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  Discovery Gaming Community Discovery General News and Announcements
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Jumpdrives

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Jumpdrives
Offline Garrett Jax
10-30-2014, 02:40 AM,
#1
Xenomorph Admin
Posts: 2,730
Threads: 599
Joined: Feb 2009

The trial phase restricting Jumpdrives has ended. The restrictions we placed upon them can be found here.

The Admins have read the feedback concerning these restrictions. We have consulted with players in factions who would be affected by this change in both a positive and negative way. After considering all the ramifications, we have decided to keep the restrictions that have been placed on the Jumpdrives.

We realize this decision will be met with anger from certain corners of the community. However, pirate/trader/lawful interactions suffer with use of the jumpdrive. Most times, a group of traders will jump from one friendly system to another friendly system, without giving an opposing faction an opportunity to interact with them. As fun as that might be for the trading factions, it hurts the health of the server overall, eliminating opportunities for pirate factions, in the case of lawful traders, or police factions, in the case of smugglers.

Although the decision regarding Jumpdrives has been made, we will continue to look for opportunities to make improvements regarding them going forward.

[Image: rSYoqYY.png]
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Offline Madotsuki
10-30-2014, 02:45 AM,
#2
Member
Posts: 143
Threads: 15
Joined: May 2013

Excellent decision. "Goodbye, jumptrading!"

[+]Spoiler
[Image: bem7Np2gYeo.jpg]
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Offline Caconym
10-30-2014, 02:57 AM,
#3
Member
Posts: 424
Threads: 28
Joined: Mar 2013

*claps slowly while grinning*

[Image: 739cx2x56a7.PNG]

[Image: Caconym.gif]
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Offline Vendetta
10-30-2014, 03:19 AM,
#4
Technocrat Overlord
Posts: 2,694
Threads: 230
Joined: Sep 2013

Okay.

Currently unable to consistently be present in the Community due to life constraints.

Youtube
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[Image: rherh3.png]
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Offline Technogeist
10-30-2014, 03:23 AM,
#5
Member
Posts: 300
Threads: 11
Joined: Oct 2013

Tbh I don't notice that many jumpers, now or before the change. Maybe I wasn't paying attention. Either way, I think this still benefits larger groups, as you can jump more people at once. Many 3600s > A few 5000s. So it's not such a bad change for people imo.

At least, that's my logic.
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Offline Vendetta
10-30-2014, 03:52 AM,
#6
Technocrat Overlord
Posts: 2,694
Threads: 230
Joined: Sep 2013

To elaborate on my previous response,

I'm completely indifferent about the entire situation.

Currently unable to consistently be present in the Community due to life constraints.

Youtube
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[Image: rherh3.png]
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Offline Huhuh
10-30-2014, 04:25 AM,
#7
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

And when the server pop doesn't increase after adding these restrictions you'll give jump drives back right? Right?

[Image: 6fZYcda.gif]

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Offline aerelm
10-30-2014, 04:31 AM,
#8
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

You fine gentlemen already wrecked the last thread posted on the subject by pointing fingers at a particular group and calling them things. Let's not do that here.

Thread cleaned.
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Offline tothebonezone
10-30-2014, 04:51 AM, (This post was last modified: 10-30-2014, 04:52 AM by tothebonezone.)
#9
Banned
Posts: 1,016
Threads: 49
Joined: Mar 2013

And nothing of value was gained.

Jumpdrives are still worthless for jumping smaller craft due to the fuel demands and the cargo sizes.

User was banned for: https://discoverygc.com/forums/showthrea...tid=202684
Time left: (Permanent)
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Offline Sciamach
10-30-2014, 05:05 AM,
#10
Member
Posts: 1,642
Threads: 114
Joined: Jul 2013

Okay.

[ sci·am·ach ]
/sīˈamək/
A simple, angry man casually working his way through life on a personal quest to acquire copious amounts of street cred.
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