is on.
' Wrote:This. Your posts are of course valid Cannon, but we are not talking about bases under siege. We are talking about problems with lolwuts who just shoot for fun and go on but the base is locked for long minutes. I have idea of base which is ore depot between miners and haulers. But something like this should be near trade lane. So lot people around. But if miner or hauler come close and base will be closed for five or even fifteen minutes (without a reason in fact), it will be very annoying.
Can´t there be a compromise? For example two shield modes, old and this one? Old one consumpt more resources if somebody shot because is on to next server restart it but docking is still possible. New consumpt less (until is sieged and constantly under fire) but docking is not available until shield is on.
You don't even need lolwuts to happen. Npcs near the lanes will end up hitting it with overspray and turning on the shield.
' Wrote:Make it so shields come up after 200k damage is dealt...
Now there's an idea ! Why didn't I think of that? ;)
I like that, yes, base has to take damage and drop below 98% health or something before it turns the shield on, thus preventing accidental shield switch on.
Sounds good at first, but not such a good idea. Someone could take a weapon with just under 200k damage, hit it, wait for the base to repair itself. Take another shot, wait for the base to repair itself, repeat. They could drain repair materials rapidly without engaging the shield.
A question to all of you complaining about not being able to dock while a shield is up - and do forgive me I haven't used the player base feature.
If you leave an admin ship docked - you're free to log into said ship and turn the shield off from what I am gathering. I saw one of you say your base had six admins; to me that means the window where one of your faction members is locked out should be very very small. Unless all six of you are in one time zone and that isn't the development team's fault.