So, does the council actually exist now, or is it just the 2 elders of Brotherhood controlling most of the things?
If I remember correctly, the council has 3/2 elders from each TBH and Benitez and a selected one or two indys. But with the Benitez pretty much out now, what is the position of the council?
And if the council do exist, who are the elders now? From the indy side?
And a general question: Why are the sairs dead now Today an unofficial faction disbanded because they didnt have much fun logging their sair ships. If there is anything that can be done to improve the activity in that corner of Sirius, what could be it?
No, COE does not exists as player organisation now. Pretty much with disband of Sails and disappearing of Benitez, nobody exept for Synts - [CC] indie elder - was alive to do anything exept for me and Exterminator.
After giving some thoughts to it, we disbanded COE and replaced it with TBH Elders as supreme power over Empire. inRP COE still exists, but deals with civilian side of corsairs, leaving TBH to do outside diplomacy and war. So far only two TBH Elders run corsairs nation, but we planned to increase that number a little.
If anyone have questions or bisness with Sairs- message TBH. we are only officials now, and probably untill the end of disco.
Corsairs alltrogether with other factions are dead because bad map design and bad trading and interaction system. Blame the devs not the players for it.
Few months ago OPG tried some comeback but it was not the same since the server is dead as well. I still have my ships and if someone decides to fix the map and the trading and interaction system before it is too late if it is not too late already I would be playing my corsair and I bet ton of other older corsair players would do the same.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
(06-16-2014, 09:08 PM)Govedo13 Wrote: Corsairs alltrogether with other factions are dead because bad map design and bad trading and interaction system. Blame the devs not the players for it.
Few months ago OPG tried some comeback but it was not the same since the server is dead as well. I still have my ships and if someone decides to fix the map and the trading and interaction system before it is too late if it is not too late already I would be playing my corsair and I bet ton of other older corsair players would do the same.
Trading? you can try to get Black Market munitions, just check the price at Tripoli and you'll know what i mean...
and, as for the server is dead.... i don't think so, but what we're having here is fresh blood who needs to be helped in order to progress.... months ago it was that tremendous lag so no little wonder why server was empty. Today is Monday, working day, close to midnight we had a bit more than 100 players.... in monday... server is slowly recovering, but it will not be as we used to know...
now lets stop derailing the OP... and there's bit a bit more sairs roaming over there...
Call me when piracy is fixed finally. I'm in doubt it is, so nothing to do as a pirate atm except flying around looking for a fight with navy (who used to cry about pirates flying around looking for fight with navy instead of pirating, because ganking pirate transports with few cruisers is a way better fun).
True that piracy has real problems, if yo want to get a good hit you must be lucky, or have a concerted effort in order to overcome convoys....but its stii doable yesterday i managed to seize a load.of uncuts, and good old gatecamping still works, but group piracy is strongly adviced since always there'a lawful coming after the trader in that gate...
Is piracy "broken" simply by fact that solo-piracy has been made more difficult? My understanding and experience, even back in 4.85, is that group piracy has always worked best. How is now really that different?
Although, I would agree with Govedo that map needs a shrinking/tweaking.
It's broken by many factors - and I'm not an expert either to say what to do exactly and what is exactly wrong. I can only guess as everyone else here. But I can also state the fact that the piracy is broken - it's just a fact and what are the reasons behind this is another question. Stating that if we don't see 'why' it's broken then it's not broken is a strange way of thoughts.
(06-17-2014, 01:03 PM)Highland Laddie Wrote: Is piracy "broken" simply by fact that solo-piracy has been made more difficult? My understanding and experience, even back in 4.85, is that group piracy has always worked best. How is now really that different?
Turret steer and beefed up tranny turrets made life harder. You can solo-mine and solo-trade, so solo-piracy should be equally easy to do.
Piracy is broken in the sense that you hardly ever get a lot of any roleplay out of the encounter when traders know exactly how long they'll last until they reach a safe station. 10/10 times they make a simple cost/benefit analysis and set sails for the nearest docking point while trying to stall the pirate through talking. I've played a bit on and off lately, and not once has a single trader actually stopped when asked to (I've even said "please"), and that goes for indies, non-english speakers and faction ships alike, they laugh at my puny fighter when they see it.
It makes piracy into a game with the sole objective of destroying the trade ship before it reaches a station, which in turn forces the pirate to fly bombers or cruisers, and that dramatically escalates the violence and blue message outcome and sometimes forces the pirate to be a bit of a douche (eg. shoot moving transports when you've told them to stop over and over again); when piracy could have been more. And to add to this you have obscene amounts of lawful NPC's (really, put all cap patrols in Guard systems and let them stay there), putting even more pressure on the pirate to just kill the damn transport as fast as possible, no point in trying to converse or roleplay without guns when it will only get you killed and scorned.
I think there'd be less hostile and violent piracy had transports not been buffed, and all in all I think everyone would have been happier. Trading without that element of danger is so incredibly boring.
tl;dr: Not getting killed used to be the incentive for the trader to roleplay, with that out of the equation piracy is broken.