Having followed the adventures of an asari justicar, I figured that taking a strong and determined stand against crime and corruption is an admirable path to follow, one I thought I would incorporate into Discovery in the form of a Vigilante character. Having revised the ID description (the one that stands in the wiki, to be precise), I concluded that I find a certain passage of it rather vague. Specifically, this one:
Quote: Players using the Vigilante ID MUST have a lawful tag/IFF and their equipment and area of operation must also reflect their tag.
Does that negate the possibility of a vigilante operating Sirius-wide? If not, is it acceptable if I slap a corporate IFF on my vessel and fly with civilian weapons?
Or do I have to pick a specific House in which the vigilante conducts his operations, one that would be reflected by bearing the IFF of its police force? If that is the acceptable scenario, can I operate in multiple Houses (perhaps allied ones, like Bretonia and Liberty) with an IFF of the Liberty Police for example?
My answer to this would be that the BHG IFF is best suited for the Vigilante. This way you aren't bound by any specific house IFF, except I would stay out of Kusari.
' Wrote:Having followed the adventures of an asari justicar, I figured that taking a strong and determined stand against crime and corruption is an admirable path to follow, one I thought I would incorporate into Discovery in the form of a Vigilante character. Having revised the ID description (the one that stands in the wiki, to be precise), I concluded that I find a certain passage of it rather vague. Specifically, this one:
Does that negate the possibility of a vigilante operating Sirius-wide? If not, is it acceptable if I slap a corporate IFF on my vessel and fly with civilian weapons?
Or do I have to pick a specific House in which the vigilante conducts his operations, one that would be reflected by bearing the IFF of its police force? If that is the acceptable scenario, can I operate in multiple Houses (perhaps allied ones, like Bretonia and Liberty) with an IFF of the Liberty Police for example?
Admin input desired, user opinion welcome.
To me, if you have a Liberty Police IFF, your area of operation should be Liberty, and the ind. systems surrounding it.
' Wrote:I'd like to add:
"Would it be against the ID to use a Freelancer IFF?"
I don't think it's a lawful tag, it's neutral, so, it wouldn't fulfil the requirement of having a lawful tag.
' Wrote:My answer to this would be that the BHG IFF is best suited for the Vigilante. This way you aren't bound by any specific house IFF, except I would stay out of Kusari.
For some reason that didn't even occur to me, thanks.
Judging by the tech chart, the weapon usage of the ID is also very limited, not to mention the suitable docking ports. I guess that's a sufficient sacrifice for having a Sirius-wide ZoI.
I use a Vigilante character with a BMM IFF. You need to think about what's considered "lawful". Corporations are also lawful, so the description allows you to use their IFFs. Corps are also able to travel wherever they trade, so if you're a vigilante with that IFF you can go wherever they can go.
[17:45:39] Wolfs Ghost (Murphy): Tom, you have problems. Go kill yourself.
[19:25:12] Johnny (Jam): Tomtom, I will beat you with a spoon.
[14:22:56] Prarabdh Thakur: KILL HIM WITH A SHEEP.
[17:40:48] Eagle (Junes): Tom should be slapped with a spoon.
[11:32:18] Warspite: Thank you for being so awesome Tom. <3
[18:17:36] Metano: I love you tomtom
[20:06:24] Warspite: I will seriously give you epic head.
' Wrote:Edit: also, Tomtomrawr, fappin' like a boss.
Back in my [HA] days, we used liberty police IFF and were bound to the Liberty house. I guess having a BHG IFF should expand your ZoI, but I don't know for sure. The ID is pretty useless though, it could really use a fix. Like I mentioned, in the [HA], most of our chars were ex-navy, but we had no chance obtaining guardians without making an SRP. A white cell with house militaries and polices would be nice, or at least allow us to use their ships but not their guns (to avoid 4 heimdall+firekiss sabres).
Thanks for sharing that, but it's not exactly related to what I asked.
' Wrote:I use a Vigilante character with a BMM IFF. You need to think about what's considered "lawful". Corporations are also lawful, so the description allows you to use their IFFs. Corps are also able to travel wherever they trade, so if you're a vigilante with that IFF you can go wherever they can go.
Indeed, that's what I was considering as well. For some reason the BHG affiliation never occurred to me even though it does appear to be more fitting than a corporate one.
To relate this line of thought to the OP, since I would be going for a Sirius-wide ZoI, the only companies that come into consideration are the IC and the ALG. However, it would be eerie to hunt criminals under a trash manager IFF and the IC is not exactly the most suitable choice due to the sole reason that I wouldn't need to leave my own company to find criminals and corruption.
All in all, the BHG IFF is indeed the most fitting.
' Wrote:Back in my [HA] days, we used liberty police IFF and were bound to the Liberty house. I guess having a BHG IFF should expand your ZoI, but I don't know for sure. The ID is pretty useless though, it could really use a fix. Like I mentioned, in the [HA], most of our chars were ex-navy, but we had no chance obtaining guardians without making an SRP. A white cell with house militaries and polices would be nice, or at least allow us to use their ships but not their guns (to avoid 4 heimdall+firekiss sabres).
The point you raised sounds logical in light of game mechanics, yet I somehow never considered the possibility of giving military grade vessels to third party assets. It's an iconic representation of the said faction more than the guns, I think. Weapons could work though as a gift of good will, as I understand all factions are protective of their heavy hitters anyway.
Regardless, we can both agree on the fact that the Vigilante ID could use some love. I hope the introduction of new civilian-grade weaponry will solve this issue in the Next Mod™ anyway, along with any other issues that may surface.