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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Remove shields from repair ships.

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Remove shields from repair ships.
Offline tothebonezone
03-18-2014, 11:34 PM,
#1
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Joined: Mar 2013

Simple as that.

You slap on the weakest freighter shield, mash the bat key (or get a macro to do it for you) and proceed to be unkillable as you give 4000 nanobots out to battleships.

Yes, I'm mad before a certain repair ship rolls in to point that out.

No, it does not change my opinion.

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Offline Kazinsal
03-18-2014, 11:37 PM,
#2
Wizard
Posts: 4,541
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Joined: Sep 2009

Wonder if I can write a plugin to stop repair ships from using nanobots/shield batteries...

Retired, permanently.
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Offline Reid
03-18-2014, 11:37 PM, (This post was last modified: 03-18-2014, 11:37 PM by Reid.)
#3
Member
Posts: 1,474
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Joined: Jun 2011

Ye, or just remove them in general

Kaz's idea is good too

[Image: bNOgUUq.png]
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Offline Haste
03-18-2014, 11:37 PM,
#4
Lead Developer
Posts: 3,574
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Joined: May 2012
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Balance Dev

#deleterepairships

#deletegallia

[Image: cdSeFev.png]
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Offline Omi
03-18-2014, 11:39 PM,
#5
By Unpopular Demand
Posts: 1,716
Threads: 87
Joined: Aug 2007

Just remove the damn things altogether.

They do literally nothing but annoy people and can completely shut down small-scale fights all by themselves. They're also disgustingly hard to get rid of, even in large fleet battles, without dedicating an entire snubcraft wing to do so.

[Image: omicega.gif]
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Offline nOmnomnOm
03-18-2014, 11:45 PM,
#6
Probation
Posts: 5,914
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Joined: May 2011

Isn't that the reason they exist? To counter?
Its a medic class. I say we keep it BUT how about this:

They cant use their bots and bats becasue it would be in cargo hold.
They have their own sort supply of bots and bats for themselves.
Their guns do no damage but rather when they fire they either fire bots or bats at the target and heal them. THATS where the cargo of bots and bats comes into play.

Sometimes removing stuff isn't the best option. Maybe its just the game mechanic that needs a bit of work instead Smile

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Offline tothebonezone
03-18-2014, 11:48 PM,
#7
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I understand them being able to repair other ships, yes that's the point.

But when they can slap on a freighter shield and have 4000 shield batteries to themselves, they can leave and come back to a fight as much as they want, and continuously feed capitals.

You can't counter them.

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Offline Lythrilux
03-18-2014, 11:51 PM,
#8
Edgy Worlds
Posts: 10,361
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Joined: Jan 2013

(03-18-2014, 11:34 PM)Saronsen Wrote: Simple as that.

You slap on the weakest freighter shield, mash the bat key (or get a macro to do it for you) and proceed to be unkillable as you give 4000 nanobots out to battleships.

Yes, I'm mad before a certain repair ship rolls in to point that out.

No, it does not change my opinion.

I wouldn't mind them being nerfed so they have a really poor shield capability.

(03-18-2014, 11:37 PM)Kazinsal Wrote: Wonder if I can write a plugin to stop repair ships from using nanobots/shield batteries...

This would be amazing, though I think we might need to opt to make them -slightly- less killable. No RepairLibbies though pls.

[Image: Lythrilux.gif]
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Offline Haste
03-18-2014, 11:52 PM,
#9
Lead Developer
Posts: 3,574
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Joined: May 2012
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(03-18-2014, 11:51 PM)Lythrilux Wrote: I think we might need to opt to make them -slightly- less killable.

By making them slightly less killable you mean deleting them, right?

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Offline tothebonezone
03-18-2014, 11:53 PM,
#10
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Joined: Mar 2013

(03-18-2014, 11:51 PM)Lythrilux Wrote: I wouldn't mind them being nerfed so they have a really poor shield capability.

That's the thing.

The smaller the shield on them, the better. They use less shield batteries, and can become invulnerable, save for lag spikes (which as we all know, are unreliable)

If I only have to use 2 shield batteries to fill my shields, I can theoretically absorb 2000 blasts from any battleship weapon loadout, so long as I'm shielding up after each hit.

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