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Commodity-equipment prices

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Commodity-equipment prices
Offline Hone
05-25-2011, 08:31 AM,
#1
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A military class spceship gun will cost from 100 to 500k however an entire tank/walker will cost only 3k, why the strange price difference? The much higher equipment price made it virtually impossible to do an rp trade order for guns instead of cargo, which I wanted to do.

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Offline Lyderies
05-25-2011, 09:28 AM,
#2
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' Wrote:A military class spceship gun will cost from 100 to 500k however an entire tank/walker will cost only 3k, why the strange price difference? The much higher equipment price made it virtually impossible to do an rp trade order for guns instead of cargo, which I wanted to do.

thats a good question....

are you talking about MV vs space ship guns?

There was a complaint because your signature violated forum rule 1. Specifically:
Quote:Adult content or links to adult content; This includes any anime that is in any way slightly graphic or pornographic;
So it's been removed.

- Loken
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Offline Hone
05-25-2011, 09:36 AM,
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yes

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Offline Azan27
05-29-2011, 03:16 AM,
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The basic idea behind this is that weapons to be used in space have alot more sophisticated technology and firepower, so they cost alot more. After all, they need to be able to interface with the complex space ships mechanics, as well as target and fire in zero atmosphere and astral gravety. However, I do agree that the price difference is a bit extreme (100 military vehicals most likely have more firepower than a single powerful space weapon.)

Quote:The much higher equipment price made it virtually impossible to do an rp trade order for guns instead of cargo, which I wanted to do
.

I am a bit confused as to what you mean here, could you please explain a bit further?

Let it burn.
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Offline Zelot
05-29-2011, 03:40 AM, (This post was last modified: 05-29-2011, 03:40 AM by Zelot.)
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It's mainly because commodity prices and ship and gun prices are balanced using totally different systems.

[Image: 13121_s.gif]  
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Offline Hone
05-30-2011, 07:17 AM,
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' Wrote:The basic idea behind this is that weapons to be used in space have alot more sophisticated technology and firepower, so they cost alot more. After all, they need to be able to interface with the complex space ships mechanics, as well as target and fire in zero atmosphere and astral gravety. However, I do agree that the price difference is a bit extreme (100 military vehicals most likely have more firepower than a single powerful space weapon.)

.

I am a bit confused as to what you mean here, could you please explain a bit further?


I realise that spaceship guns would be more expensive than ground guns (probly, we really dont know) but 66 times more expensive than an entire walker? For one gun?

As for the RP, my idea was to pay people to bring kusari guns to cambridge, and pay them per gun, so the brets could study them for reverse engineering shields ect.

As for Zelot, do you see the oddness/problem it causes? Could anything be done to fix it?

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Offline Zelot
05-30-2011, 07:25 AM,
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' Wrote:As for Zelot, do you see the oddness/problem it causes? Could anything be done to fix it?

Recalculating all the prices of all the different classes of items that are sold, so that they all match with each other and with all the commodities would require a significant amount of work. For a very small issue in my opinion.

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Offline Pinko
05-30-2011, 07:59 AM,
#8
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Assume the price of the stuff you ship to be the price your trader is paid to haul these, not the actual retail price.

I want to get off Mr. Igiss' wild ride.
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Offline Chase
05-30-2011, 09:58 AM,
#9
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You know... that is brilliant. I have never thought of it that way but now will forever after.

[Image: gcproject%20final_export.png]
Golden Chrysanthemum | Gateway Shipping
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Offline Friday
05-30-2011, 09:59 AM,
#10
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It is no point repricing guns until they actually occupy cargo space. Only then can they be valued in the same way as cargo is valued.

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