Player A and Player B (call them outcasts for ease) are fighting Player C (call him a corsair). Player B takes damage and flees (with cruise engines). Player C is mad and want to kill player B very, very much so Player C engages cruise engines to go after Player B.
Is Player C considered to be fleeing from Player A.
Basically I want to know if Player C can shoot frist at Player A after he kills Player B.
Usually (I guess) what happens is Player A shoots first, and resolves the whole issue, but what if Player A didnt for some reason?
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in a 2 vs. 1 - the fight is going on until one side is retreating. - so if only 1 out of 2 on one side retreats, the opponent must not chase him, cause there is still one player actively in battle with him.
so
- player A retreats
- player B stays in battle
- player C cannot chase player A, cause player B is still fighting him
however ( and that is often overlooked ) - player A must not return to the battle, cause he retreated and must be on his way out of the system asap.
this also applies to two ships attacking one and taking turns in taking shield damage. - ( like gunboats ). when they both attack one battleship and always fall back to a safe distance to replanish their shields while taking turns in taking shield damage, its practicly shield running. - however it is not sanctioned, cause its considered a tactic in that case. - but any situation where one opponent drops to a distance where it is impossible to hit him with the only intention to replanish the shields to re-engage is basicly shield running.
mind, the whole rule is rubbish - and whats a violation for some is a good tactic for others. - one can say that. - once one side is retreating completely, the other side can engage cruise to chase.
when 2 people are on one side - this means that one can indeed safely retreat, while the other is fighting, while the other one, cause he is alone, must not engage cruise, cause if he did - 100% of his side would be cruising, while only 50% of the other side were doing the same.
of course you can look at it otherwise, too - and treat every player separately ( but if you do - the gunboat example means that they are violating the rules by shield running an are sanctionable - they are only within the rules, cause they are treated as "one unit" )
if you treat them separately, you can of course chase the one that retreats, no matter if another one is still on you.
choose the option you like. - once a battle becomes dynamicly ( means people come, people go ) - you can mostly forget about the chasing rule, cause no one will be certain when its allowed to chase and when not. - this rule works in a fixed event - but fails on the server reality - sadly so.
The criuse rule is rubbish. I obey it because I dont want a ban. How I stay out of trouble is I do not engage criuse until 100% of my remaining foes are running, or I am ready to run.
how about modifying the rule so that its not 'Running' until you disappear off the radar?
If a trader wants to run (to stay alive/avoid tax), he wants to lose them off the radar, so he can continue.
If a fighter wants to run, he can RP it - 'disengaging, too damaged/outclassed/outnumbered/outgunned'
If he is chasing down a fighter who is trying to disengage, he'd still be within 10k of the battle... BUT if he loses the fighter (jumphole say), and has gone beyond the battle (i.e. the other enemy ships are out of his radar), then he has ALSO withdrawn from combat.
So, this would mean that you could chase down a lone fighter, but u got to put him in a body-bag BEFORE leaving the battle, or its as if you have died too, cos u cant re-engage. This will allow a fighter to flee a battle, and someone to weigh up whether it's worth chasing him down, without having to make the decision 'Am I running?'
of course, in a big fight, you can't see every player in the radar, and so there might be some infringements, but it will allow some leeway
I like the out of radar idea.
I've never been a fan of the Cruise rules.
They make dogfights too ... linear.
If adjusted to be off the radar does that mean Caps can chase down fighters with cruise?
Cuz that would be a good thing. People need to stop hiding behind the rules to avoid dying/RP/engagements.
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C have to continue the fight against A.
B is fleeing and can't reengage.
if C hit cruise, he's fleeing A and have to leave the system if not purchased.
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5.6 If a player engages cruise engine or docks during a PvP fight, this player is considered fleeing. The fleeing player must leave and may not re-enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remains in the system, but no more than 4 hours.
However, the fleeing player can re-engage at will if chased.
I personally am in favour of dropping the rule altogether and allowing cruise to be used. Nobody would ever stay in cruise during combat because you'd get disrupted so easily anyway, so at the end the day...*shrugs*...it isn't worth the hassle that is spent enforcing it.