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Synth Foods, Inc.

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Synth Foods, Inc.
Offline Wildkins
08-22-2014, 08:37 PM, (This post was last modified: 10-15-2014, 08:23 AM by Wildkins.)
#1
Freeport 3
Posts: 1,943
Threads: 175
Joined: Feb 2013

[Image: Synth_Logo.png]


Background

Synth Foods, Incorporated is a privately-owned corporation conducting its operations throughout all of Sirius. Primarily tasked with the production of foodstuffs, they are also responsible for shiping their products throughout the many inhabited worlds.

Synth Foods, Incorporated is well known for their revolutionary BioDome™ technology. These facilities have been installed on hundreds of stations throughout the sector. Synth Foods’ paste and gel products, available in numerous flavors, are unparalleled in cost effectiveness, product quality, and costumer satisfaction.

Synth Foods, Incorporated is headquartered on Planet Manhattan, New York, however it has branched itself out since its foundation, no longer recognizing itself as a purely Libertonian Corporation. Synth Foods also recently bought Rivserside Station in the orbit of Mohave, California, from Liberty Police, Incorporated. In addition to that, this company also owns much of Planet Stuttgart and a portion of the Bounty Hunters Guild's Deshima Station in Shikoku.

Synth Foods, Incorporated proudly feeds the mouths of Sirius, and works with government welfare programs to nourish the less fortunate. Fifty percent of profits are donated to charities across the four houses. Synth is also in a partnership with Planetform, Incorporated to develop newer worlds for the people of Sirius.



Zones
Influence: California, Stuttgart
Operation: Liberty, Kusari, Bretonia, Rheinland, Sigmas, Tau-29, Tau-23, Baffin, Coronado, Cortez, Magellan, Galileo, Kepler, Hudson, Bering, Omega-3, Omega-7
Restricted: Lower Omegas, Outer Taus, Gallia, Omicrons


Departments
Synth Foods, Inc. conducts its operations primarily within two divisions; the Logistics Department, which is the backbone of the Synth Foods corporate fleet, and the Security Department, designed to escort vital convoys across Sirius and occasionally strike at the worst enemies of the company.

Each division, as well as the special Board of Directors, have a tiered set of ranks designating different rights and responsibilities for all employees. These are shown below.



Positions
(No Department) Trainee: As a newly contracted member, he or she must prove they are a good fit for the company, and after a week may choose a department to join. Limited to 3,600 cargo and below.

(Logistics 1, Employee) Hauler: May captain all regular use trade vessels and operate in all non-restricted zones. Normal delivery bonuses.

(Logistics 2, Manager) Transporter: Having shown dedication and loyalty to the company, these members are permitted access to all trade vessels and may trade through Restricted systems with permission from the Chief of Logistics. 1.5x delivery bonuses.

(Security 1, Employee) Guard: Similar to the Hauler, they may pilot standard combat ships and escort in normal zones.

(Security 2, Employee) Officer: Officers are higher-ups in the Security department that may pilot standard combat ships and 'leased' combat vessels and escort in restricted zones.

(Security 3, Manager) Veteran: Having shown expert skill in protecting Synth cargo ships, Veterans have access to gunboats and are trusted to escort through Restricted areas.

(Board 1, HC) Quartermaster General - The Quartermaster General is responsible for all shared ships in Synth Foods, as well as the recruitment and approval of trainees, the leasing and acquisition of technology from other groups, and any bases that Synth Foods, Inc. may operate.

Current Quartermaster General: Marcus Avidan

(Board 1, HC) Chief of Security - Typically an experienced pilot from the Security Department, the Chief of Security is responsible for handling the day-to-day operations of the Security Department

Current Chief of Security: Grant Cadwell

(Board 1, HC) Chief of Logistics - A long-serving member of the Logistics Department, the Chief of Logistics is responsible for working with the Logistics Department to properly complete the quotas assigned by the Board and achieve the required profit margins.

Current Chief of Logistics: David Auer

(Board 2, 2iC) Chief Financial Officer - Effectively the second in command of Synth Foods, Inc., the Chief Financial Officer is responsible for assuring the work of the Board as well as the proper use of monetary funding to ensure the goals of the company are met.

