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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Offensive PoB attack idea

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Offensive PoB attack idea
Offline Hell Hunter
06-26-2013, 02:06 PM,
#1
Member
Posts: 1,487
Threads: 80
Joined: May 2009

Another attack option would be to...
Release neurotoxins/viruses!
Base suppliers can help combat it by getting more water (clean water, some water gets 'infected' by toxins, or some food.)

Buy pharmacutacles/medicine whatever (I can't spell) to cure Space Crew?
Infected ones are converted to the cargo type 'Infected space Crew' and can't be deleted or something? OR make it so it says 6 out of 100 of your crew have been diagnosed with Type 3 diseases! (and still stay the same cargo) - Or install medical bays on your station to help prevent further diseases?

If you're going to completely cure it, it will be tricky, deleting all water, space crew will leave your base open to attack.

Problem is, attackers! These special viruses are only developed on player bases with some sort of science or medical addon and cost a lot, or not? Something different from shooting. Gives medical things a use. And cryer, etc, can get jobs.

---------------

Also another thing, add a shield meter (which is calculated by amount of fuel to determin the 'shield health') to bases? (like how you select ships and see a blue bar)

Just a thought.

[Image: discosig_zps7bb5682f.png]
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Offline Zen_Mechanics
06-26-2013, 02:15 PM,
#2
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Posts: 2,262
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Joined: Oct 2012

Or an easier way is to make the crews "die" every so often, like mox, unless you provide pharmacutacles and stuff ( regarldess of the basic stuff you currently feed your base, such as water food oxy.

Were fools to make war on our brothers in arms.

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Offline Yber
06-28-2013, 01:03 AM,
#3
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Posts: 1,665
Threads: 97
Joined: Jul 2011

That's a pretty cool idea, but can organisms actually survive in empty space? Surely you can just drop them on some sort of projectiles, however wouldn't this have some sort of countermeasure?

[Image: 4sFHsTF.png]
(06-19-2016, 12:06 PM)Mao Wrote: inb4 Sirius gets renamed to XTF.
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Offline Cris
06-28-2013, 05:22 AM,
#4
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Posts: 1,103
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Joined: May 2009

(06-28-2013, 01:03 AM)Yber Wrote: That's a pretty cool idea, but can organisms actually survive in empty space? Surely you can just drop them on some sort of projectiles, however wouldn't this have some sort of countermeasure?

Tardigrades can. So you could pick a bunch of them, genetically modify them and produce the Evil Tardigrade Warhead ™. We already have mosquito missiles, so why not tardigrade ones too? Just in a more literal sense.

The idea is cool, but too complex to code I think.

Join DHC today! Click >>here!<<

[Image: 11841570.png]
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Offline Veygaar
06-28-2013, 05:36 AM,
#5
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Posts: 4,212
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Joined: Jan 2011

If weapons can be modified to damage shields at different efficiency levels. Make a weapon that does a CRAP ton of damage to shields but not to anything else in the game. Make them buildable by bases, make them cost alot. Make them destructible on ship loss.

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
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Offline Jack_Henderson
06-28-2013, 11:38 AM,
#6
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Posts: 6,103
Threads: 391
Joined: Nov 2010

Quote:Release neurotoxins/viruses!
Base suppliers can help combat it by getting more water (clean water, some water gets 'infected' by toxins, or some food.)

Buy pharmacutacles/medicine whatever (I can't spell) to cure Space Crew?
Infected ones are converted to the cargo type 'Infected space Crew' and can't be deleted or something? OR make it so it says 6 out of 100 of your crew have been diagnosed with Type 3 diseases! (and still stay the same cargo) - Or install medical bays on your station to help prevent further diseases?

I am not in favour of aimless acts of violence against civilians. Because that is what the 800 people on board of a base are in my eyes. They are no combattants and thus I'd rather keep the fighting "clean", and not introduce the dirtiest types of warfare in a game.

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Offline Yber
06-28-2013, 12:24 PM,
#7
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Posts: 1,665
Threads: 97
Joined: Jul 2011

When you shoot an outcast slaver 5ker, 2k people die instantly, and the rest are left floating around.

Adding them ingame is okay, especifically not using them due to morals is also okay. Denying their addition because of morals is hypocrisy,

[Image: 4sFHsTF.png]
(06-19-2016, 12:06 PM)Mao Wrote: inb4 Sirius gets renamed to XTF.
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Offline Omicron
06-28-2013, 01:04 PM,
#8
The Order
Posts: 4,745
Threads: 386
Joined: Nov 2009

There is likely a lot of individuals and factions keen to use any means neccesary to accomplish their goals. While such thing would be illegal in the houses... who will guard that in border worlds?

[Image: E9d8RnV.jpg?1]
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Offline Highland Laddie
06-28-2013, 04:25 PM,
#9
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Posts: 2,082
Threads: 21
Joined: Mar 2013

Here's an idea: make PoBs capturable.

Here's one idea how: make a special class of asssult transport that can always dock on PoBs, but is also always shot at by defense turrets.

The idea is if you get the shield down, the transport is filled with marines, who can then capture the station. Capture can be prevented by having marines already stationed on the base, or by having small arms aboard for the spaceship crew to repel the attackers.

Basically, these numbers keep offsetting each other until the small arms/defending marines run out, or until the attacking marines run out.

Thoughts? I know its probably way more complicated to program than how I made it sound, but I think it would be awesome if it could be done.
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Offline Trail
06-28-2013, 06:43 PM,
#10
Member
Posts: 347
Threads: 21
Joined: Dec 2011

(06-28-2013, 04:25 PM)Highland Laddie Wrote: Here's an idea: make PoBs capturable.

Here's one idea how: make a special class of asssult transport that can always dock on PoBs, but is also always shot at by defense turrets.

The idea is if you get the shield down, the transport is filled with marines, who can then capture the station. Capture can be prevented by having marines already stationed on the base, or by having small arms aboard for the spaceship crew to repel the attackers.

Basically, these numbers keep offsetting each other until the small arms/defending marines run out, or until the attacking marines run out.

Thoughts? I know its probably way more complicated to program than how I made it sound, but I think it would be awesome if it could be done.

would be unfair for POB owners unless the costs of capturing a base are the same as constructing one. (Somehow)

[Image: xbabs0.jpg]
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