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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Offline Black Widow
08-27-2013, 10:24 AM, (This post was last modified: 08-27-2013, 10:43 AM by Black Widow.)
#1
Totally no longer on probation
Posts: 2,351
Threads: 230
Joined: Jun 2008

I hear the dev team is in need of some members (Jinx told me), well I have some time on my hands I could spare towards it.

My skills include System Modelling, Station Construction and Story Telling.

If you want my help let me know and hill be happy to help out where needed, if you have enough people at least I offered anyway.

Thanks Smile
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Offline Jinx
08-27-2013, 10:49 AM, (This post was last modified: 08-27-2013, 10:50 AM by Jinx.)
#2
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

there is always need for people indeed - the qualifications are similar to the admin team : you should be active, open minded, constructive

i suggest you PM cannon or AD or blodo - as they are currently the lead devs. ( coding / general for canon, model submissions and i don t know for AD, balance for blodo, leaving out Xoria for economy - cause i m not sure if he still exists or not )

for story contributions - you need to be very objective - better not a cynic - and also mainly free from - lets say... skype ties too much. but someone who has a good understanding of ALL the story and how the factions interconnect is always welcome i guess.

keep in mind that much of the lore about stuff is also provided by modellers and the balance team - uh, actually its usually a joint venture in terms of story basis but it needs someone to make decisions - and take responsibility for them.


so - yea - contact one of the lead devs with exactly what you can - and what you are willing to do OVER A LOOOONG PERIOD OF TIME - dev work does not end after the enjoyable bits but stretches to the bits that become a chore.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Black Widow
08-27-2013, 11:12 AM,
#3
Totally no longer on probation
Posts: 2,351
Threads: 230
Joined: Jun 2008

Here is an example of the kind of thing I am very good at:

[Image: screen5.jpg]

[Image: screen10-1.jpg]

[Image: screen11.jpg]

[Image: screen12.jpg]

[Image: screen20.jpg]

[Image: screen21.jpg]

[Image: screen22.jpg]

[Image: screen23.jpg]

[Image: screen26.jpg]

Not sure what category it falls in but you get the idea Wink
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Offline Thyrzul
08-27-2013, 10:58 PM,
#4
The Council
Posts: 4,683
Threads: 115
Joined: Sep 2011

Any way to contribute to a very specific part of the story through storytelling? (Of course in the meanwhile staying as objective as possible, like I used to be)

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline AeternusDoleo
08-28-2013, 07:24 AM,
#5
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Station component positioning has become trivial now that FLModStudio has a WYSIWYG interface for it that shows exactly what is where. Infocarding remains a problem for some systems...

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline DarthBindo
08-28-2013, 08:15 AM,
#6
Member
Posts: 2,669
Threads: 125
Joined: Mar 2010

(08-28-2013, 07:24 AM)AeternusDoleo Wrote: Station component positioning has become trivial now that FLModStudio has a WYSIWYG interface for it that shows exactly what is where. Infocarding remains a problem for some systems...

Editing, proofreading and fact-checking, or content creation?

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
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Offline Sabru
08-28-2013, 08:16 AM,
#7
Member
Posts: 2,274
Threads: 262
Joined: Jan 2012

(08-28-2013, 08:15 AM)DarthBindo Wrote:
(08-28-2013, 07:24 AM)AeternusDoleo Wrote: Station component positioning has become trivial now that FLModStudio has a WYSIWYG interface for it that shows exactly what is where. Infocarding remains a problem for some systems...

Editing, proofreading and fact-checking

id be happy to help with editing, proof-reading and fact checking.

[Image: 9KgNaeX.png]
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Offline Govedo13
08-28-2013, 08:17 AM,
#8
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

I wont to double ask Bindo's question.
It would be nice to give more proper details like "job description" so people can check if they can fit in and stuff.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline DarthBindo
08-28-2013, 08:19 AM,
#9
Member
Posts: 2,669
Threads: 125
Joined: Mar 2010

(08-28-2013, 08:17 AM)Govedo13 Wrote: I wont to double ask Bindo's question.
It would be nice to give more proper details like "job description" so people can check if they can fit in and stuff.

Given the past record of interactions with the Dev Team I'm beginning to think they need a project manager most of all.

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
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Offline Echo 7-7
08-28-2013, 02:25 PM,
#10
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

(08-28-2013, 08:15 AM)DarthBindo Wrote:
(08-28-2013, 07:24 AM)AeternusDoleo Wrote: Station component positioning has become trivial now that FLModStudio has a WYSIWYG interface for it that shows exactly what is where. Infocarding remains a problem for some systems...

Editing, proofreading and fact-checking, or content creation?

Proofing/editing/checking can be done relatively quickly by a literate and knowledgable individual. Creation is an order of magnitude more laborious.


@ Black Widow

Frankly, I'm not particularly impressed by replicating The Ring in Manhattan orbit with some minor tweaks. Regardless, we're not adding systems to the mod; I would say we've got enough talent in that area to manage quality control of existing system content.


(08-28-2013, 08:19 AM)DarthBindo Wrote:
(08-28-2013, 08:17 AM)Govedo13 Wrote: I wont to double ask Bindo's question.
It would be nice to give more proper details like "job description" so people can check if they can fit in and stuff.

Given the past record of interactions with the Dev Team I'm beginning to think they need a project manager most of all.

I'm not inclined to disagree with that statement.

There was a sig here, once.
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