Current Chief Financial Officer: Alex Tennant

(Board 3, 1iC) Chief Executive Officer - As the leader of Synth Foods, Inc., the Chief Executive Officer has the final say on any decision within the company, and is in complete control of every facet of it. Of course, that being said, the Board are ultimately held accountable by the stockholders.

Current Chief Executive Officer: Jay Stevens


Diplomacy
Allied: Liberty Corporations, Planetform

Friendly: Liberty Lawfuls, Bretonia Lawfuls, Gas Miners Guild, Bounty Hunters Guild, Orbital Spa & Cruise, Cryer Pharmaceuticals, Independent Mining Guild, ALG Waste Disposal

Neutral: Kusari Lawfuls, Rheinland Lawfuls, Council, Kusari Exiles, Corsairs, Junker Marauders, Those Not Mentioned

Unfriendly: Mollys, Hellfire Legion, Bundschuh, Junkers, Samura Industries, Hogosha

Hostile: Xenos, Outcasts, Liberty Rogues, Lane Hackers, Gallic Lawfuls, Red Hessians

No Food For You: Farmers' Alliance, Landwirtrechtbewegung, Gaians, Nomads


Technology
Basic Technology includes but is not limited to:

Sirian Civilian weaponry, fighters, bombers, freighters, and transports
Liberty Civilian weaponry, freighters and transports
Rheinland Civilian weaponry, freighters and transports
Bounty Hunter ships and weaponry


Advanced or 'lease' technology is special technology that SFI can operate but will not utilize unless given express permission by the creator of the technology, or in the case of free-for-use vessels, by the express permission of the Board. This includes but is not limited to:

Bretonian Civilian freighters and transports, weaponry
Kusari Civilian freighters and transports, weaponry
GMG ships and weaponry
Zoner ships and weaponry
Any of the above's gunboats



General Information
ID: Synth Foods, Inc.
IFF: Synth Foods -
Tag: Synth|
Naming, Strikecraft: Synth|First.Last
Naming, Transports: Synth|Shipname
Naming, Gunboats: Synth|SFS-Shipname



Links
Recruitment: http://discoverygc.com/forums/showthread.php?tid=118311
Feedback: http://discoverygc.com/forums/showthread.php?tid=118305
Comm Channel: http://discoverygc.com/forums/showthread.php?tid=118565
Soylent Green Spaceport: http://discoverygc.com/forums/showthread.php?tid=119022
Bounty Board: http://discoverygc.com/forums/showthread.php?tid=118920


// 500 million credits available on Synth|Paste.Intensifies

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Offline Zayne Carrick
08-22-2014, 08:48 PM,
#2
Member
Posts: 1,523
Threads: 97
Joined: Apr 2012

a) Restricting trading ships by cargospace is kinda weird, especially given that all current members are HC. This will give huge disadvantage to new members.
b) Adding hessians to sworn enemies of Synth Foods alongside with FA/LWB just because we sieged your base is kinda weird. I suggest bumping to hostile, but that's up to you.
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Offline Sciamach
08-22-2014, 08:54 PM,
#3
Member
Posts: 1,643
Threads: 114
Joined: Jul 2013

So... were supposed to cuddle after you shot the base then?
Leik...

[ sci·am·ach ]
/sīˈamək/
A simple, angry man casually working his way through life on a personal quest to acquire copious amounts of street cred.
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Offline Wildkins
08-22-2014, 08:54 PM, (This post was last modified: 08-22-2014, 09:00 PM by Wildkins.)
#4
Freeport 3
Posts: 1,943
Threads: 175
Joined: Feb 2013

(08-22-2014, 08:48 PM)Zayne Carrick Wrote: a) Restricting trading ships by cargospace is kinda weird, especially given that all current members are HC. This will give huge disadvantage to new members.

All current members are -not- HC, dunno where you got that notion. (only HC are listed, though, so if that's where you got that, npnp) And every member so far has been fine with the restrictions - as some other trade corporations use them, and they seem to work alright. But hey, I'm up for doing what's best for the faction, so we'll see what works best.

