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  Discovery Gaming Community Discovery General News and Announcements
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Rules update 5.7 6.6 6.7

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Rules update 5.7 6.6 6.7
Offline Govedo13
05-12-2012, 01:20 PM, (This post was last modified: 05-12-2012, 01:20 PM by Govedo13.)
#141
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

' Wrote:Caps have CD removed - Transports CM increased - Force Caps not to have the ability to pirate on their own. Force them to have a fighter escort for CD.
CD on cruiser is vital for their survivability. I still think that the shield thingie fix it. If caps do as much dps as GB it should not be a problem.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Syrus
05-12-2012, 01:22 PM,
#142
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

(facepalm)

You really know how to safe your trader factions from becoming inactive: just killing them straight away.

[Image: 7tAtSZe.png]
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Offline Curios
05-12-2012, 01:24 PM,
#143
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

It's good as it is now. Power trading is a cancer, so thus to be removed with "phayaaaaaaaahhh!"

[Image: bhglogo.png]
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Offline sindroms
05-12-2012, 01:30 PM,
#144
Member
Posts: 9,438
Threads: 985
Joined: Feb 2008

Finally, I can make my scout again. Perhaps now traders will hire them because space is dangerous and they are vital for survival.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
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Offline Guyton
05-12-2012, 01:32 PM,
#145
Member
Posts: 383
Threads: 48
Joined: Dec 2006

' Wrote:CD on cruiser is vital for their survivability. I still think that the shield thingie fix it. If caps do as much dps as GB it should not be a problem.

We could always kept the rules the way they were. Being a corporation did have its highlights fighting pirates in gunboats and fighters, not cruisers and battleships. I always figured pirates to be on the "quick snatch and grab" idea.

Discovery Freelancer [9.5 Years]
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Offline Shardphoenix
05-12-2012, 01:32 PM,
#146
Member
Posts: 190
Threads: 2
Joined: Aug 2010

' Wrote:New players are a cancer, so thus to be removed with "phayaaaaaaaahhh!"
Fixed.

There is NO problem that can`t be solved by the use of high explosives.
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Offline Redon
05-12-2012, 01:35 PM,
#147
Member
Posts: 466
Threads: 24
Joined: Apr 2012

Wow. This is just a horrible rule update, and after all the discussion about it that's been going on in other threads I ask myself how you could come to the conclusion that this is best.

At least change it so that:

- Docking for transports doesn't count as PvP death (I see the balancing idea on this rule, to keep snubs/gbs/caps from refueling, but this has never made sense inRP and especially not for transports. Of course they're going to escape a bomber or cruiser. Of course they'll try to dock.)

- Caps should only be allowed to attack enemy transports in... well, we'll have a problem with the wording here. Their direct home systems, their zones they're supposed to defend. If I fly my transport across Omega 5, I shouldn't be surprised if I get pirated by a corsair or hessians cruiser. But nobody will benefit from it if systems like Omega-3 and Omega-7 get filled with pirating lolcaps, maybe even going into house space.

Ask yourself why the existing caps rule was in effect in the first place? Was it just there because someone felt like adding it after a cup of tea? I haven't been around long enough, but I'll assume that the rule was there for a reason.

By the way, I'd love to hear someone explain that "the lawfuls have enough caps to take out pirate cruisers dessies and battleships" to the lucky first traders who had their transport and cargo smashed in a ridiculously unbalanced fight:)

EDIT: If I remember correctly, one of the things brought up in this rule debate was that a lawful capital ship has to sit by and watch a pirate transport kill a trader. I think one of the main problems here is that the association of "trader" and "transport" is wrong. A freighter or transport shouldn't automatically have a "get out of prison card" for any caps if they're going around pirating traders. But now you've taken that card away from every transport/freighter, not only pirates, but including traders. I do believe things were pretty balanced up to now.
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Offline Syrus
05-12-2012, 01:39 PM,
#148
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

Must be some kind of very belated April's Fools joke, can't explain it otherwise.
Or someone sat in the sun too long...

[Image: 7tAtSZe.png]
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Offline Shardphoenix
05-12-2012, 01:40 PM,
#149
Member
Posts: 190
Threads: 2
Joined: Aug 2010

In fact, all we need to fix piracy problem is to prohibit money piracy.

There is NO problem that can`t be solved by the use of high explosives.
  Reply  
Offline Slartibartfast
05-12-2012, 01:41 PM,
#150
Member
Posts: 942
Threads: 11
Joined: Nov 2009

' Wrote:piracy problem

And what would that be?
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