Effective immediately, the "1 official faction per ID" rule is removed.
Unofficial groups can now request official status alongside the already-existing official faction of the ID. The reason behind this decision is, even though majority of the already-established factions do not need more than one official group based on their roleplay, other groups with a wider zone of influence or multiple aspects of gameplay are often not portrayed fully by the existing official faction and allowing other groups to fill the gaps would benefit the faction as a whole.
Due to this change, the ability to challenge an official faction's status is also removed and requests for official status can be posted regardless of the status of other groups of the same ID. It would be dependent on the vote of the administrators team whether the new group replaces the old one, gains official status alongside them, or is not granted officiality. Unofficial groups too similar to the active official faction at the time would have a lower chance of becoming official, than groups portraying other aspects of the faction's lore than the one portrayed by the existing official faction.
This post will be updated with detailed guidelines on the faction rights for multiple factions sharing an ID.
Good thing. I never understood that rule anyway, if more than one group has a good enough reason to represent different aspects of an NPC faction as officials, why not?
Just as long as we don't have a million groups trying to do the same exact thing, I think this will be okay, and I think this overall is a decent idea.
I mean for example, we don't need two Liberty Navy's, but we could certainly have numerous official groups representing say, different squadrons or flotillas, or strikegroups within the "Navy", all with different overall objectives and goals, that could be neat.
I suppose this gives you some leeway for more generic IDs like the Zoner, Corsair, and Outcast ones that could potentially allow for multiple different groups. Still, the question becomes who has the authority to do things like FR5, make law, and lead RP?
Assume for example that the Zoner Alliance [ZA] became an official Zoner faction. Would they have the right to FR5 Order| vessels from Zoner bases everywhere because of their war? Would Phoenix (\^/) have the right to countermand that or even FR5 the Zoner Alliance? Would each group have rights to a certain section of Zoner space and the facilities therein, and how would this partition be decided?
This gets infinitely more difficult for specific IDs that are meant to wield power, like the house militaries or intelligence groups. Imagine having the [LN], [7'TH], and 41st| all having "official" status. What then?
I'm just really curious to hear how any of this has been thought out with respect to these issues.
Hrm, I suppose that I /should/ point out, that I'm interested to see how "Powersharing" will be handled, I hope that the members of the admin team who are backing this are thoroughly thinking things through here.
Dont really like it, as an npc faction should function as one faction, not several arguing. But it could have some upsides, so it doesnt really matter.
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