(08-22-2014, 08:48 PM)Zayne Carrick Wrote: b) Adding hessians to sworn enemies of Synth Foods alongside with FA/LWB just because we sieged your base is kinda weird. I suggest bumping to hostile, but that's up to you.

That's my fault. I bumped it down one-too-far on accident.

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Offline Friendly-Freelancer
08-22-2014, 09:02 PM,
#5
Member
Posts: 400
Threads: 71
Joined: Jul 2010

Not bad.

[Image: Doctor091.gif]
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Offline Zayne Carrick
08-22-2014, 09:08 PM,
#6
Member
Posts: 1,523
Threads: 97
Joined: Apr 2012

Quote:All current members are -not- HC, dunno where you got that notion. (only HC are listed, though, so if that's where you got that, npnp)
Ah, misunderstood than. Other than that - good luck.
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Offline SnakThree
08-22-2014, 09:12 PM, (This post was last modified: 11-09-2014, 02:32 PM by SnakThree.)
#7
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

DELETE

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Wildkins
08-22-2014, 09:27 PM,
#8
Freeport 3
Posts: 1,943
Threads: 175
Joined: Feb 2013

(08-22-2014, 09:12 PM)Snak3 Wrote: I wouldn't join faction that restricts what kind of profit I can make while flying under their flag, however, I hope that it won't keep you all down and that you will emphasize qualty instead of quantity for the roleplay.

Well, in practice, people are made for deliveries, not the quantity of delivery (obviously, people trading outside of deliveries make less money, but having ranks makes you want to work for that next level, and earn your 5k-er). So far, everyone in has said they like the ranking system, and I did just edit the ranks slightly to make it a little easier to climb the ranks of Logistics, but, we'll see how it goes.


(08-22-2014, 09:12 PM)Snak3 Wrote: I wanted to create Synth faction myself a few back, however the lack or properly inRP trade routes kept me away and I transitioned to Ageira instead. So I hope you managed to scrap some nice and fitting routes for Synth players to complement the interesting RP possibilities.

Yeah, it's been pretty good so far. The Paste and Gel route, or Paste to Java and Beryllium back is pretty profitable as well, surprisingly.

(08-22-2014, 09:12 PM)Snak3 Wrote: Also, another observation, I believe there are too many ranks. Trading faction doesn't really need that many different ranks. I'd rather see same dedication and effort put into expandign the faction writeup on lore and similar stuff, instead of ranks that rarely mean anything to the other players.

Addressed earlier, mostly. As for the writeup / lore, it's in the works still - I'd rather have it complete, solid, and matching all ingame lore than posting a WIP document. There's a smaller, synposis-form history on our wiki page.


(08-22-2014, 09:12 PM)Snak3 Wrote: Lastly, I already gave feedback on the board and how it isn't hunter-friendly, so I do hope that you might somehow make it more accessible and user-friendly.

This has sort of been addressed, but still needs to be worked out a bit better. I've cut out a lot of the systems in the zones, making it slightly more streamlined, but I'm looking into combining zones into two or three primary ones to better streamline the process, as well as perhaps simplifying the multipliers.

(08-22-2014, 09:12 PM)Snak3 Wrote: Other than that, I bid you best of luck and perhaps after I am done studying, you might just become my next forum-extortion-project. Untill then, I hope that Hackers can keep your profits down.

Thanks! And, we'll see about that. Big Grin

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Offline SnakThree
08-22-2014, 09:41 PM, (This post was last modified: 11-09-2014, 02:32 PM by SnakThree.)
#9
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

DELETE

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Wildkins
08-22-2014, 09:58 PM,
#10
Freeport 3
Posts: 1,943
Threads: 175
Joined: Feb 2013

(08-22-2014, 09:41 PM)Snak3 Wrote: When I was talking about fitting inRP routes, I meant something as to avoid food->>raw materals/metals->food as that is not what I would call a proper roleplay route and that is what I found the biggest challenge in playing as a Synth transport. Though I had more fun selling food on the spot. And shooting pirates down in my Stork. That was delicious too.

Ah. Well, you still can. Paste <-> Gel is actually pretty good. But we've also sold samples to passing traders, too! And there's more RP that we're planning on doing, we just got set back a bit since Soylent Green went big asplode-y splode.

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