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Liberty Ships with Freelancer ID's

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Liberty Ships with Freelancer ID's
Offline Taco123
04-10-2014, 11:00 PM,
#1
Medic!
Posts: 75
Threads: 22
Joined: Oct 2012

So as many of you know i just begun playing FL again.(Im having a great time so far).

I just bought myself a Mammoth after two days of trading in a freelancer Gull.
Now i m using a Freelancer ID on a Liberty ship and although it doesnt matter i am getting a power core reduction.

So to be clear in the future, i cant use FL ID with House ships or is it just my guns? I do have three Liberty turrets so that might be the problem...


Thanks all for your help
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Offline SnakThree
04-10-2014, 11:08 PM,
#2
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

http://discoverygc.com/wiki/Ship_Equipment

Check the first sentence on the page. Added just recently, but should help people

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Narcotic
04-11-2014, 12:28 AM,
#3
Member
Posts: 3,407
Threads: 151
Joined: Oct 2010

Thread moved.

Check the tech charts, it's all there.

[Image: Narcotic.gif]

Lee's Logs | Lee's Diary | Nat's Story | AI Shodan | Rogue Clyde | Braun's Logs | The Narcotic | The Pandora | Biographies | Feedback
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Offline Connor
04-11-2014, 10:55 AM,
#4
Nomadmin
Posts: 3,606
Threads: 327
Joined: Aug 2012

Tech chars can be found here. Most house lawful and unlawful ships get 75% on them but if you are using a FL ID to trade, please be aware of ID restrictions for cargo limits
.

[Image: Snoopyman.gif]
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