So I'm still pretty new to Disco and looking to make a new ship (a gunboat), but I'm finding it really hard to choose without all the information.
FLStat and the wiki go part way, but misses important factors such as ship size / shape / hitboxes, strafe speed, and which directions the turrets can shoot.
Any player reviews (on the forum / wiki) that go into a bit more detail seem to be outdated, and I'm unsure of their validity / relevance in 4.87..
So, I was wondering if there is any resource that allows you to see more information on ships, or even a recommendation of which ships excel in which situations (I'm after a Gunboat to take on VHFs).
Of course there are the generic responses...
"there is no best"
"just go with what fits your RP"
"player skill is more important"
...but at the end of the day, some ships are gonna be better / worse than others, and the choice can make the difference as to whether you get killed or not, regardless of player skill (and RPing being dead is no fun).
Ultimately, the generic responses such as "What fits your RP" are what initially narrows down what you can actually use.
Solaris turrets are the best counter to VHF's unloading on your shields and hull as a few of them can take you down if they're organised. Above that, you can't be much further advised until you've chosen what you wish the Gunboat to fly as. The Tech Compatibility Chart will help you with what Gunboats you will be able to use based on the decision on what ID you want to fly with.
Hitboxes should all be standardised to be a bubble for your shield and the shape of the ship itself for your hull, unless the ship itself has been incorrectly balanced in some way.
The wiki is indeed out of date, so much so that it'll take days of editing to bring it up-to-date and isn't really worth looking at, at all.
I would however be careful using the tech compatibility chart as i found out the hard way last night after spending nearly 200,000,000sc it is not up to date :-( Now i'm stuck with a ship on a 10% powercore when according to the chart it should have 75% ( and fyi it has no weapons or disruptor or anything its just the ship with Id and basic requirements to fly ie: scanner, id etc )
(07-14-2014, 03:54 AM)Alduin Wrote: I would however be careful using the tech compatibility chart as i found out the hard way last night after spending nearly 200,000,000sc it is not up to date :-( Now i'm stuck with a ship on a 10% powercore when according to the chart it should have 75% ( and fyi it has no weapons or disruptor or anything its just the ship with Id and basic requirements to fly ie: scanner, id etc )
Probably wrong engines. Might try another one or unmounting it, and restocking it then.
Turn rate and details everything is in FL Stat
Just look carefully, like ship option in FL stat in front of it turn speed is listed and there is a ship details option as well
~Osama
You can ignore reality but you can not ignore consequences of ignoring reality
(07-14-2014, 04:39 AM)Strudul Wrote: I don't have any preference of RP faction at this stage, so I guess I'm doing the process in reverse (using the ship to narrow down the faction).
The tech compatibility chart implies it should be up to date with 4.87. Without being rude, maybe you read it wrong?
Likely yes. Generic ID's perhaps provide a wider choice but at the same time, your powercore will suffer.