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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Pirates and Cargo drop limit discussion

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Poll: I think cargo drops from players should be...
You do not have permission to vote in this poll.
left as it is.
12.12%
8 12.12%
more than the current 3000 units.
10.61%
7 10.61%
less than the current 3000 units.
7.58%
5 7.58%
a percentage of carried cargo. (by clicking this, I claim that I can't code it so, but I'd like to see someone else doing it)
15.15%
10 15.15%
all of the loot! Yarrr!
42.42%
28 42.42%
I couldn't care less.
3.03%
2 3.03%
You are a greedy pirate, close this thread already!
9.09%
6 9.09%
Total 66 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): 1 2 3 4 Next »
Pirates and Cargo drop limit discussion
Offline Evan_
06-25-2011, 02:47 PM,
#1
Member
Posts: 1,472
Threads: 28
Joined: Dec 2009

So I've been thinking. We know that when a transport goes down, it drops 3000 units of the carried cargo. I never did give that a second thought - if one takes down a super-transport, some of the loot gets lost - it's still better than the nowadays common custom of shooting the cargo to show the aggressor how futile his attempt is, and he should get a job instead.

Have you ever thought about why the drop is that exactly 3000 units? Most combat-capable vessels can ship it alone. Shoot-tractor-sell. While if you have more loot floating around than you can take away, it's an interesting situation. One tries to call friends, or just any passerby to help with the shipping, while he can worry about the cops to be faster.

The floating cargo situation is one that promotes teamwork, and player-interaction.

Also Barges came. One travels with 100 million worth of cargo. A pirate asks for 20 million (that's reasonable, right?). The Barge captain offers 10 million. Now the pirate is in a dilemma. If he doesn't accepts that, and shoots the Barge, he gets much less from the deal. But that 10 million is only a fraction of the target's total worth.

TL:DR: Would it be good if transport drops were raised to... let's see... 6000? Or 8000? Or am I just a greedy pirate by even bringing that up?


EDIT: Added 'Pirates' to the title to get some reads.

[Image: evan_85.gif]
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Offline Not Espi
06-25-2011, 05:07 PM,
#2
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

Full, of course.
Reply  
Offline Wraga
06-25-2011, 05:23 PM,
#3
Storm Chaser
Posts: 1,767
Threads: 260
Joined: Sep 2010

' Wrote:Full, of course.

[Image: giphy.gif]
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Offline dodike
06-25-2011, 05:25 PM,
#4
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:Full, of course.
Reply  
Primitive
06-25-2011, 05:25 PM,
#5
Unregistered
 

' Wrote:all of the loot! Yarrr!
Reply  
Offline Zapp
06-25-2011, 05:27 PM,
#6
Member
Posts: 4,977
Threads: 267
Joined: Sep 2007

' Wrote:Full, of course. Yarrr!

[Image: u8rHEaq.png]
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Offline Ceoran
06-25-2011, 05:28 PM,
#7
Member
Posts: 1,867
Threads: 34
Joined: Sep 2008

Loltraders shouldn't be the reason for the balance between traders and pirates to further shift towards pirates.

I'm against it for I smell too much room for abuse.

[Image: signaturr.gif]
My Stories Outcast laws and structures Join Samura|-
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
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Offline SnakThree
06-25-2011, 05:30 PM,
#8
Member
Posts: 9,085
Threads: 337
Joined: Mar 2010

I'd say lessen it to 50% of max cargo space.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Enoch
06-25-2011, 05:37 PM,
#9
Member
Posts: 1,252
Threads: 18
Joined: Oct 2010

I'm not sure asking 20 millions for a Barge is reasonable.

On-topic though, for 5k transports it makes sense and it's not really a huge loss for the cargo-pirate.
But when it comes to Barges... I don't know.

' Wrote:I'd say lessen it to 50% of max cargo space.
*Shakes fist* Damn op pirates.

(sun) (sun) (sun)
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Offline Evan_
06-25-2011, 05:38 PM,
#10
Member
Posts: 1,472
Threads: 28
Joined: Dec 2009

' Wrote:Loltraders shouldn't be the reason for the balance between traders and pirates to further shift towards pirates.
Who did mention loltraders? My reason is that guarding remains and hoping for that the next junker will arrive sooner than the cops is fun. Also, whenever I trade, I feel there's too few pirates. If it would shift the balance towards them, it's all the better.
' Wrote:I'm against it for I smell too much room for abuse.
Care to elaborate?

[Image: evan_85.gif]
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