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  Discovery Gaming Community The Community Real Life Discussion
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I have stopped playing Skyrim. Why?

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I have stopped playing Skyrim. Why?
Offline Fluffyball
11-09-2014, 02:15 AM, (This post was last modified: 11-09-2014, 02:25 AM by Fluffyball.)
#1
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There is the answer:

[Image: aDw6Gr7_700b.jpg]
(meme's mine)

Kingdom of Amalur: Reckoning

In short, this is how Fable 1 should look like (it lacks marriage or dating, but it's only a few of the things missing in that game). I am like 9 hours in the game and I didn't even started the main quest.

I cannot really describe the thing, but it seems like a mixture of Dragon Age, Oblivion and forementioned Fable. The game area is huge, even in the basic game. With add-ons, it is even bigger.

I played a demo a bit, then bought a full game (at Polish version of gamestop), because I got interested.

I was not prepared how it will take me inside its BIG world or how many sidequests are there. Heed this! Crafting alone (both smithing, gem crafting and alchemy) is awesome. You can dismante few weak weapons, instead of selling them, then create one even stronger weapon. I ended up dismantling three 30 damage weapons, but when I made a new one, it not only deals like 100 damage, but also gives a lot of additional effects - have you even been hit by poison, fire and ice damage at the same time? Here you go.

And developing the character... On the one hand, you have abilities from three classes: Finesse, Might and Sorcery. Simple as that. But on the other hand, when you distribute points, you can choose your fate. What is that? Well, in short, class. When you go into magic, you can choose tiers of that. Same if you are going into way of the sword. What's so special about it? You can mix classes, so you have like about 70(?) different Fates - which gives additional bonuses aside to the attributes. Additional tiers for Fates are unlocked when you have enough points onto either of sorcery, might and finesse.

Moreover, if you don't like your Fate, you can revert it (for gold) at one guy, then redistribute abilities, attributes and so on. FLEXIBLE AS HELL. You want paladin? Cool, here you go. Mixture of mage and rogue? No problem. All of three? There are also such tiers of Fates.

I'm just... speechless about this one. I just wasn't prepared for how good that game is.

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Offline sindroms
11-09-2014, 02:17 AM,
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So...what is the name of the game?

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Offline Fluffyball
11-09-2014, 02:19 AM,
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(11-09-2014, 02:17 AM)sindroms Wrote: So...what is the name of the game?
Edited. Smile Sorry 'bout that. Also, additional info added.

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Offline Vendetta
11-09-2014, 03:00 AM,
#4
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Skyrim wasn't that good anyways.

Currently unable to consistently be present in the Community due to life constraints.

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Offline Technogeist
11-09-2014, 03:08 AM,
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(11-09-2014, 03:00 AM)Vendetta Wrote: Skyrim wasn't that good anyways.

Heretic.
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Offline Vendetta
11-09-2014, 03:20 AM,
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(11-09-2014, 03:08 AM)Technogeist Wrote:
(11-09-2014, 03:00 AM)Vendetta Wrote: Skyrim wasn't that good anyways.

Heretic.

Morrowind is where it's at.

Currently unable to consistently be present in the Community due to life constraints.

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Offline Moberg
11-09-2014, 08:47 AM, (This post was last modified: 11-09-2014, 08:48 AM by Moberg.)
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(11-09-2014, 03:00 AM)Vendetta Wrote: Skyrim wasn't that good anyways.

Have you tried modding your Skyrim, roleplaying your character, certain restrictions during a playthrough and so on? Ever tried a playthrough with a wooden sword, no magic or perhaps finishing most quests by sneaking and reverse-pickpocketing poison? It can become really challenging and fun. I have to agree that vanilla Skyrim just as it is can get boring quickly, but with the stuff mentioned it's easy to add a few thousand hours of gameplay as long as you have the discipline to strictly stick to your/your characters restrictions and the creativity to come up with fun challenges and characters.
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Offline Fluffyball
11-09-2014, 10:02 AM, (This post was last modified: 11-09-2014, 10:06 AM by Fluffyball.)
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I can't understand why people say Skyrim is bad. It's surely different, when compared to Morrowind. I just pointed out here that I have found a game that interested me so much I had to make a break from Tamriel and enter world of Amalur. Game is solid, plot is... well. Not -that- generic, but we must save world again (+ somekind of amnesion and looking who you truly are).

A lot of sidequests, rather big world (I don't care if intersections, you do not feel claustrophonia - yet some areas are VERY huge and rather varies from each other - think of WoW here, I believe), which is beautifuly made. Due to the fact that author and producer was R.A. Salvatore, it kinda looks like D&D but with Fable touch (that's why I poke that game here, plus the other reason is this is how Fable should look like in some moments). Hero is mute (alike in KOTOR) but dialogue ring reminds about Mass Effect or Dragon Age. Game is action RPG (like DA), but somehow more spectacular. And crafting. Crafting, so blacksmithing, alchemy, gem crafting (called sagecraft, in which you can mix up gems into more powerful ones). Oh yes, you can be "the bad guy" and give yourself rampage (you can't kill the main characters though, and traders perhaps).

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Offline Corile
11-09-2014, 10:12 AM,
#9
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I played over 100 hours on my unmodded Skyrim save as heavy armor-destruction magic-smithing battlemage. Whole lot of fun.




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Offline Fluffyball
11-09-2014, 10:18 AM,
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(11-09-2014, 10:12 AM)Protégé Wrote: I played over 100 hours on my unmodded Skyrim save as heavy armor-destruction magic-smithing battlemage. Whole lot of fun.

Try Amalur. Is surely a bit different than Skyrim, but it is worth it.

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