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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Temporaily Destroy Permanent Bases

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Temporaily Destroy Permanent Bases
Offline Binski
10-24-2013, 11:21 PM,
#1
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Posts: 1,531
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Joined: Jun 2013

So here it is, just had this idea. I'm sure similar has been suggested in the past;

A day is chosen for an rp battle event.

A base is chosen to be assaulted.

Time frame selected that during which, the base becomes destroyable.

The battle ensues. Easy consequences, if destroyed, the base will stay removed for 1 week. This time will be allowed for a 'reconstruction' period whereas at the end of the week, the base reappears (same configuration, go figure? but perfectly ok)

Another choice is made for another base the next week, and so on.

That way during the chosen day, there will be an ongoing siege. But make it realistically destroyable, no repairs possible, just needs to last the most of the day. Odds are it wont, and thats the point, to at least make the siege happen.

Then if its gone for a week, its like the environment and the area changes a bit due to the changing tides of war. We all know that npc everything never changes except with new mods, but perhaps these small changes will allow for some good stories surrounding the sieges, and yes, may anger those who use those bases. Let them inrp their revenge.

How to choose bases? something like an srp request? probably easier if the admins choose at random and base around recent events.

Wink

[Image: G38aJ6J.jpg]
The Further Exploits of Captain Antares (August 2015) │ (alt) JonasHudson
*Argo | Special Operative ID (Approved Request)* | Argo Compilation Video
################ *Proposed OF Challenge System* ################
############### The Book of Piracy (Piracy Tutorial) ###############
############### Binski Alamo (Youtube Channel) ###############
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Offline djordje_petrovic
10-24-2013, 11:45 PM, (This post was last modified: 10-24-2013, 11:46 PM by djordje_petrovic.)
#2
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there is thread regarding this issue. IT is debated , try to find it , most people support that kind of ideas, i think Aerealm stance is that he might implement ideas if interested sides agree on predesignated terms. But i dont wanna put words in his mouth , go find a thread to avoid multiple discussion on same topic.

http://discoverygc.com/forums/showthread.php?tid=106160

Here is pool. this is variation of your proposition , but concept is similar. Go there post link from here or idea and let we patch up this thread to that older one
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Offline Scumbag
10-24-2013, 11:56 PM,
#3
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Posts: 1,010
Threads: 82
Joined: Dec 2011

http://the-starport.net/freelancer/forum...ic_id=2881

This is a discussion about how to make bases destructible in game. There are more like it in freelancer dedicated forums.

Tl&Dr is: They can make bases destructible but they will respawn when the server restarts.
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Offline evanz
10-24-2013, 11:57 PM,
#4
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Posts: 1,951
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Joined: Jan 2013

if your talking about player bases then.....erm......no. and then thinking again.....no.
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Offline Binski
10-25-2013, 12:31 AM,
#5
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Posts: 1,531
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Joined: Jun 2013

Quote:Tl&Dr is: They can make bases destructible but they will respawn when the server restarts.

Well if thats the best we can get then I suppose thats how it goes. I'll repost in the other forum. Even if gone for a day at least it would give good battle objective to an rp event other than just meet and pew. This way there would be a definitive victory or loss with the destruction or retention of the base.

Quote:Here is pool. this is variation of your proposition , but concept is similar. Go there post link from here or idea and let we patch up this thread to that older one

Done and done.

Regardless of the final arrangment, I'd like to see some kind of rp battle event involving the npc bases, with some real ingame consequences, understanding they will only be temporary.

[Image: G38aJ6J.jpg]
The Further Exploits of Captain Antares (August 2015) │ (alt) JonasHudson
*Argo | Special Operative ID (Approved Request)* | Argo Compilation Video
################ *Proposed OF Challenge System* ################
############### The Book of Piracy (Piracy Tutorial) ###############
############### Binski Alamo (Youtube Channel) ###############
Reply  
Offline AeternusDoleo
10-25-2013, 07:40 AM,
#6
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Not really a fan of this. Reason: Server crashes when a patrol route ends or starts in a nonexistant base. You'd need to edit the system file to wipe all the trade and attack/defense patrols headed toward that base. Would require a full mod update.

It's a nice idea, but the game engine won't support it. A dockable object MUST exist at the end of every patrol route.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Coin
10-25-2013, 08:01 AM,
#7
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Posts: 3,329
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Joined: Apr 2008

turn off patrol routes in that system?

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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