• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 … 12 13 14 15 16 … 28 Next »
Suggestion - Bristol System

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Would you add Bristol system?
You do not have permission to vote in this poll.
Yes
34.29%
12 34.29%
No
65.71%
23 65.71%
Total 35 vote(s) 100%
* You voted for this item. [Show Results]

Pages (2): 1 2 Next »
Suggestion - Bristol System
Offline Piombo65
07-06-2013, 02:05 PM, (This post was last modified: 07-06-2013, 02:12 PM by Piombo65.)
#1
Boh
Posts: 1,822
Threads: 126
Joined: May 2013

This is my suggestion for Bristol system:
[Image: 21j40o2.png]
--- = Trade lane
--- = asteroid fileds
+ = Wrecks:
C2 = Bretonia Fighter with 2 DARK BLOSSOM.
B4 = Gallic Battleship with 2 Battleship turrets and 1 Armor VII.
F4 = Gaians Freighter with 1 DIAMONDBACK and 50 Neon.

It will be between Edimburgh, Leeds, New London and Dublin System

For other informations:
http://discoverygc.com/wiki/Talk:Piombo65

{AC}= Auxilia Coalition - Recruitment - Register your mercenary company
  Reply  
Offline SummerMcLovin
07-06-2013, 02:22 PM,
#2
Former Admin
Posts: 3,080
Threads: 73
Joined: May 2012

There are already too many systems in the mod, and some are being made into dead-ends to encourage more players into the same systems nearer the core.
As for this one specifically: interesting, but it's not really needed. Another thing to consider is why there was no mention of such a well-developed system (other than those first brought in by the mod) before now. Unfortunately not everyone is lucky enough to get their hometown included in Disco.

Kingdom of Bretonia
Colonial Republic
Independent Miners Guild
Ex-Admin
Reply  
Offline Piombo65
07-06-2013, 02:41 PM,
#3
Boh
Posts: 1,822
Threads: 126
Joined: May 2013

(07-06-2013, 02:22 PM)SummerMcLovin Wrote: There are already too many systems in the mod, and some are being made into dead-ends to encourage more players into the same systems nearer the core.
As for this one specifically: interesting, but it's not really needed. Another thing to consider is why there was no mention of such a well-developed system (other than those first brought in by the mod) before now. Unfortunately not everyone is lucky enough to get their hometown included in Disco.

I just post a small addition. It will not be my hometown (and never has been!)

{AC}= Auxilia Coalition - Recruitment - Register your mercenary company
  Reply  
Offline Echo 7-7
07-06-2013, 03:04 PM,
#4
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

System submissions are closed for v4.87. System submissions are unlikely to be open in the forseeable future, due to the reasons stated above.

There was a sig here, once.
  Reply  
Offline Piombo65
07-06-2013, 03:08 PM,
#5
Boh
Posts: 1,822
Threads: 126
Joined: May 2013

AH! ok!

{AC}= Auxilia Coalition - Recruitment - Register your mercenary company
  Reply  
Offline Luke.
07-06-2013, 03:08 PM,
#6
Server Administrator
Posts: 1,639
Threads: 80
Joined: Mar 2013

Yeah Bristol! I go to college there!

But yeah, seems there's no room left, unfortunately.

[Image: 4a0e7968-2678-4a66-9449-352a2bb8d72f.png...fit=bounds]
Reply  
Offline Piombo65
07-06-2013, 03:13 PM,
#7
Boh
Posts: 1,822
Threads: 126
Joined: May 2013

(07-06-2013, 03:08 PM)MiniStryke Wrote: Yeah Bristol! I go to college there!

But yeah, seems there's no room left, unfortunately.

I just pulled at random but.... yeah!

{AC}= Auxilia Coalition - Recruitment - Register your mercenary company
  Reply  
Offline Di'taraAlpha
07-15-2013, 11:56 AM,
#8
Member
Posts: 143
Threads: 8
Joined: Apr 2013

Ok. People are submitting developed, capable systems. Check, should go in.

If people pull the "arrrgh too many systems line", then why don't the admins cut the vast number of purposeless edge world and defunct guard systems and replace them with well worked out, capable locals like this one?

Look at something like Lost. Srrriously? What's the point in that? Along with some of the Gallic edge systems nobody uses. Hey, make it more drastic. Cut much of the sigmas, including Sig 17 and connect 13 directly to theta. Cut Oita. Cut all the useless Tau systems, a lot of them have had their Rp heyday but now they're just a waste of modspace. Cut Cassini, cut Yukon. Make Minor a third of the size. Make Tohoku tiny. Decrease the scale of Delta so more inRp interactions happen there. Same with Lambda, same with Iota. Make Alaska a third of the size, it's too damn big, anything of significance is in about 30% of the whole system.

It's simple, replace the useless systems with workable ones, such as the suggested Bristol system.
Reply  
Offline Piombo65
07-15-2013, 11:59 AM,
#9
Boh
Posts: 1,822
Threads: 126
Joined: May 2013

(07-15-2013, 11:56 AM)DitaraAlpha Wrote: Ok. People are submitting developed, capable systems. Check, should go in.

If people pull the "arrrgh too many systems line", then why don't the admins cut the vast number of purposeless edge world and defunct guard systems and replace them with well worked out, capable locals like this one?

Look at something like Lost. Srrriously? What's the point in that? Along with some of the Gallic edge systems nobody uses. Hey, make it more drastic. Cut much of the sigmas, including Sig 17 and connect 13 directly to theta. Cut Oita. Cut all the useless Tau systems, a lot of them have had their Rp heyday but now they're just a waste of modspace. Cut Cassini, cut Yukon. Make Minor a third of the size. Make Tohoku tiny. Decrease the scale of Delta so more inRp interactions happen there. Same with Lambda, same with Iota. Make Alaska a third of the size, it's too damn big, anything of significance is in about 30% of the whole system.

It's simple, replace the useless systems with workable ones, such as the suggested Bristol system.

SUPER-MEGA-Thanks Sir!!!

{AC}= Auxilia Coalition - Recruitment - Register your mercenary company
  Reply  
Offline Anaximander
07-15-2013, 12:23 PM, (This post was last modified: 07-15-2013, 12:24 PM by Anaximander.)
#10
Member
Posts: 1,261
Threads: 62
Joined: Jun 2012

(07-15-2013, 11:56 AM)DitaraAlpha Wrote: Hey, make it more drastic. Cut much of the sigmas, including Sig 17 and connect 13 directly to theta. Cut Oita. Cut all the useless Tau systems, a lot of them have had their Rp heyday but now they're just a waste of modspace.

Lel, Sigma's and Tau's are very active - Sigma's are even getting a boost in 4.87 by OC's and Corsairs getting bases there.

I agree that systems like Yukon, Oita, Lambda and so on are completely useless; that being said we don't need any more systems (including Bristol). I'd prefer it if 25-50% of the systems were cut out of the mod.
Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode