• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules Faction Rules
« Previous 1 2 3 4 5 6
Official faction activity

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 1,233,500 / 2,000,000
LSF Arms Shipments - 175,690 / 2,000,000
LSF Munition Shipments - 114,531 / 2,000,000
Pirate Black Market Shipments - 468,650 / 1,000,000
Dragon Bounties - 12 / 10,000
KOI Bounties - 46 / 10,000
LSF Bounties - 32 / 10,000
Samura Bounties - 4 / 10,000

Latest activity

Pages (24): « Previous 1 … 18 19 20 21 22 … 24 Next »
Thread Closed 
Official faction activity
Offline Zelot
06-14-2011, 08:08 PM,
#191
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

' Wrote:Let's get back on topic please. If you dislike my suggestions, post why using rational arguments without ad hominem attacks.

We have, you have just not responded to our opinions.

[Image: 13121_s.gif]  
Offline Athenian
06-14-2011, 08:09 PM,
#192
Member
Posts: 3,615
Threads: 363
Joined: Nov 2007

Leave Joe alone. He has to get more kills on his cruiser.




Former member of "the most paranoid group of people in the community"
Discovery Community Forum Rules

 
Offline alphadog
06-14-2011, 08:10 PM,
#193
Member
Posts: 680
Threads: 35
Joined: Apr 2010

' Wrote:Ideally, factions would have a proportionate amount of power.

Liberty Navy, as a prominent example, would not make sense without certain power, like FR2 and FR5. It doesn't make sense to have a Liberty Navy without those abilities, and I say that as someone who has in the past been FR5ed by Liberty Navy and dealt with it. Liberty Navy should be able to FR2 and FR5. However, it would be great for the official faction who represents Liberty Navy to generate activity proportionate to this power. It wouldn't be great to go the other way and reduce the power to match current activity.

There. A concrete example. Flame me!
The Liberty Navy has 19 days (over 450 hours!) of activity. Its the 3rd most active faction on the server. So I'd say you picked a wrong example to support your changes.
Offline Alley
06-14-2011, 08:13 PM,
#194
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

' Wrote:Leave Joe alone. He has to get more kills on his cruiser.

Agreed. He doesn't have enough kills to have the title of Fleet Admiral. I say the administration downgrade him.

Laz Wrote: Alley was right.
Offline Zelot
06-14-2011, 08:14 PM,
#195
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

' Wrote:Agreed. He doesn't have enough kills to have the title of Fleet Admiral. I say the administration downgrade him.

How many kills does an Emperor have to have?

/starts sweating.

[Image: 13121_s.gif]  
Offline Ingenious
06-14-2011, 08:14 PM, (This post was last modified: 06-14-2011, 08:15 PM by Ingenious.)
#196
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

Fair enough, Zelot.

' Wrote:But what you are not realizing, and people keep trying to tell you, is that the expectations you would be setting for factions are unmeetable for most factions. Instead of bringing factions up to your expectations, I would assume most faction would just give up their official status, I know I would.

I really don't see anything wrong with the current activity requirements. This isn't supposed to be a job, this isnt supposed to be a responsibility, this is supposed to be people playing a game and having fun.

I agree that this is supposed to be people playing a game and having fun. However, people get so violent when I dare suggest any change to faction policy that I don't think everyone here is willing to play nice.

This is a simple change. For one, I have offered numerous times a suggestion to lower the hour requirement for trading factions, which are low interest. 15 or 20 hours. So I am trying to make it less of a job for those leaders.

As far as the proposed increase in hour requirement for houses? Liberty would be fine with 80, so I am not criticizing Liberty. Don't get defensive:)Some other houses are less active. I think that the official factions for these houses should step up to the plate and recruit more dynamically or let someone else try to. The argument has been posted a few times that some factions lack others willing to step up. Not true for the houses.

The current activity requirements are disproportionate. If that is what people want, then say so.


' Wrote:Leave Joe alone. He has to get more kills on his cruiser.
:lol:
 
Offline Ingenious
06-14-2011, 08:15 PM, (This post was last modified: 06-14-2011, 08:15 PM by Ingenious.)
#197
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

--problems on my end --
 
Offline Jihadjoe
06-14-2011, 08:16 PM, (This post was last modified: 06-14-2011, 08:17 PM by Jihadjoe.)
#198
Custom User Title
Posts: 6,598
Threads: 664
Joined: Nov 2007

' Wrote:I guess I have to humor an admin going aggressively offtopic. Do you really think that Handbook post was serious? In light of the fact that one of the original sections of that post encouraging users to evade bans through proxies and different accounts?

Let's get back on topic please. If you dislike my suggestions, post why using rational arguments without ad hominem attacks.

I am dealing with the subject at hand... The motivation behind you posting this, and the implications it has on the way official factions are run in game and out.

Like I said, try running an official faction for a month while I hurl ever increasing requirements at you as you attempt to admin the server, hold down a social life, and a job, while keeping your members happy and entertained, and interacting with those around you in game and on the forums as much as you possibly can.

If you are capable of it, and maintaining your outlines requirements of factional activity and behaviour, while keeping your sanity intact, then hats off to you. You no longer require sleep or food.

This is frankly a ridiculous set of requirements. The ones layed out currently and enforced are (for the present time) appropriate. They are naturally subject to change as the server's environment changes. I am attacking your proposal and your methods of arguing the point, yes... But that's because I believe you are wrong, and I find your methods, manner and wildly contradictory messages from past comments in serious sections of the forum to be a little daft.

What is the agenda behind this?
Do you understand that these requirements layed out here will generate greater resentment in the server's population that the current ones?
Do you understand why that is?
What bad experience of (perhaps being a member of) an official faction do you have?

' Wrote:Leave Joe alone. He has to get more kills on his cruiser.
You're so right.

[Image: DramaticExit.gif]
Offline Alley
06-14-2011, 08:17 PM,
#199
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

' Wrote:How many kills does an Emperor have to have?

/starts sweating.

Over 9000.

/me cries in a corner because it's not even a funny joke.

Laz Wrote: Alley was right.
Offline Zelot
06-14-2011, 08:17 PM,
#200
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

' Wrote:If that is what people want, then say so.

I think that is what people have been telling you through this entire thread. I guess you are just not listening very well.

[Image: 13121_s.gif]  
Pages (24): « Previous 1 … 18 19 20 21 22 … 24 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode