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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Junkers Overlooked (Junker Feedback)

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Junkers Overlooked (Junker Feedback)
Offline CadaverCII
09-09-2013, 04:51 AM,
#1
Member
Posts: 28
Threads: 4
Joined: Sep 2013

So I love Freelancer, Especially the Discovery mod. I remember when I first played Discovery how excited I was, and how much time I spent exploring. I had this feeling again when I started playing recently, and in a way I felt a little underwhelmed at times. I play a Junker, it’s my preferred faction, favorite story, and I enjoy it by far the most. Both times I started up Discovery the first thing I wanted to explore was Puerto Rico, home system of the Junkers, and unfortunately both times I was somewhat disappointed. Originally I expected that the system would be added to, but never was. For a home system it should be something that matches the Junkers (Think of the original bases). Heavy debris fields, clouds of radiation, things of this nature. Instead it’s somewhat of a boring system, made worse by its central location and it being a good idea to spend time there. In comparison its even worse if you spend time in Sigma 13 which is fitting, and an interesting area. With that said I would request an overhaul of the system, making it more befitting the Junkers.

I see different factions using different ships since I started playing again, but Junkers only every use the CSV (Even tho we have different ships available now). Particularly the Junker Guard seems VERY bland, and out of place. They fly the Eagle which could easily be replaced by the Recycler. Possibly the presence of Salvager patrols as well, much like I deal with when going into The Wilds territory haha. It feels weird flying Junker ships, without ever seeing NPCs use them.

This next part is the request of a Junker ship. With sigma 13 having The Wilds, and Hogosha constantly patrolling, it seems as tho the Junkers are in a semi-constant state of war. Given the climate of the Outcast/Corsair war it would be plausible that the Junkers would also worry about being pulled into the conflict. With that said the Junkers have no real offensive ship. The closest thing we have to a Capital Ship is the Pilgrim Liner, which lacks in any special combat purpose. I would find it realistic that they would design a Battlecruiser to serve as a defensive ship. The reason why I believe a Battlecruiser would be chosen is simply the fact that the Junkers have no real pure offensive ship, and would want a Capital Ship with higher maneuverability due to the areas they operate in Also the fact that Capital Ships are the biggest threats to Junkers. The style of such a ship would be a cross of Rheinland/Junker, information used from the Sigma 13 ship graveyard would definitely have a massive effect, as well as supplies received from Sigma 13 for the construction. I would be very happy to write a very lore friendly, realistic, immersive, and detailed description for such a ship, as well as I am sure I could find someone to design it. The addition of a Battlecruiser would give the Junkers end-game survivability, as well as an actual Capital Ship. If the Player Owned Bases come back, it would also serve to help Junkers defend against better equipped enemies. Junkers are supposed to be renowned engineers, and I think it’s time they show it off a bit.

Another thing that bothers me, and affects multiple factions, not just the Junkers is the Economy. As things currently are I don’t see too much purpose in smuggling beyond RP and enjoyment reasons. Simply I make more money doing legal trade. Given the risk of smuggling (Navy, and Police forces constantly patrolling and scanning, and the risk of pirates) the risk versus reward is just not well balanced. Literally out of all the people I know that smuggle, we only ever do it just to RP or get one over on the Navy. What once was a primary attribute of our faction is now not actually worth the time to do. I have heard a few times that you guys have thought about boosting the value of illegal cargo, and to be quite honest I don’t know why you wouldn’t.

Reputation is very important for a Junker, and is a major part of playing one. I found that killing Xenos lowered my reputation with IMG. This was very strange to me given the fact that the nature of both groups would make them hate each other. This also makes getting your reputations balanced as a Junker into a more expensive, and time consuming process and not in a good way.

To summarize I would request the following:

1: Puerto Rico being made more interesting, unique, and Junker friendly.
2: Junker Guard Eagles be replaced with Recyclers, and Possible Salvager patrols.
3: The addition of a Junker Battlecruiser.
4: value of Illegal cargo increased.
5: Removal of the reputation decrease with IMG from killing Xenos.

I want to thank you for the awesome mod, and reading this bit of feedback. As I asked other Junkers, as well as Junker friends who used to play I received a lot of the same response from them. “I don’t think there is a dev that plays a Junker” or “I have no idea what they have against us”. A lot of us just feel undervalued. Still even with these complaints I see a lot of Junkers, and players wanting to play as A Junker. With that said I think our faction needs a little more attention other than getting nerfed.

With best regards,
Rob.

[Image: d2nSEOC.png]
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Offline Hone
09-09-2013, 05:08 AM, (This post was last modified: 09-09-2013, 05:12 AM by Hone.)
#2
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

As for 1 and 2, puerto RIco is a guard system, so it and anything in it, are non canon unless the devs merge it in, in 87. Thus until then, updating it and the patrols, is absolute bottom priority, same as anyone else's guard system.

3: EEEEEchhhhhhh... While the Junkers ARE meant to be the mafia in space, and thus an unsubtle battlecruiser is not very INRP for them, almost everyone one else gets capitols, even factions poorer than them. And a Battlecruiser IS the most INRP cap for a non-cap faction to get seeing as its a mixed ship, and therefore multi purpose, meaning they could use a few to do a wider variety of jobs. Which is more INRP.

4: Yes everyone wants this.

5: Never seen that, sure its not cos of the people your doing the mission for? Try just killing xenos while not on a mission.


Also bear in mind that the Junkers are getting a new shipline in 87, that caps are pretty rubbish for most junker combat anyway, and that the current Junker shipline is actually pretty good for Junker style combat, I use the CSF and recycler myself. Just RP like a junker, not like some military who flies into fleet battles.


P.S: Id like to add in a request to buff Junker guns, seeing as they are worse in EVERY measurable way than civillian guns, so every junker just uses civ guns instead. Sure, they dont have to be better than civ guns, but they should at least have ONE stat better!

User was banned for: Griefing others
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Offline Thexare
09-09-2013, 05:12 AM, (This post was last modified: 09-09-2013, 05:15 AM by Thexare.)
#3
Ominously Humming
Posts: 3,821
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Joined: Apr 2008

(09-09-2013, 05:08 AM)Hone Wrote: 5: Never seen that, sure its not cos of the people your doing the mission for? Try just killing xenos while not on a mission.

I'll confirm it. Check the empathy value for IMG/Xenos in FLStat, there is in fact a small connection.

I don't think the Junkers should have a battlecruiser, personally. In fact, I think several factions with caps should not have them. It's just not appropriate for a faction that relies so heavily on being beneath notice.
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Offline Hone
09-09-2013, 05:17 AM,
#4
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Well then I guess removing the IMG/Xeno empathy is reasonable, especially seeing as IMG are supposed to be from Bretonia/Rienland mainly, and Xenos are supposed to be Libertonians who hate foreigners..

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Offline CadaverCII
09-09-2013, 05:24 AM, (This post was last modified: 09-09-2013, 05:25 AM by CadaverCII.)
#5
Member
Posts: 28
Threads: 4
Joined: Sep 2013

I guess my point along the lines of the Battlecruiser was this, we are supposed to be/ have great engineers. The comparison to the mafia actually is another reason for my request of a cap ship that could do some damage. Enforcement of allies simply put, the mob always kept up to date on equipment so that they could respond to threats against there own with force. Also the fact that we deal with heavily armed groups, that have no set value system beyond small almost tribe mentality baselines we are an easy target. The mob did use corruption, bribes, and bartering much like the Junkers do, but you do have to have a base of strength behind it as well to ensure your survival. The reality is as other groups you deal with grow in strength, if you do not you will perish.

[Image: d2nSEOC.png]
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Offline sindroms
09-09-2013, 05:25 AM,
#6
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Posts: 9,437
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Joined: Feb 2008

I suppose it is safe to remind you all what direction the Junkers were lead in while we still had the ''one official faction per ID'' rule. The .:j:., no offense, seemed to be trying to make Junkers into another version of the Zoners, going for neutrality with all possible sides and getting out the prongs every time someone accused a Junker ingame of some sort of illegal actions. Funnily enough, they instantly used those same prongs to deal with said junker if the flak the congress received actually had some truth behind it.

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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Hone
09-09-2013, 05:39 AM,
#7
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Sindroms I agree with you that .:J:. is too lawful, but what did your last part mean?

"If the flak the congress recieved had truth behind it"?

Are you saying you've heard flak about the .:J:. selling out indie Junkers, or are you saying if people had some truthful flak to throw at the .:J:. the .:J:. would sell out a junker to get themselves off?

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Offline sindroms
09-09-2013, 05:42 AM, (This post was last modified: 09-09-2013, 05:43 AM by sindroms.)
#8
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I meant that as a "LNS accusing an indie junker for smuggling" sort of way. First the LNS would get the prongs from the congress for even ''daring'' to accuse a Junker of such acts, then the indie would get punched in the face for causing trouble to them in the first place provided he actually DID smuggle, for example.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Hone
09-09-2013, 05:44 AM, (This post was last modified: 09-09-2013, 05:45 AM by Hone.)
#9
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Sounds reasonable. Junkers dont want to admit to anything, and those who are stupid enough to get caught are failures.

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Offline CadaverCII
09-09-2013, 05:45 AM,
#10
Member
Posts: 28
Threads: 4
Joined: Sep 2013

And you added that last section why? Don't see the connection

[Image: d2nSEOC.png]
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