• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Freelancer Modding Tutorials
« Previous 1 2 3 4 5 Next »
[request] System Modding tutorial

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

[request] System Modding tutorial
Offline lIceColon
02-25-2014, 08:12 PM, (This post was last modified: 02-25-2014, 08:17 PM by lIceColon.)
#1
Member
Posts: 878
Threads: 89
Joined: Feb 2013

A tut on doing everything you can do in fl explorer, but in Freelancer Modding Studio. I would use fl explorer but it is too damn unstable (and a bit tedious) for my liking.
And please, something that is n00b friendly and takes you step by step as my experience with programming hasn't gone past beginner level vb

The purpose of modding systems (and ofc the planets and stations inside) is to try and experiment with large sized, but few solar systems that condenses the existing Disco map into a playable and encounter-friendly map which will have multiple factions, perhaps even more than one house in the same system. (a bit mundane, I know)

And of course if there is an existing system editing tutorial (as well as a general "Get Started" tutorial for Freelancer Modding Studio, please don't hesitate to link me to it.

any help is appreciated Smile

edit: System modding incl. copy/pasting entire bases obviously, I'm never in the mood to write out my own lore for 200+ systems of stuff XD

No atmosphere? GTFO.
The propeller is the greatest invention of all time.
  Reply  
Offline lIceColon
02-28-2014, 07:06 PM,
#2
Member
Posts: 878
Threads: 89
Joined: Feb 2013

erm...
maybe not a tutorial, at least a name I could bug on skype?
...
preferably a tutorial?
  Reply  
Offline Echo 7-7
03-01-2014, 01:26 AM,
#3
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

Have you checked out The Starport? It should have some modding tutorials.

Also, while FL Mod Studio is amazing (no one uses FLE any more because it's horrid and buggy), I'd recommend having a bit of an idea of what's going on behind the scenes; i.e. having a rough idea of what you're looking at when you open an INI in a text editor.

The best place to start is to create a brand new system of your own from scratch

PS. Get Notepad++ because it's much nicer than the stock Notepad that comes with Windows.
Also search for "Freelancer Modding Utilities 2011". It's a package with a whole lot of tools, most of which are somewhat outdated and overly specific so you're never going to use them, but it has a couple of things which are always useful. FLSpit is absolutely necessary for diagnosing bugs, in particular crash-to-desktop / freezing / black screen scenarios.
FLScan isn't in that package, but it's also a very comprehensive diagnostic tool.


Edit: Bear in mind that Freelancer systems do have some technical limitations pertaining to the number of jump links any one system can support, and possibly also the number of dockable solars. You'd have to check that though.

There was a sig here, once.
  Reply  
Offline Moberg
03-01-2014, 01:57 AM, (This post was last modified: 03-01-2014, 01:57 AM by Moberg.)
#4
Member
Posts: 836
Threads: 45
Joined: Jul 2012

Another important thing to note is that Freelancer tends to crash for every little thing without telling you why. If you want to trace any problem effectively, I'd advise you to work in small steps and test it every few changes.

Take a look around the inis, experiment, get a feeling what value does what exactly.

And as Echo said, in terms of Freelancer modding the starport usually has a lot to offer.
Reply  
Offline lIceColon
03-01-2014, 05:00 AM,
#5
Member
Posts: 878
Threads: 89
Joined: Feb 2013

thx for the advises, I'll look into these resources Smile
  Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode