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  Discovery Gaming Community Rules & Requests Rules
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Feedback to Admin Experiment.

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Feedback to Admin Experiment.
Offline Tunicle
12-31-2014, 04:45 PM,
#1
Server Administrator
Posts: 6,231
Threads: 838
Joined: Jan 2008

As title says, any thoughts relating to http://discoverygc.com/forums/showthread.php?tid=124149

[Image: w3gBAeX.gif]
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Offline Omi
12-31-2014, 04:46 PM,
#2
By Unpopular Demand
Posts: 1,716
Threads: 87
Joined: Aug 2007

Are we going to see more threads like that one in the future?

Do not know, need to evaluate all the pros and cons.

[Image: omicega.gif]
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Offline Zen_Mechanics
12-31-2014, 04:50 PM,
#3
Member
Posts: 2,262
Threads: 196
Joined: Oct 2012

I hope not, There has been a rise of anti-this anti that around here, A person is smart, people are dumb. I'm positive the admins know what to do to benefit the mod.

Problem is every person thinks they are smart and that they are not part of the people. Whilst Admins have to make the call in many instances it would be rude of us to think we know all the answers that may benefit the mod. Structured input can often be useful from many angles - Tunicle

Were fools to make war on our brothers in arms.

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Offline Karst
12-31-2014, 04:52 PM,
#4
Chariot of Light
Posts: 2,991
Threads: 214
Joined: Sep 2009

I don't see the point in asking for rules clarification things that are very, very clearly defined. At one level it is probably best to deal with simple points during an "experimental" forum foray. The very fact that there was a discussion shows some parts of the community did not see clear definition. This could be genuine problems or those derived vindictively, either way some people reading but not necessarily posting may have found of use - Tunicle

No, the GMG ID cannot pirate, except Samura and Kruger. End of story.

Discussing this is probably not a good idea, since people will feel legitimized, as if it isn't a completely obvious matter. Possibly but possibly not, just saying something does not really legitimise it, often it exposes the reasons for saying it and starts processes of communication functioning as a community - Tunicle

What's next, will we be discussing if the Freelancer ID can actually fly Cruisers?
Hypothetically why would that be a fruitless discussion, the answer seems far from clear but a weighting of a whole range of factors. Much more difficult as an experiment.

[Image: jWv1kDa.png]
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Offline Omi
12-31-2014, 04:55 PM,
#5
By Unpopular Demand
Posts: 1,716
Threads: 87
Joined: Aug 2007

The spirit of the discussion wasn't so bad. There are a lot of awkward ID issues around at the minute - namely the ton of "cannot ally with lawfuls/unlawfuls/quasilawfuls except XYZ" that hampers a ton of unlawful/quasilawful factions.

I mean yeah - in this case it was Kruger acting up again - but in a general sense, a ton of IDs have a lot of room for improvement.


Thank you, some feedback and possibly some inkling as to why this experiment existed - Tunicle

[Image: omicega.gif]
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Offline Pavel
12-31-2014, 05:04 PM,
#6
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

I for one like the idea of such discussion threads. It was mainly faction-faction bad rivalry which somewhat derailed the GMG ID thread, but from general pov, there are a lot of cases when things aren't 100% clear, like "can GMG ask for payments in their systems" issue, or "can corrupt LPI/RFP/GRP play trade lane toll collectors". Discussions create chance for people oriented in the topic to bring up points supporting (for some controversial), yet inRP legit encounter outcomes. Aforementioned corrupt RFP trade lane toll collecting would be such issue.

Of course, such discussion threads need to be strictly moderated, and maintained in calm, constructive manner all the time, but as I said, I believe problematic persons in GMG ID thread caused trouble due to personal/faction bad rivalry, not due to the very nature of such, imo useful, threads.

As preceding post - Tunicle
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Offline Sabru
12-31-2014, 05:11 PM,
#7
Member
Posts: 2,274
Threads: 262
Joined: Jan 2012

(12-31-2014, 04:55 PM)Omicega Wrote: The spirit of the discussion wasn't so bad. There are a lot of awkward ID issues around at the minute - namely the ton of "cannot ally with lawfuls/unlawfuls/quasilawfuls except XYZ" that hampers a ton of unlawful/quasilawful factions.

I mean yeah - in this case it was Kruger acting up again - but in a general sense, a ton of IDs have a lot of room for improvement.

i'm +1'ing Omi on this.

putting aside the kruger kerfuffle, that thread went better than a lot of similar threads have in the past.

GG Admins.

As preceding post - Tunicle

[Image: 9KgNaeX.png]
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Offline St.Denis
12-31-2014, 05:20 PM,
#8
Member
Posts: 100,612
Threads: 1,347
Joined: Dec 2011

I found the whole thing very interesting. I am surprised how quickly people can start getting personal about things when others don't agree with their Point of View.

This kind of discussion, possibly, clears up some of the possible ambiguities that some people think they find within an ID etc.

As preceding post - Tunicle

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
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Offline Jack_Henderson
12-31-2014, 05:35 PM,
#9
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

In this case, a discussion was imo unnecessary. Possibly in a narrow sense, but why choose a hard area for an experiment. Of course Admins could have just left the in game ruling but that does not inform the community at large
The case was clear ater 4 years of always interpreting the IDs right. And stuff like that has always been a clear case for a 1.3 sanction, or 6.9 (I think) as it was in the old system. What is obvious to some is not to others

I think it had one positive aspect: it became clear that the term "piracy" needs to be clarified for some. One does not need a parrot on the shoulder and a hook, as well as fly skull&crossbones to pirate. Asking nicely or asking for donations or asking while giving an option is also piracy. Think this may be one of the spin-offs that negates your first comment - Tunicle

In general, I can think of situations in which the way of asking the community can be really productive.
I'd however avoid it when it is about rule violations, as it's impossible to avoid direct confrontation. [color=#00FF00]Impossible is a state of mind - Tunicle/color]

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
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Offline Leppy
12-31-2014, 05:52 PM,
#10
Member
Posts: 241
Threads: 3
Joined: Feb 2013

The overall idea of this was pretty cool. However in the future, I think it would be best to use it for things that might be a bit more controversial. The change being discussed in the experiment seemed like a pretty clear cut decision to make. See earlier points regarding experiment, even when perceived as easy does not mean no opposing points. Imagine if we had tried this on one of the many real conundrums the community faces. Instant falme, mods and admin intervention, them us, and no progress - Tunicle

Maybe reserve this kind of crowd-sourcing for more vague/complex issues?

I love the concept though. And hopefully it will reduce some of the bs flack that the admins and devs receive every time they make a decision.
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