How about a new effect of it if it hits a target?
I mean... if you hit something, nothing happens.
The projectile just disappears, quite boring in my oppinion.
So should there be a blast effect if it hits a target?
There wont be an explosion range, it just looks like that, makes the gun more sexy :P
What do you think?
Those effects could also be used on other guns, like the Inferno.
To be honest, when antimatter hits something, that's what happens, it just dissappears.
In smaller-scale annihilation a flash of light is usually the product of the annihilation, but in bigger annihilations, like a big Supernova shot hitting a battleship, other forms of radiation are preferred, usually invisible to the human eye.
So the current supernova/minirazor effects are kinda realistic.
No it's not realistic, that's the point.
The projectile just disappears, there is no effect.
I mean, a little *poof* or whatever would be realistic, just like the explosion of the sunslayer.
Or maybe just an effect of an exploding mine.
' Wrote:To be honest, when antimatter hits something, that's what happens, it just dissappears.
In smaller-scale annihilation a flash of light is usually the product of the annihilation, but in bigger annihilations, like a big Supernova shot hitting a battleship, other forms of radiation are preferred, usually invisible to the human eye.
So the current supernova/minirazor effects are kinda realistic.
Colonia, look up. He just explained why they were realistic.
well - i m with colonia there - we re not talking about realism here - i guess... but rather about cosmetics of game effects. - a nice little impact of some sort - a shockwave or something would be appreciated - even if its not realistic.
realism is to have no sound in space, too. - still i do like the sound of some guns and wouldn t like to miss them.
Well considering that the SN projectile is probably the size of about ten people, and we take into the consideration that it's at least condensed enough to stay together, it's probably spewing out somewhere around 1800 pounds of anti-matter. And given that:
Quote: A quantity as small as a kilogram of antimatter would release 1.8x1017 J (180 petajoules) of energy. Given that roughly half the energy will escape as non interacting neutrinos, that gives 90 petajoules of combined blast energy and EM radiation, or the rough equivalent of a 20 megaton thermonuclear bomb.
Oh yes. Antimatter just likes to hit matter and disappear. Indeed.
-Edit- Oh, and even if it were only five pounds, or even one (see above quote for results) that would still utterly destroy something. Not just eat a hole in the ground/ship and raid the surrounding area with radiation.
Oh yes. I just ran the calculations...We're talking guns that do the equivalent of a 16-gigaton bomb.
For the record, the Fat Man bomb was a 21 kiloton bomb, and wiped out 170 square miles. A SNAC would do the same effect as 761,904 of those. Therefore, a SNAC would be able to take out 129,523,809.52380952380952380952381 square miles, or nearly half of the surface of the earth.
<==
I am a nerd.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
' Wrote:Oh yes. I just ran the calculations...We're talking guns that do the equivalent of a 16-gigaton bomb.
For the record, the Fat Man bomb was a 21 kiloton bomb, and wiped out 170 square miles. A SNAC would do the same effect as 761,904 of those. Therefore, a SNAC would be able to take out 129,523,809.52380952380952380952381 square miles, or nearly half of the surface of the earth.
<==
I am a nerd.
Did you remember the scaling on the tonnage? It isn't a linear growth, once you get past about 500 kilotons it takes a very serious increase to get a barely significant increase in blast size, although the actual damage inside the blast zone continues to go up.
<-- is a nerd too. In one year of high school, we came back from winter break and did a bunch of one-week programs before classes started again, I picked the nuclear weapons one. Our "final project" was to figure out how to smuggle a nuclear device from Eurasia to the United States and detonate it. WHEEE!!!
Don't mess with me, its bad for the health of you and everyone within a few hundred miles.:P
The complete game is not very realistic
we can make it a bit more... but that's all.
And some visual effects are fine, it just raises the "fun-factor" :nyam:
Just think of it...you hit a BS with your SuperNova-Cannon and it makes a nice blast...