From what I can understand, the whole rivalry between Rheinland and IC, and the subsequent takeover of Bonn, is due to some indy IC supplying Hessian stations and an indy hessian lurking around Bonn. (correct me if I am wrong)
ofc, it has had such a big consequence in the IC part of storyline, that this rivalry has existed more than 2 years just because of some random indys(?) supplying an Hessian station.
But nowadays, will this be valid? To what extent will indy actions affect the RP/storyline and subsequently the official factions? Becuase, I might have some things that I see quite often, like this. If I report them on the comms, will it have such a big consequence as the IC-Rheinland rivalry?
Indies have way too much influence and official factions have too many responsibilities and not enough rights, even though it's stated on the rules and whatnot pages...
Fighting indies as officials is pointless. I've spent too many hours on this subject and will get you nowhere.
Just ignore them. Indies are fun as hell when they're ganking a single Xeno with +8 ships in various classes (been there, done that a gazillion times).
It's one of the biggest poops among the official faction roleplays. Taking it as an example is poor choice.
Other than that, I find it distasteful when people/factions in control ( governments ) are punishing official factions for misbehaviour done by indies.
Exactly, as it is unfair to punish the official factions due to the problems caused by indys. As Tyler mentioned, indys are fun and they should be played for that and only that, fun. And they should not be considered to have a big influence over the RP/storyline.
I feel that indys can be considered as an escape to the high standards of RP required to be met by the official factions, and that they should be the fun part of the mod....if someone wants to RP with them, well they can.
(06-07-2014, 10:40 AM)Tyler Wrote: Indies have way too much influence and official factions have too many responsibilities and not enough rights, even though it's stated on the rules and whatnot pages...
Well said.
It's one of the reasons why I feel all official factions should have their own IDs, so that they can have some ID advantages over indies.
You'd be surprised how much can one indie do. From starting drama between houses to starting wars between two factions, who were just itching for a reason to do so.
Almost poetic, actually.
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That conflict was tons of fun. Been in IC and RM both at that time.
It was all discussed previously, so no harm was done. Was one of the rare "good dramas" which resulted in great roleplay and is one of a few examples where roleplay actions spontaneously influenced sell points, NPC base owners and other game changes.
Could need more of these, no matter if triggered by official factions or indies.
As far I remember it was not only about indies. It was about the official IC faction didnt want to shake away the responsibility of the independent players, so basicly they directly admitted that they were guilty.
(06-07-2014, 10:40 AM)Tyler Wrote: Indies have way too much influence and official factions have too many responsibilities and not enough rights, even though it's stated on the rules and whatnot pages...
+1 but
As official you may see the indies as if they have more freedom than you but as indie - you see officials to have more RP power than you. So far things look that way. It may not be perfect but at least "people know their place":
- Indies cant open diplomatic relations between 2 houses or form an exchange for ships between these houses but they can do what they want and not be harmed in RP. Changing name means new char so why would they bother?
- Officials can do all above except the easy escape of changing names/restarting. For example an official representative carry a lot of RP weight on his shoulders and doing mistakes is affecting not only his faction but the House he is representing as well. This automatically means its far more harder and responsible to be official than indie but sometimes its not so funny.
(06-07-2014, 10:40 AM)Tyler Wrote: Just ignore them.
Ignoring indies is bad. It will only provoke them to do more mistakes. Sadly the opposite may not be working as well - by helping them you realize some players are simply not ready to RP as intended or don't know how to. Even after some time - they still may do mistakes and bring problems to the ID faction they represent.
Example: Once upon a time a crazy Bretonian gunboat player decided to shoot BAF in front of New London. Then he went in Rheinland, shooting RM in front of New Berlin for some days. The RM| players decided to contact BAF| (do RP) and question them whats going on.
So how can official faction deal with such problems? Ignore the official faction questioning them in RP or via OORP talk?
The end of this crazy captain story was something like an excuse in RP that he was crazy or ...doesnt matter. Officials had to clean up the mess of clueless indies.
As long as indies have no restrictions and no punishments for their actions in both RP and OORP - they will simply continue to cause problems. Its inevitable.
(I exclude those indies who actually try to RP well and doing it well )