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A certain thought that made me think about Freelancer lore in a new way

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A certain thought that made me think about Freelancer lore in a new way
Offline sindroms
06-25-2014, 01:38 AM, (This post was last modified: 06-25-2014, 01:52 AM by sindroms.)
#1
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Hey. Before I start rambling on, mind you I have not played Freespace or such. I don't even know if FL and FS are related lore-wise, never had the time or interest to actually look into it.



Anyway.


There is a certain mindset I found myself applying to Discovery, a mindset that I don't even remember how exactly I came around finding, but a rather fun one nonetheless.
Since I mainly focus on the ingame roleplay, when there is roleplay ingame to focus on, I never really tried to immerse myself in the lore of Freelancer more than it was needed. For me, FL was never really a good game and the only reason why I play it is because of the ingame fun and the overall feel. I've only played through the singleplayer a couple of times and, quite frankly, I do not really see how many of our community members can say that it was a good SP experience with a straight face.

All of that being said, the realization of what is actually going on and the rationalization of how the ingame lore actually works was a sudden and fun experience for me. And now I will try and explain how I now see Freelancer from my point of persepctive and why it has added a bit of spice to my overall RP experience here.


I never...actually realized just how medieval this game is. Just how bizarrely old the overall world is. Starting from something as simple as the value of a human life even.
Have you noticed this?
Just how quick we are to destroy a hostile target. The penalties for house space rules. The overall encounter between two sentient human beings regardless of their affiliation, age or experience. It is almost as brutal and straightforward as what we would usually tie to the generic ye-oldie setting.

And the more you start looking into the overall lore, the more it starts making sense. And just how deliciously ironic the whole thing is. A futuristic society with the laws and mentality of the feudal age.

Humanity has just fled total annihilation, the scattered remnants of a species, who had seen themselves as the top of the food chain. Soon enough that particular thought would be crushed by the Nomads, but until then just how desperate this newly made society of colonists actually are?

As they soon enough began to acquire system by system, just how far would this new society go to try and keep the overall mental health? Even now, the population of Planet Manhattan alone is only 220ish million people. To put that in perspective, India alone today has a total population of 1,200,000,000 people. Can you imagine the mental stress that realization alone can put on human being?

Now that multiple generations have passed, it seems that the first laws and regulations set by the newly founded colonies have survived its way in the early 800s A.S. One of them, given the situation itself, is a complete and utter lack of tolerance towards crime or deviation. Any sort of step out of order might doom whatever future the human race could have had, so obviously not allowing such acts would be self-understandable.

Even now it seems bizzare just how the houses spend resources to outright evacuate any sort of criminals from their planets to interstellar prision stations. A cheap source of labour perhaps, but I cannot help but think that it is a desperate attempt to remove any kind of criminal activity from the planets in order to prevent any sort of negative influence on the social structure. Which at the same time would make sense just why illegal goods would be sold so well on them.

Not because these planets are a corrupt and dark scess pit of overpopulated metropolis, but rather that they aren't.

I almost find it utterly fun just how much value a human life has gained and lost at the same time. The attempt to save every single human being is met by abiding an almost, dare I say it, draconic set of rules, where any sort of step out of line is met with harsh punishment, even termination. A human's life is instantly removed if they pose a threat to others.

The wars waged between houses, whatever the reasons we have now added are, I still cannot help but think that it is the outright panic-induced need to ensure survival. The colonies would outright eat the others, if it meant that they had access to the resources to keep themselves alive.

Again, I remind you that the overall population of these colonies and Sirius itself is probably not even half of the population Earth holds today.

But in the most funny of things I find the Zoners. For all the jokes we use them for, when you think about the reason why the Zoners left house space in the first place....

Was it really because of the laws and regulations? Or was it a desperate attempt to return to a much more ''normal'' state of being, where a step out of line would not result in termination? A frantic grasp at the outer edges of the Sirius sector, where the panic-induced roots of their colonization would be forgotten and humanity can once more relive those older and simpler times?
EDIT: Dare I say that this ''dream'' would be worth spending resources into building captial ships for?




But perhaps I am looking too much into this. Perhaps I did not notice these things back in the day, not because I was too young or that I did not believe a mediocre space sim from 2003 would offer such depth of lore, but rather because they were never there in the first place. Who knows.

