• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules Faction Rules
« Previous 1 2 3 4 5 6
Official faction activity

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (24): « Previous 1 … 20 21 22 23 24 Next »
Thread Closed 
Official faction activity
Offline Jihadjoe
06-14-2011, 08:37 PM,
#221
Custom User Title
Posts: 6,598
Threads: 664
Joined: Nov 2007

Gosh, that sure is a lot of very active trade factions.

[Image: DramaticExit.gif]
Offline Zelot
06-14-2011, 08:38 PM,
#222
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

' Wrote:But that's tough on the trading factions, who are having a difficult time generating sufficient activity to meet 30 hours. That one should be less than 30, right?

Now who's trying to "kill off factions" ?

The fact that trading factions have been meeting this requirement for some time and very few have fallen to inactivity tells me it is an attainable goal.

[Image: 13121_s.gif]  
Offline Death.RunningVerminator
06-14-2011, 08:39 PM,
#223
Member
Posts: 4,308
Threads: 143
Joined: Nov 2008

Ok Ingenious, remember what i said earlier? "Stop while you're ahead" Well that statement is completely void at this point..

*facepalms*
Offline Alley
06-14-2011, 08:39 PM,
#224
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

' Wrote:A few have complained, e.g. RepEX.

The faction is obviously unattractive since many other house trading factions work it out.
edit : even IDF which is a gallic faction, mind you.

Laz Wrote: Alley was right.
Offline Ingenious
06-14-2011, 08:39 PM,
#225
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

' Wrote:The fact that trading factions have been meeting this requirement for some time and very few have fallen to inactivity tells me it is an attainable goal.

The fact that navies have been meeting the 80 hour requirement for some time and very few have fallen to complete inactivity tells me that that is an attainable goal too.
 
Offline Zelot
06-14-2011, 08:41 PM,
#226
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

' Wrote:The fact that navies have been meeting the 80 hour requirement for some time and very few have fallen to complete inactivity tells me that that is an attainable goal too.

So it seems your whole reason for wanting this change is null and void right? The Navy factions meet what you want, and the trading factions meet what you want. Ever heard, if it aint broken, dont fix it.

[Image: 13121_s.gif]  
Offline Ingenious
06-14-2011, 08:45 PM,
#227
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

' Wrote:So it seems your whole reason for wanting this change is null and void right? The Navy factions meet what you want, and the trading factions meet what you want. Ever heard, if it aint broken, dont fix it.

Not all meet the requirement, and those outliers are just hanging on to inactivity. This wouldn't be nearly as important if one-faction-per-ID were not in place.
 
Offline Zelot
06-14-2011, 08:46 PM,
#228
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

' Wrote:Not all meet the requirement, and those outliers are just hanging on to inactivity. This wouldn't be nearly as important if one-faction-per-ID were not in place.

What requirement?

[Image: 13121_s.gif]  
Offline chopper
06-14-2011, 08:47 PM, (This post was last modified: 06-14-2011, 08:47 PM by chopper.)
#229
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

30 horses is fine.

One ID per faction is not. It was way better back then when we had 4 Outcast factions to fight.
No reason to take someone's officiality, just allow other factions to compete as well.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
 
Offline Ingenious
06-14-2011, 08:47 PM, (This post was last modified: 06-14-2011, 08:47 PM by Ingenious.)
#230
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

' Wrote:What requirement?
The proposed ones that I just mentioned . . .

edit

' Wrote:30 horses is fine.

One ID per faction is not. It was way better back then when we had 4 Outcast factions to fight.


hope you mean hours! :rolleyes:
 
Pages (24): « Previous 1 … 20 21 22 23 24 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode