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  Discovery Gaming Community The Community Real Life Discussion
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POSSIBLE suggestion. FL2

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POSSIBLE suggestion. FL2
Zygoeths
09-25-2008, 10:10 PM,
#1
Unregistered
 

Igiss, you seem like a good mod maker, maybe u can even make ur own models or games. So my suggestion is kinda big. You guys should try to make freelancer 2 (PLEASE DONT LAUGH, FLAME THIS). I know this would be SUPER hard and time consuming, but its something to think about. You have been making discovery for... a long time. They did plan to make freelancer 2, but i think it was cancelled, if im wrong im really embarrased XD.
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Offline Monk
09-25-2008, 10:13 PM,
#2
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Posts: 909
Threads: 48
Joined: Aug 2007

Would be a fantastic endeavor. There are several engines out there that I think we could use but from what I have seen community open-source games are fairly slow and cumbersome to develop...would be great if anyone committed to it tho.
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Offline Ash
09-25-2008, 10:15 PM,
#3
Member
Posts: 2,261
Threads: 265
Joined: Feb 2008

I think that if Igiss wanted to do that he would have done it by now. Plus ever since digital anvil went down and Microsoft let the internet hosting go it's been pretty much an independent thing.

Theres not really enough support to make another one tbh.


[Image: B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png]
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Zygoeths
09-25-2008, 10:25 PM,
#4
Unregistered
 

get some people, i really think with igiss and some other creative guys, they could make a WONDERFUL game.
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Offline ferongr
09-25-2008, 11:18 PM,
#5
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Posts: 139
Threads: 1
Joined: Jan 2008

Mod making for FL is quite different from creating a WHOLE game.

Freelancer's limited editing possibilities (no scripting for example) make's it quite easy to mod it.

On the other hand, a game is a quite different endeavor. You need many programmers skilled in C++, DirectX and game-making in general.

I don't want to make incorrect assumptions, but even if all the members of our community took that endeavor full-time, it would not succeed.

OpenLancer tried, but failed. There were some quite skilled programmers in their team, but like all these kind of projects, they ran into technical difficulties, as well as the decline of player interest in Freelancer in general.

So, unless we have some solid base to start from (the current FL source for example), a project of this magnitude would not be possible.

[Image: sigsg8.gif]
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Offline Taffic
09-25-2008, 11:23 PM,
#6
Member
Posts: 407
Threads: 8
Joined: Sep 2007

Isn't Disco Freelancer2?
4.85 looks like Freelancer 2 & a bit - its looking special already

[Image: trafalgartaffic.jpg]
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Offline Lupusy
09-25-2008, 11:26 PM,
#7
Member
Posts: 216
Threads: 61
Joined: Sep 2008

give it a few more months there will be a resurgence in interest in online space sims which are open ended

sins of a solar empire is just the start of a new trend i think

FL2 (whatever its name) should have a lot more cap ship-small ship balance and a dyna,ic economy.


[Image: j0kyolwb7.gif]
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Offline ferongr
09-25-2008, 11:30 PM,
#8
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Posts: 139
Threads: 1
Joined: Jan 2008

Jumpgate Evolution will be what many FL fans will switch over.

It features advanced combat physics (like freelancer, only more real-like), a large universe and all these goodies.

SOAS is not a sim as far as I know.

Also, the rumor that the next game of the X universe (X4?) will feature multiplayer, is going to be the last blow for any chances for a fan remake of Freelancer.

[Image: sigsg8.gif]
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Offline Linkus
09-25-2008, 11:40 PM,
#9
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Posts: 4,027
Threads: 155
Joined: Mar 2008

Jumpgate Evolution misses lots of the important features of FL unfortunately and mainly seems to be about shooting things, again again and..again.

Making an entire game even comparable to FL is a task that one modder could not do inside the timescale of a few years.





Facilitating the rise of robotics since 0 A.D.
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Offline ferongr
09-26-2008, 12:14 AM,
#10
Member
Posts: 139
Threads: 1
Joined: Jan 2008

' Wrote:Jumpgate Evolution misses lots of the important features of FL unfortunately and mainly seems to be about shooting things, again again and..again.

That's what Freelancer is in essence... Yes, there is trading in JGE too.

Not to mention, any large community will have it's roleplaying guilds/clans. Even in EVE online there are many of them. Mind you, EVE has a very complex and detailed lore behind it.

Jump Gate classic (with it's very complex battlesystem) makes for very complex tactics in group-battles. Also, you can die real easily if not careful.

In the end, it may be more pew-pew than basic roleplaying (like we have here), but one thing never excludes the other.

[Image: sigsg8.gif]
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