But this is the mindset that made Disco interesting for me from a ''what-would-humanity-be-if'' point of view.

A neat little thought experiment.

Regardless, still fun as hell to look at the Lore of Freelancer from such a tragic perspective.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Jayce
06-25-2014, 02:54 AM,
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Quote:Since I mainly focus on the ingame roleplay,

No you don't.

Though, this is an interesting way to look at things.

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Offline Vulkhard Muller
06-25-2014, 03:10 AM,
#3
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Won't lie, my mind goes on these thought trips daily. Glad to see I am not alone


Sent me (Nemesis/Junker Congress a Comm? haven't received a reply in a week or more? Sorry! Post here and I'll get back to you asap!
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Offline Acolyte
06-25-2014, 05:55 AM,
#4
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Intriguing. I never thought of it quite like that, although it makes total sense.

In an attempt not to start anything off-topic, I shall simply say: I agree with your consensus on Zoners.

Thanks for the cool insights.

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Offline Scumbag
06-25-2014, 08:07 AM,
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Read this http://freelancer.wikia.com/wiki/80_Years_War
Especially the speculation about real causes.

http://freelancer.wikia.com/wiki/Boorman_Treaty
And this strengthens your point.

Freelancer lore is deep, even though it was made "user friendly" for the masses.
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Offline Thunderer
06-25-2014, 11:50 AM,
#6
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We're quick to shoot at each other because it is a space shooter. If someone doesn't like shooting, I advise them to dismount all their guns. Or play Sims. Or somehow find the exit from this place and get a life (please tell me if you do, I would like to get a life as well!).

Sorry for not reading further. You have a point, but I have neither time nor patience.

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Offline sindroms
06-25-2014, 11:57 AM,
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Too bad you did not read further. You just completely missed the point and context of the thread.

Gg, close fight, try again.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Enkidu
06-25-2014, 12:14 PM, (This post was last modified: 06-25-2014, 12:16 PM by Enkidu.)
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(06-25-2014, 11:50 AM)Thunderer Wrote: We're quick to shoot at each other because it is a space shooter. If someone doesn't like shooting, I advise them to dismount all their guns. Or play Sims. Or somehow find the exit from this place and get a life (please tell me if you do, I would like to get a life as well!).

Sorry for not reading further. You have a point, but I have neither time nor patience.

I exited from this place, got a life, and came back. Trust me, you want to take a way out, Thunderer, ask the admins to ban your accounts for a while. They'll happily do that for you until you desire to fully return.

However, I appreciate you may not be an English first language speaker, but you can still skim-read a post and still get the Jist of what Sindroms is saying, man.

Oh, and Sindy - great on you. We need more epiphanies like this so people can appreciate the beauty of what this server is, and can offer the members. It's a great, harmless, creative pastime.

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Offline Vulkhard Muller
06-25-2014, 12:59 PM,
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(06-25-2014, 08:07 AM)Scumbag Wrote: Read this http://freelancer.wikia.com/wiki/80_Years_War
Especially the speculation about real causes.

http://freelancer.wikia.com/wiki/Boorman_Treaty
And this strengthens your point.

Freelancer lore is deep, even though it was made "user friendly" for the masses.

The Boorman Treaty explains the funky Reputations (Ie: Interspace-Hessians)

Certain companies would want to support groups that would aid them in some way Interspace may want a Rheinland Company(RepEx maybe?) brought down because maybe they thought they were a threat?


Sent me (Nemesis/Junker Congress a Comm? haven't received a reply in a week or more? Sorry! Post here and I'll get back to you asap!
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Offline Trogdor
06-25-2014, 01:29 PM,
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Meh. I think we just make things up as we go, because reasons.

I mean, even ignoring all of the silly things that happen to Trent in SP, wasn't the whole point of the Nomad infestation->make everyone at war with each other.. thing.. precisely because the Nomads WEREN'T stronger than humanity in Sirius? (In fact, Juni says pretty much exactly that) Yet, now Disco comes along and they're not only destroying planets with their own military strength, but rearranging entire star systems.

What you said about the Zoners, though, is pretty much exactly what I've been roleplaying the whole time I've been here.

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