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  Discovery Gaming Community Rules & Requests Rules Faction Rules
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Police ID's

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Poll: Should Police Id's be changed to reflect restriction to Core Worlds only.
You do not have permission to vote in this poll.
Yes
22.81%
13 22.81%
No
77.19%
44 77.19%
Total 57 vote(s) 100%
* You voted for this item. [Show Results]

Pages (2): 1 2 Next »
Police ID's
Offline Escartes
08-27-2012, 04:46 AM,
#1
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Posts: 99
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Joined: Apr 2012

Ok since there is so much discussion over this I decided to make a Poll to see how many people would want to make changes. Basically the question is should we leave police ID's the way they are or should we change them to reflect only being allowed in the Core worlds.

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Offline Daedric
08-27-2012, 05:03 AM, (This post was last modified: 08-27-2012, 05:04 AM by Daedric.)
#2
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Posts: 4,321
Threads: 111
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This has been discussed many, many times before. In the absence of the military, players will throw fits if a police player doesn't come to help them, it puts up an unnecessary artificial block on role play, and limits the role of an already limited faction.

No.

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Offline Sarawr!?
08-27-2012, 05:12 AM,
#3
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To be honest, I think this should depend on what House you're in, since let's face it, the RFP in Rheinland is considerably more militant than the Police in Liberty, as such, they might operate a bit differently.

I think that's what really bothers me about arguments like "Police vs Military" "Who should be doing x?" and "Should such and such ID's be changed to stuff like: x y z"

You simply can't apply a blanket change with stuff like this, since it's very circumstantial and should vary depending on each faction's Roleplay environment, blanket changes simply aren't the way to go about this sort of thing.

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Offline SnakThree
08-27-2012, 08:04 AM,
#4
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Posts: 9,091
Threads: 337
Joined: Mar 2010

I would say yes.

But since we have Military/Navy that could do what Police can and more, what's the point?

Unless we get more distinct roles as to keeping Military on the borders, while Police in core, forcing military/navy to role of military/navy instead of what we have now, secondary, yet better police etc etc.

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Offline SummerMcLovin
08-27-2012, 11:02 AM,
#5
Former Admin
Posts: 3,080
Threads: 73
Joined: May 2012

ID restrictions are not the way to go - if police factions want to restrict themselves then they can do so inRP, but don't force everyone to.

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Offline AeternusDoleo
08-27-2012, 11:35 AM,
#6
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Posts: 5,744
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Joined: Nov 2009

Ideally, the roles are: Police deals with pirates in-house (possibly responding to the odd call from a bordering system, but not actively hunting pirates there). Military deals with threats to the sovereignty of a house (war, dealing with bases, dealing with heavy enemy fleets).

Police have the task of keeping civilians safe and keeping order. In practise, since only the military are allowed the heaviest ships, this does not work.

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Offline Omicron
08-27-2012, 11:50 AM,
#7
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In vanilia, Liberty Navy controled/patroled half of the NY.

Nerfing any ID is not an answer.

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Offline SnakThree
08-27-2012, 12:06 PM,
#8
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Posts: 9,091
Threads: 337
Joined: Mar 2010

' Wrote:In vanilia, Liberty Navy controled/patroled half of the NY.

Nerfing any ID is not an answer.
In vanila, a lot of things made no sense.

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Offline AshHill07
08-27-2012, 01:06 PM,
#9
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Posts: 896
Threads: 28
Joined: Feb 2010

Police need less restrictions and more advantages to encourage more people to play it.
Adding more restrictions will just unbalance the Police:Military ratio even more than it already is.

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Offline Miaou
08-27-2012, 01:19 PM,
#10
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Joined: Mar 2009

Go read the other thread for my opinion in this. Stop trying to limit RP of police factions simply because you don't like how they operate.

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