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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Liners/yachts ect

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Liners/yachts ect
Offline Apocalypse2001
06-15-2011, 04:20 PM,
#31
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' Wrote:No you can't. If you try to name the entire roster of one faction the admins/moderators will lock the bounty. I think the guideline was that if the bounty had more than three individuals the moderators could see it as a blanket bounty.

there are certain individuals, in authority, who disagree with you, who can keep it open if specific people are named.
Blanket bounty means, "I'm putting a bounty on all <insert faction>" NOT when you name many individual people.
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Offline Daedric
06-15-2011, 04:21 PM,
#32
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I think that making it so that human cargo takes up less space on Liners and Yachts is a fantastic idea. However, I think making it so you can't carry human cargo on any other transport is a horrid idea. One can always role play that they modified their transport to accomodate passengers.

The idea that only an OSC ID'd ship can carry human cargo is also horrid. Other factions also move human cargo around. OSI, TAZ, IND, Slavers, indy traders, and freelancers to name some off the top of my head. Then you have the fact that there will be a Zoner Passenger commodity added in 4.86, designed to be traded by Zoner ID/Guard ID'd ships.

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Offline Daedric
06-15-2011, 04:23 PM, (This post was last modified: 06-15-2011, 04:25 PM by Daedric.)
#33
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' Wrote:there are certain individuals, in authority, who disagree with you, who can keep it open if specific people are named.
Blanket bounty means, "I'm putting a bounty on all <insert faction>" NOT when you name many individual people.

The admins and moderators were the ones who said what I said. If you think that specifically naming all of the ships of a given faction isn't a blanket bounty, you are mistaken.

As I said, if you name more than three people in your bounty, a moderator or an admin could lock it saying it is a blanket bounty. That was what was explained to me by two seperate moderators. Since you have a thick skull, Apoc, notice the word could. That means it isn't a guarantee.

http://discoverygc.com/forums/index.php?sh...lanket+bounties

You can read that, as it is what I am referring too. This isn't the subject of the topic so we can drop it.

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Offline Ingenious
06-15-2011, 04:29 PM,
#34
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Discovery Forumlancer - where being right is more important than manners.

On a more serious note, the simplest OSC ID "buff" is to just give a discount on relevant commodities at certain bases, right?
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Offline Daedric
06-15-2011, 04:33 PM,
#35
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' Wrote:Discovery Forumlancer - where being right is more important than manners.

On a more serious note, the simplest OSC ID "buff" is to just give a discount on relevant commodities at certain bases, right?

Oh, excuse me for trying to explain a rule to another community member so that they didn't find themselves being sanctioned or having their bounty locked. I guess trying to help other members is bad manners in your book huh?

Yes, I'm sure someone who has the time could code a FLHook thingy to give OSC ID'd ships a discount when purchasing certain commodites at certain bases. It would actually be a great thing for OSC too.

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Offline Apocalypse2001
06-15-2011, 04:50 PM,
#36
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' Wrote:The admins and moderators were the ones who said what I said. If you think that specifically naming all of the ships of a given faction isn't a blanket bounty, you are mistaken.

As I said, if you name more than three people in your bounty, a moderator or an admin could lock it saying it is a blanket bounty. That was what was explained to me by two seperate moderators. Since you have a thick skull, Apoc, notice the word could. That means it isn't a guarantee.

http://discoverygc.com/forums/index.php?sh...lanket+bounties

You can read that, as it is what I am referring too. This isn't the subject of the topic so we can drop it.

as usual you troll people with syllogistic fallacies. A moderator is a moderator and an admin is an admin. And I won't drop it just because you said so. Stop bullying people because you have a short fuse.
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Offline Garrett Jax
06-15-2011, 05:24 PM,
#37
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Alright guys, focus. More attention on Hone's idea, and less on each other. Thank you.

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Offline Apocalypse2001
06-15-2011, 05:28 PM,
#38
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' Wrote:Alright guys, focus. More attention on Hone's idea, and less on each other. Thank you.

Fine. Anyway we have to first look at the limitations of the program.
  1. can we put a cap on accumulated wealth, while carrying specific human cargo over a certain distance? In other words, gaining money while passengers are spending money aboard the ship
  2. how will that affect other parts of the program which controls commodities?
  3. can FL accommodate the random deaths of human cargo when said ship is being attacked?
those are just a few ideas.
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Offline Battlesnax
06-15-2011, 08:31 PM, (This post was last modified: 06-15-2011, 08:31 PM by Battlesnax.)
#39
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Quote:1. can we put a cap on accumulated wealth, while carrying specific human cargo over a certain distance? In other words, gaining money while passengers are spending money aboard the ship

Good thought, but then you would get rich by loading up VIPs, moving 50k above the plane, and going AFK for the night. I think it would be exploited. Also, is that possible with the coding?

Quote:Make Passengers, VIPS, Scientists, Refugees, Vacationers take up 0.5 cargo space on liners.

I like this idea if it's possible. Short and sweet.

Let's all just be friends and have a good time.
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Offline Ingenious
06-15-2011, 08:44 PM,
#40
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' Wrote:Good thought, but then you would get rich by loading up VIPs, moving 50k above the plane, and going AFK for the night. I think it would be exploited. Also, is that possible with the coding?
I like this idea if it's possible. Short and sweet.

I think maybe it's best to have an OSC player "cash in" once per run, i.e. once per load of tourists, when he passes some tourist attraction. It's a nice artificial way to measure "distance." If you work more attractions into your route, more $. What's an attraction? Texas Incident debris, neutron star, that anomaly from Vanilla in the Badlands, etc.

Stopping on interesting planets without selling your cargo could also deliver an amount of $ per tourist accommodated.
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